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ScaridaGhostly

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Posts posted by ScaridaGhostly

  1. So I noticed that occasionally, a grineer soldier or two - usually one with a ranged, full auto weapon such as a lancer, shield lancer, or heavy gunner - after being alerted to your presence will remain in the idle/unalerted pose even as bullets fly out of their gun in your direction, while others run around attacking normally. This seems to happen to enemies that are made aware of you while outside your field of vision.

  2. You know how you get auto-relocated/unstuck if you're under a door as it's closing? Well this happened except the door wasn't closing, and I got sent halfway across the map. When back to the same location, same thing happened. Tried again. Same again. Tried in operator form. Same again. And always back to the same location. This was a Steel Meridian Spy mission on Phobos. And this bug prevented me from reaching console B, meaning I had to abort mission and put negative stats on my account. This had happen before in a corpus rescue. As I entered the area where I have to be careful of the Wardens, I got zapped to the side of the locked door that becomes unlocked when you free the hostage. Thus resulting in another aborted mission.

  3. On 2018-08-14 at 3:25 AM, Godzilladropkick said:

    I have Baro telling me that im doing the right thing. I have killed a good amount over 60 Runners.The Vessel doesnt update. 

    It has to be volatile Runners

     

  4. On 2018-04-02 at 8:54 PM, Xyngrr said:

    That's your arcanes ignoring damage, and it's a bug. Tested and reported it a while ago on this forum. Quickest way to get your weapon back is a quickmelee attack then reload - that sorts it out, and is generally much faster than swapping weapons twice. To stop it happening at all, remove arcanes with a %chance to ignore damage.

    So it's the arcanes. I'd figured that it triggers when you're looking or aiming at someone who's shooting at you and you get puncture status inflicted on you. Even though my arcane is anti-slash

     

  5. On 2018-06-15 at 11:30 PM, ScaridaGhostly said:

    I've been experiencing this issue almost everywhere with all melees. Kept forgetting to check if other were experiencing it too.

    Update: it seem to happen only on Uranus, Plains, and Kuva fortress. All places that are/are meant to be, archwing compatible, and after using archwing, your melee finishers go back to the correct finisher.

  6. On 2018-07-10 at 2:46 AM, Jake_Bullet said:

    Hey, I'm pretty sure there are daily limits. When you talk to the fish lady and select fish services, she tells you exactly how much that limit is.

    What they said

     

  7. 1 hour ago, chrip said:

    After I captured my target in "Skyresh" on Phobos, the mission turned into an extermination mission. However, all enemies despawned, so I can't finish my objective and also can't extract. Since I cleared the whole ship in search of enemies, I got a lot of loot that will now be lost because I can only abort the mission

    Just had the same issue. Lotus said "Leave nothing alive" And well, I did. But apparently it wasn't enough. Except my Kubrow. I left him alive. He's a good boy.

  8. I noticed the frames seem to do a small "parry" type motion while shooting/being shot at and that's when the melee weapon gets stuck on the hand preventing reloading until you tap melee or as mentioned about, cycle weapons.

     

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