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IzzyTH-I51

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About IzzyTH-I51

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  1. My feedback from the first nightwave was somewhat similar, they need to add a daily 15 cred reward alongside the 1k standing reward for daily missions. That would somewhat solve the issue of not being able to actually use the cred market, the other issue we might consider is that we feel like there isn't something to do, and to that I say arbitrations, ESO, relic farming, and playing a different game until something else comes out are also like having something to do. I ffs have been playing sonic, cause I wanna make gauss faster than volt. And for nightwave is a daily mission of petting your pet not satisfying as a mission? To difficult, all time consuming, annoyingly mundane? Be me, yay something to do, "pet, pet" alrighty back to doing nothing.
  2. The selection speed might not be increased from that though, I do most of my rad for later in the terminal, and normally sort by owned, sorting by rad will sort it by owned rad, which will still be a lot to go through for some. The process for us now is pick relic, refine relic, pick relic again. Which can be a lot for the few seconds we have. Although also with using the terminal like before we had this ability to refine mid mission I would normally just refine the relics I wanted to use going into any void mission. So it's really a non issue, but it'd be nice to figure out a more efficient way of cutting down selection time. The process can also be find relic, and refine it before selecting it, and then select it but then you run the risk of not having a relic if you run out of time, and in the previous case everyone else could select a relic while your refining and end the time before you're finished. Which is what tends to happen to me.
  3. Understandable, but this could also be done before a mission at the relic terminal, though that also makes balancing total traces kind of annoying... So that's a good point, maybe a preference setting, wonder if that would be a harder UI change... The amount that squad mates and I just run out of time trying to select a relic though, something could be done there to improve the flow.
  4. It currently feels a little clunky from the lack of auto equipping the relic you just raded. There may be a point to not immediately equip the relic you just raded mid mission, but I'm not seeing that point. What I'm saying is, if I rad a relic, mid mission, it's much more likely that I want to immediately use that relic, so it should auto equip, instead of taking the precious 2 seconds we have left after figuring out which relic to rad just to select it again after rading. Anyone else for auto equip relic after leveling it? Back me up here, yea or nay?
  5. So, I didn't notice them trying the wuclone with a specter, can we just make sure it's possible, cause I want that, so bad. A specter that gives a second specter f yes please. The reason that would not be possible is pretty clear though, player gets a clone, specter gets a clone, times 4 players, that's a lot of monkeys. But c'mon give us this. Give me a squad of 16 monkeys.
  6. This does look like it needs to take another look at equinox. Now, I have a wukong, but I only have him at this point because I have every frame, I don't play him, but it's clear to me on the frames I also don't play, doing damage dealt to you is terrible over doing damage dealt to them by you or your team... I do play equinox, and maybe we shouldn't copy that one ability I can't currently remember, but it makes me miss ember some times. And maybe some frames could just use that aoe / double tap ability, be nice if there where strikingly different takes on it, but I think I might like a fire version of that on ember, like a light oven and then a nuke going off instead of the current so bad I can't bring myself to use her more than just to remember why I don't like doing no damage to average level enemies. Anyway though, I don't play wukong, after this rework though I'll check him out again, but just from what I'm reading, dealing enemy damage versus enemy health, bad. And incentivising death probably won't turn out well, interested to see how it does turn out, but maybe if there's some way of replenishing it like nidus, like 3 stacks of blah with buff, instead of 3 chances to get additional loot for your team kill yourself now. Just sounds like tonkoring yourself while people revive you and farm. I see "save yourself from death 3 times" but I hear "walking booster coming through gotta go kill myself". What's better? Pfff, like I care, it'll be funny watching if I'm right though, wukongs farming with their lives. I'll say though, passive from death shouldn't be something you want but something your just happy to have. like nidus, happy to have not died, but not actively trying to kill myself for a buff over here. And I say that cause it's entirely something I'll do, bonus drop chance on death? Time to die. Like a mod that increases a stat while downed, just down yourself all the time and be a turret for your team.
  7. Yes, nullifier bubbles like the drones don't effect auras, they are targeted specifically to Warframe abilities and not their selected aura.
  8. I kinda wanna see this thread for the opposite end of the spectrum, it would undoubtedly end up a very angry thread but I'd also like to read about what the community thinks is so over powered that it takes away from using other tools, like archwing over k-drive. But this comment is off topic, if so if you feel like replying to it, don't, just stay on topic for this. Also, I think I agree with a lot of what's being said throughout here, really think the ivara augment is an interesting idea, kind of a better version or similar vain as wisps will-o-wisp.
  9. that is a good point... ivara essentially is what I'm talking about isn't she, shes kinda more stealth based, but still she is in that spot between excal and mesa. now I've got ivara "am i a joke to you?" stuck in my head... i would probably consider ivara closest to what i want, but i think i want less stealth, i can take ivara anywhere and do almost anything with being invisible all the time, but i can't do that comparatively with mesa and excal which might be why i didn't think of her, I'd think of her more as indirect combat over excal and mesa's direct "sometimes the only thing keeping you safe is killing everything infront of you" combat. but, the abilities i thought about, would probably be in between direct and indirect combat, probably something closer to ash. but my generic descriptive of putting something in direct combat applies to every frame that isn't indirect combat, but I'm not really trying to make a specific point, just saying i probably wouldn't compare ivara to excal or mesa, cause she has such good stealth abilities, the rest of her kit though i think is great for what I'm talking about, I'd probably just change her 1 to grenades, her passive to her 2, change her passive to maybe ammo mutation or something, remove prowl for something else, and change Artemis bow to a switchable shotgun/assaultrifle/sniper. but i would consider her immortal, she's my third most used frame, and she does do everything pretty well.
  10. i feel like effectively hildryn meets a war machine style, kinda flying tank. but yeah, maybe not as generic as just straight up master chief, but i think i really also want warframe to beat halo entirely. but my frame idea would probably end up being more glass canon like mesa, i could imagine a master chief or war machine would end up being a tank. its essentially just inaros and hildryn. I've also gone ahead and reposted per shadowblood's recommendation;
  11. (TL;DR; I've provided my idea for a primary weapon based frame like excalibur for melee and mesa for secondary, what are your idea's? not necessarily based on my idea.) Let me preface this with, I don't know at all what I'm about to talk about... And I'm fairly sure this is in the right section of the forums, but eh. Back when I first started Warframe with excalibur I took it on as a general move and shoot game like halo, and now that I'm mr26 almost 27 I've played every frame and almost every single weapon... But I've been feeling like something's missing recently, and I find myself gravitating towards braton prime, and weaker frames that hide behind cover, or just not immortal frames that face tank everything as is all of my most used frames. And I know the easy reply to what I'm about to say is, "just continue what your doing with using other frames." and I assure you I will. But I also thought it might be interesting to craft some ideas, and talk a little. I wanna talk about maybe a gunframe or halo/cod/standard $h!te fps frame. Maybe what I'm looking for is a cross between excalibur and mesa focusing on a primary weapon over melee or secondary. And I suppose I'll try to think up some abilities, to maybe get my idea across better but that essentially describes it. 1. Maybe an explosive ability, like a version of Vauban that works or something, like a tonkor shot, or ivara's sleep arrow, maybe placeable maybe throwable, just some lightly tactical thing to switch through. 2. Not sure about this one, maybe a radar ability, maybe some buff to shields or something. 3. Some personal defensive ability, volts shield comes to mind, but maybe something else. 4. Like exalted blade or the regulators the frame gets a primary weapon with maybe amped up abilities of the tiberon prime, it's a primary weapon that can switch between short, medium and long range, to scratch the itch of your ranged combat. Passive. Ammo mutation Let me know what you guys think, I've never thought about Warframe design before, and what I mentioned isn't really important to me, just throwing around the idea of what I'm feeling like is probably just another version of a starter frame, but something that isn't immortal but is just fun to play cause... There's maybe some thing behind doing it well, like playing any of the starter frames, excalibur, loki, mag, volt, just fun. this is a repost from a wrong section of the forums, old post;
  12. reposted to correct forum section; Let me preface this with, I don't know at all what I'm about to talk about... And I'm fairly sure this is in the right section of the forums, but eh. Back when I first started Warframe with excalibur I took it on as a general move and shoot game like halo, and now that I'm mr26 almost 27 I've played every frame and almost every single weapon... But I've been feeling like something's missing recently, and I find myself gravitating towards braton prime, and weaker frames that hide behind cover, or just not immortal frames that face tank everything as is all of my most used frames. And I know the easy reply to what I'm about to say is, "just continue what your doing with using other frames." and I assure you I will. But I also thought it might be interesting to craft some ideas, and talk a little. I wanna talk about maybe a gunframe or halo/cod/standard S#&$e fps frame. Maybe what I'm looking for is a cross between excalibur and mesa focusing on a primary weapon over melee or secondary. And I suppose I'll try to think up some abilities, to maybe get my idea across better but that essentially describes it. 1. Maybe an explosive ability, like a version of Vauban that works or something, like a tonkor shot, or ivara's sleep arrow, maybe placeable maybe throwable, just some lightly tactical thing to switch through. 2. Not sure about this one, maybe a radar ability, maybe some buff to shields or something. 3. Some personal defensive ability, volts shield comes to mind, but maybe something else. 4. Like exalted blade or the regulators the frame gets a primary weapon with maybe amped up abilities of the tiberon prime, it's a primary weapon that can switch between short, medium and long range, to scratch the itch of your ranged combat. Passive. Ammo mutation Let me know what you guys think, I've never thought about Warframe design before, and what I mentioned isn't really important to me, just throwing around the idea of what I'm feeling like is probably just another version of a starter frame, but something that isn't immortal but is just fun to play cause... There's maybe some thing behind doing it well, like playing any of the starter frames, excalibur, loki, mag, volt, just fun.
  13. Taking this in another way, might be nice to have slots as a mastery reward, like the additional Loadout we already get from mastery, like say 1 slot of a differing type per level, so like mr1 weapon slot, mr2 Warframe slot, mr3 sentinel slot, and on from there just adding a single slot to a single category as you level up, then as you get into more endgame mr it could be riven slots. Just as an idea stemming from this topic.
  14. I can understand forma and other things that do take hours, and that's fine, I think I have some boredom issues with things that take a minute... But even still, take an hour to grind out in the foundry and it'll take a few months/never to deplete some of the stock piles of pizzas. And really as far as everything else is concerned, I gotta get those daily logins anyway might as well put another forma on the barbe. Queueing maybe cyphers would be nice, really the only thing I go through rapidly now that archwing is a free use. So DE in a way has been moving more towards this, it's already gotten some changes.
  15. I didn't notice anyone else saying this, but couldn't we get nightwave credit in daily missions along with standing? To be at least equal to the rate at which we used to be able to get nitain, which is like, 6 per day, so 15 cred per day? Some economics might need to be adjusted, cause that's also a potato every week or so, but to actually take part in what used to be the alert system you need a fairly significant amount of cred, and getting a daily amount I feel remedies this. Otherwise... Not really having issues with it, the inventory check missions are a little off putting, but I've been able to complete everything pretty quickly.
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