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Radagosh

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Posts posted by Radagosh

  1. vor 2 Minuten schrieb Grav_Starstrider:

    Isn't the Soma fully automatic? The entire point of Marked for Death is to make a damage instance into a "nuke". You're supposed to use it with something like Garuda's fully charged Blood Ball, to make enemies in it's area of effect receive even more damage, or multiply a sniper shot to a whole crowd.

    i was making the point that a mediocre weapon from 5 years ago is better than an ability at clearing rooms. Should have maybe chosen the boltor instead as the new soma augment is actually quite nice.

    • Like 5
  2. get rid of the health limiter from enemies, overdamage should count especially with all the downsides like LoS, range, efficiency and str investments and the loss of survivability due to the trickery fix (which was one of the two only justified nerfs during your overreaction last week).

    An ability that's worse than just using a soma or melee spam in 90% of your game (except for steel path) isn't balanced well/

    • Like 48
  3. Imagine giving someone that has stayed with the game daily for 5 years a little shiny thank you, like another armor set, a syandana or an ephemera. Seems like an unimportant little gesture to me, but it would lead to the forums and reddit being ablaze.

    After all these fashion items would totally force everyone to log in daily to get a bit of fashion which they'd never use.

  4. vor einer Stunde schrieb xHeretic:

    You can't equip 2 sets of the same arcane, just 1 and that's why they gave the new rank 5, wich came with the changes for energize (discussed here) and a lot of other arcanes.

    you can't use ember's channeled ability either. Point still stands Energize removes energy from being a ressource you have to care about even with just one set and a cooldown between procs, especially with the possibility of the new energizing shot shennanigans.

  5. the whole chatban thing is and has always been a total mess. There's more or less 2 ways to get chat-banned. Autoban from kickbot or a moderator and a player report. The kickbot ban is usually for "bad" words like the g,f,t and n one. Those bans usually last 1 to 3 days. If you were a bad boi and said something bad that the kickbot didn't detect but a moderator saw and was disgusted by, they might give you a 1 to 7 day global chat vacation. If a player reports you it usually lasts between 3 days up to  a month.

    The only way to figure out how long you're banned is by writing a ticket and asking support, be very precise here and ask them for the specific duration. One time they just confirmed my chatban and didn't state the duration. Yeah it would be way better if the in game chat would say that ban duration, but we have been asking for that since 2014, so it will never happen, just like universal vacuum, alliance conflicts and raids returning or scaling rewards.

    Pro tip from me, disable region chat in your ui, that thing only gets you banned. If you need help ask in your clan/alliance chat or consult the wiki. Hope that cleared things up a bit.

    • Like 1
  6. 7 hours ago, (PS4)krizalid9999 said:

    -snip-

    AJ5gR1m.png

    While your response might seem apropriate towards 1 person. This graph shows how it actually works, 30k people leaving in the last 2 weeks, because the game is a S#&$show, with way better alternatives out there.

    So how about not telling people to leave the game but telling DE to finally adress the problems Warframe has and fix said problems. Like for example removing alerts in favour of a battle pass system, which they keep developing after the prior season ended, forcing us players into longer and longer intermissions.

    • Like 5
  7. As someone that remembers damage2.0 in update 12 or so, the idea of holding updates to polish them irritates me. DE fixes the issues in a decent amount of time, we PC players are their beta testers. So with the bugs I'm fine, with overhyping and overpromising, however, I'm not. Especially in recent updates this has been my main issue. They promise features and ideas that never make it into the game, they're the new No Man Sky.

    • Like 1
  8. vor 19 Minuten schrieb 3rdpig:

    And I think all of us here already know that from the 20 other "DE Screwed Up!" threads going on at the moment. So other than making him feel better to add to the dogpile, what was the point?

    I mean they are ignoring our feedback since like 2016, so imo these new threads "dobpiling" on their mistakes might force them to actually adress the main issues with the game for once.

    • Like 1
  9. vor 4 Stunden schrieb JackHargreav:

     

     

    Do you seriously think that one mod suddenly brought back a bunch of people.

    Those who stopped playing the game for a long time, forgot about the existence of that piece of crap probably.

    I certainly forgot that It's a thing. And I play almost daily. But that's just me.

    My clan of 100 vets that haven't played much since Liches and next to nothing since RJ had around 80% of the members log in for the first time in around 1.5 months. So yes, primed chamber made them certainly login, bringing them back is another subject.

    Now, this is my private sample size of close friends I've played with for the last 5-6 years, but I doubt it looks differently for any other clan with burnt-out vets.

    If we consult the steamchart it looks similar to when DE launched RJ a jump from around 40k to around 70-80k. Will these people stay? Ofc not, but it certainly looks better than having a monthly average of 40k players in 2020 when we had around a 100k in 2019.

  10. While it sucks for people that invested heavily into primed chamber. It was always a question of when the mod would return and never a question of if. This should have been more than clear after they returned the beta vandals.

    So now it's time to get the popcorn and enjoy the salt of these "vets" that got the mod through the luck of being there or buying it for stupid amounts, that don't like sharing their goodies with others.

    • Like 8
  11. Am 13.11.2019 um 17:49 schrieb NotGustavoM:

    That's like saying you can be better than me simply because you have a collection of... empty soda cans... and I don't.

    And before you ask... yes, it is a plausible comparison. Considering reaching MR 28 does not give you any noticeable difference compared to a MR 16.

    no its a totally plausible comparison. MR 28 only shows how many useless weapons (warframes included) you leveled be it in hydron, draco or (E)SO. It's an absolute useless bragging right.

    But what else is there left in the game after 6000 hours other than getting to the highest mr, equipping your fancyly fashioned,  favourite frame and go into an earth survival with mr1 players. Just to abort the game at the 30 second mark and log out because its boring and you have nothing left to do.

  12. vor 25 Minuten schrieb VotumPrime:

    MR30 soon and we will get to see a cool new system for further strengthening our warframes in the future to fight against extremely overpowered enemies as we begin our invasion and assault on the Tau System.

    i want to play your warframe.

    • Like 2
  13. vor 3 Minuten schrieb kuciol:

    Arbitrations are deemed to easy and not consider endgame by vast majority of those complaining. Thats where the major problem lies, what is considered hard enough? Those that complain the most wont be satisfied even by lvl 500 eximus stronghold with sentients. The gap between mid tier players and the best is just to wide.

    I myself wouldn't call it fully endgame either, while the rewards are there, it is very rewarding with both Endo and a NPC store. However I'm missing the challenge during the first 60-80 minutes, depending on the faction, that's why I suggested an option to start the lvl at around 150-200 to speed things up in relation to the rewars going up (maybe a 1.5 - 2x increase of everything, a system not too different from the already existing dark sector nodes.)

    vor 2 Minuten schrieb kuciol:

    The best one was already mentioned, WoW. They tried to appeal to everyone, make things more accessible and all they did was making game for noone. Another good examples are Blade and Soul, Mu online. There are more but you can check their forums for a proof. If you want to have any meaningful choice that means you must be able to make a bad one, once you remove that possibility it becomes meaningless.

    From what I've heard WoW focused too much on the casual side and made rewards too accessible, which turned the vets away from the game. But if we follow the logic of removing player choice wouldn't that also mean we should rework Fissures to only rotate 1 possibility per Tier? Maybe instead of going for a full fixed node setup we could instead expand the player choice by having up to three Arbitrations to choose from.

  14. vor 44 Minuten schrieb kuciol:

    Its not "hard" its just retarded to make and maintain content for 0,01% of people. It takes a lot of time and in the end you will be done with it after a month.

    That's why I suggested rewards you keep wanting, such as Kuva and Rivens. You can't be done with it in a month if the game mode gives you things you can sell or use to get stronger. Just look at Kuva floods and siphons as an example, I personally hate the gameplay aspect of them, but I still do them after 2 years of them being out, because they help me getting stronger.

    Also I wouldn't say 0.01%, I believe most people would like and enjoy a bit of a challenge once in a while, epsecially if the rewards are right. Just look at Arbitrations, they are played by many players not just the elite of the elite.

    Even if it was only the top 1% Blizzard back in 2007 already adressed this idea of, in their case it was raids being exclusive to the best of the best, but instead they were working as a goal for newer players to reach and thus boosting WoWs numbers.

    vor 44 Minuten schrieb kuciol:

    Because you were newer, updates were not very big and game was a lot simpler. They felt bigger because they were bigger relatively to the rest of the game. Again the content you speak of was total trash that nobody wanted to play, those few that did are irrelevant. There is a reason why they were removed. You think devs just cant wait to remove feature that they worked their asses off to produce? Thats just nostalgia kicking in.

    I was new during u9 not u13, back then the monthly updates included the rework of the whole damage system and introduction of new tile sets and frames at the same time. They also reworked the whole melee system and introduced the void, modding, vaults, boss reworks, graphical overhoals etc. back then.

    I'd argue against the game being simpler back in the day. Modding was a skill since we had less mods and couldn't just use a fixed formula like nowadays. Endo was scarce and so were credits, focus was such a pain they nerfed the spawnsystem just to balance the only decent way to farm it, so the way of acquiring these ressources has become incredibly fast with the addition of arenas, index, arbitrations and eso.So in case of ressource acquisition I'd say the game has become smaller.

    The argument that raids and alliance conflicts are trash nobody wanted or wants to play can be used on about 90% of the star chart, lunaro, conclave, SO, defection, disruption, archwing, any sortie that lasts longer than 20minutes, syndicates, bounties, mining, fishing, eidolons, ropalolyst, profit taker, mommy spooder. I'd still never argue for the removal of any of it, since some people seam to enjoy those gamemodes.

    Now if you want to make the argument of spaghetti code making raids a bugridden mistake. Yes, I agree like every time I bring up this point, the removal of JV was justified Lor however, never experienced the bugs that people seem to like bringing up, so there we had an instance of DE removing content for no reason. On that point, I also don't quite understand why Nightwave and Alerts couldn't coexist or why they have not put any vaulted primes back into the void. (Well here I only see one explanation and that's money, which is fine I guess)

    vor 44 Minuten schrieb kuciol:

    That mentality killed so many games.... Giving players a choice only makes them burn out faster, always. 

    Can you give me an example with an explanation please, because I don't really know one. I understand where you're coming from though, the idea of minmaxing your gear and mission to grind it out as fast as possible and I see the possible issue here. If we go back to the Vauban, Nekros, Trin, Nova/Loki Surv meta or the Mesa, Mag, Trin, Nova/Frost one, we have some half decent(because the tile was fixed) examples. But in the end wouldn't these people still grind their lifes away even in the current system?

    All I personally want is to go for a grineer survival arbitration when I'm in the mood for it and online, instead of praying to RnGsus for the stars to align whenever I feel like playing warframe.  Which sadly isn't often anymore.

    • Like 1
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