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FormatDriveC

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  1. garuda still useless and pointless, still have to charge her skills, that shield still looks like the volt shield and doesnt fit to the frame ( awful to use by the way ), Garuda was the most expensive 3 day booster pack of my life, sorry devs this time you missed the point on tweeking garuda, her mechanics are way to clanky to use. AND her claws are stupid weak, small range low damage basicly meeeeh. And why her mechanics are so clanky? it is not fast enougth to do exterminations properly, its bad to defend objectives ( defenses, mobile defenses, hostages they always die ) the ONLY kind of missions that garuda barely work are : interception and survival, and still not fun due the clanky mechanic of charging every single damage skill... Maybe someday when garuda recieve some sindicate mods it improve a bit, so far it is useless for me, its just one more support frame that we do not need, oberon do better, trinity do far way better. PLease boys change her mechanics, it is pain to use gg wp
  2. Well, that Zamarui Gara skin correction was a downgrade the shinny version was lot more cool... please return the glow and place the same glow on normal version gara skin and helmets, so maybe it wont lok like a silicon carrpet anymore.
  3. Guys, thank you for hearing our feedbacks about the new mods not functioning, and specially for nerfing tek gravity , that would be a true nightmare inside matches of people pulling the enemies everywhere, for reals thank you very much.
  4. Well devs there are still some problems... -MECHA EMPOWERED AURA: not work properly on garuda, you mark people with your 4th skill and it do not amplify any damage at all, besides the fact its not very clear how the mod actualy works... any mark will do? any persistent skill will trigger it? like saryn spores or nova 4th ability or maybe nyx confusion... as i said the mod description and his effect still confusing -TEK GRAVITY: not working at all, you may slam with any existent instance or any melee weapon ( including exalted ones ) and it wont trigger the mod ability... shame on you devs shame on you XD . About Garuda: Well, her gameplay is still too much clunky, you require to charge 4th skill then charge 1st skill, too much time charging even using natural talent, to be honest that shield on 1st skill is awfull, why not just a glow covering her whole body then after she acumulate a certain amount of damage it just automaticly or maybe triggered by the player explode into a sphere area around garuda would make much more sense ( variating according the % power mods you place on the frame)... 4th skill is basicly the same case of ember, you cast, it makes everyone bleed but kills nothing above lvl 30... and when it does takes a lot of time to do it. The point is, at least me , i was expecting a damage frame not a support one, and at garuda current state she is a marvelous support frame, wich heals the party better then trinity and amplify damge by aplying the 4th ability, hated it sorry. if there is still room for changing her skills please do, its really unconfortable to charge her skills all the time... make her a frame with more instant damage, and please remove that volt shield from her face, that shield really looks awful, just display diferently that she is acumulating damage please. About Orb Vallis and Fortuna: That took out my words... i enjoyed every single aspect of the new maps, every mission, the improvements on minning, fishing, flying, o my god flying board ^-^, the floof hunt, the only thing that made me sad is the huge lag that follows all this fantastic content... plus i have to let streams opend in order to grab the ambulas noggle wich never comes, it is always ALWAYS credits and gran finally.... JUST GIVE ME MY AMBULAS PLEASE! BEGGING ON MY KNEES! Probably that garuda 4th skill change before release, that skill would make more sense to the frame, after all it was designed thinking on the usage of that skill, but this released version requires changes, seriously. Not saying its impossible to deal lots of damage with her, it is, just take so much time to do it that you get bored and switch into something else. That charging mechanic would suit very well the 1st skill from valkyr, to pull all the enemies visible on the screen toward her ( including allies ) would be hell of fun. As always my dear devs, thank you very much for all your huge efforts to provide us this great content, we all see your efforts and hearts on it. Wish you all best, GG WP.
  5. Dear Devs, After last hotfix mesa is no longer capable of dodge roll when 4th ability is active while using mesa waltz, IT IS A HUGE NERF THAT MESA DO NOT NEED, and since i didnt seen it on the hotfix changes i assume its a bug ( im praying for it to be a bug , please be a bug please be a bug ...) please my friends fix it, mesa really need that dodge roll. Thank you for your time and pacience boys, you did a fantastic job at fortuna, im just stunished with so many things to do and the beaty of everything on it. Now please take a little rest ( after fixing mesa ult XD ) gg wp.
  6. yay finally ill be able to use my judicial coils ^-^thanks
  7. OMYGOD so much stuff, thank you for fixing that staticor bug it was real annoying to see people clearing whole map with it... and for fixing gram prime combo counter and multiplyers, omygod so much things to test, i feel like a kid in a toy store *-*.
  8. What about a small rework on chroma vex armor? like: everytime he takes damage it refresh the vex armor duration or at least grant more duration ( like ethernal augment war on valkyr ), something who allow us to not recast it over and over ... its sad when we lose the buff, i have to damage myself all over again ;-; it hurts! One of the reasons that i celebrated when abating link trinity died was that i wouldnt need to damage myself anymore, can you guys do the same for Chroma changing his vex armor mechanic a bit? Chroma skills: skill 1 : useless, basicly decorative... waste of energy, rework it please skill 2 : great, and the changing effect according the frame energy is a nice feature i love it skill 3: damaging myself to improve armor and damage... i preffer to recieve the whole bonus when i cast it and gain more duration everytime i get hurt, would be a nice change including for eidolon hunt and all ( dont improve the damage multipliers, just suggesting a change on its mechanics ) skill 4: after secura lecta nerf it is useless, i cast it just for the fun of a flynig dragon protecting the objective, i tried the sindicate augment, meh. A rework on 4th ability wouldnt hurt as well, making the dragon follow the player by default or atacking the mobs randomly, that dragon crazy cool like that standing still doing nothing looks like a damm desapointment =( Augment mods: So far i preffer to not use them, did not see an advantage sacrificing ability power or anything else for those mods, a rework on them would be most apreciated. Loved the prime skin for chroma, the new aperance for the 4th skill looks fantastic, i just think that chroma diservs an update on his mechanics Thank you very much for your hard work dear devs, special thanks for the designers! you guys are nasty giving us great skinsn one after another, great job! See you all on next forum updates, GG WP
  9. and i did not ask for your opinion keep it for yourself 😃
  10. Dargyn rivens not opening, there is a thread about malfunction dargyn rivens not opening AT ALL, by any means, i filled all the riven conditions and got stuck on this for a week! I DONT WANT TO STEAL DARGYNS ANYMORE, I WANT TO OPEN MY RIVENS! roll back to the old state when we could not steal dargyns so i will be able to do my things in peace, Thank you P.S.: Fix the PLAGUE STAR event, it has several bugs, nova ult not affecting the hemocite properly is the most common of em, everytime plague star arrives, we get tons of bugs and crashes, PLEASE FIX ITS NOT A NEW THING, ITS THERE FOR YEARS! YEARS...
  11. Dear devs, please improve blazing chakram bouncing, even placing rnge mods it bounce like a dumb tool, rarely it affect the enemies you desire, making necessary to recast the skil to often, its extremely frustrating and annoying when you hit someone with chackram and then the god damm thing goes sky high, if it bounces make it chase the enemies after the first hit, THATS THE WHOLE POINT OF THE SKILL! beside the facts that: it bounces on gara's 4th ability doesnt matter if you are in or out the skill it will bounce and not hit the enemies... it bounces on volt shield same problem, it bounces on allies... damme i point my chakram then some random nub cross my aim FUUUUUUUUUUUUUUUUUU... PLEASE GUYS IMPROVE CHAKRAM PERCEPT TO FOLLOW THE ENEMIES AFTER THE FIRST HIT! seriously its getting me crazy my friend group like 20 grineers then i shot chakram only 1 hit... COME OOOON!! SERIOUSLY? Sry for my caps and all but i got really frustrated =(, the rework is awsome just please improve the chakram percept.
  12. Well dear devs, i loved the rework on nezha, trully, loved the sinergies, i took some time to understand how the halo works now ( it is confusing at start ), my only concern is: if the warding halo gives 90% reduction, why dont you make it be recastable while active? its no longer a 100% damage blocking anymore, and if you stand still doing nothing, you probably gonna die ( same about the third ability on mesa )... the sinergy with chakram and the 4th ability is great, but i still trying to find an use to the fire walker ability beside buff my move speed so far the changes i want to see on this rework: -be able to re-cast the warding halo while warding halo is active; -fix the chackram ability... you cast it upon a group of mobs and it hits only the first target then the chakram fly sky high and dont debuff the rest of enemies, sometimes it work as intended hitting a small group of mobs in front of nezha but consistently it hits only the first mob and then fly away. -a sugestion: make fire walker flames recover duration of warding halo when hit enemies with the flames, would be a great sinergy to keep the damage reduction without recast the halo. Great work guys, warframe is moving into a good path, thank you for your pacience on read our complains ^-^
  13. try using heath conversion mod and arcane pulse, arcane pulse + chackram = oh my god
  14. build base on 1 skill died, i like it. the second ability is simply great now, thank you very much for the sinergy, it really improved the frame, good work guys; the third ability still looks confusing to me, i dont know how to read that blocked damage counter? when exactly the halo ends? does durability influence it? fourth ability, i loved the sinergy with the chackram, simply loved the rework boys; so far my only concern is the warding halo cause it looks lil confusing to me, but so far i loved the rework, thank you guys for the hard work. and thats what the game needs, sinergy at the warframe skills. PS.: i didnt comment the skins and visual effects because i have no words for that kind of beauty, its a masterpiece.
  15. i found a bug on phantasm, please fix, when you place mods like shotgun spazz or any other firerate mod, it is not affecting the time you expend charging the secondary shot, it should speed up the time like the bows charged shots, please fix. thank you guys amazing updates.
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