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Radagosh

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Posts posted by Radagosh

  1. vor 17 Minuten schrieb AvPCelticPredator:

    Dont agreed with you!
    Is not perfect for Tennos, cuz many lazy Tennos wont to learn and play Tridolons and doing hard work to get arcanes.

    Tridolon for that lazy Tennos is big motivation for them to starting and learning how to fight against big bosses, not to get everything so easy.

    But adding on Arbitration can be some rare mods which brings Baro, like: Thermite Rounds Scattering Inferno Scorch Volcanic Edge Voltaic Strike High Voltage Shell Shock Tempo Royale and this can motivated milions of Tennos to play new game mode.

    But Ofc with additional Relics.

     

    Remember raids? Your very same argument could have been applied there. And now finally I can argue like the players did back then. Elitists want to keep the arcanes to themselves and their Eidolon fights, ahh full circle...

    Also, Eidolons are boring gear checks that don't require skill but 4 frames, lanka rivens and madurai/unairu focus. Their boss fight isn't hard to learn u literally shoot stuff with your operator and then with your frame while pressing 1 skill, 2 if you're Harrow. So your whole argument about lazy noobs not learning a boss fight is invalid. But I'm getting offtopic.

    Arbitrations are lacking rewards and a such see less play than the mode deserves. Adding more mods none needs after getting it once doesn't solve this. Adding arcanes you need 10 to just complete one set on the other hand, while they also sell for a bit, that might be an answer that gives the gamemode longevity.

  2. vor 2 Stunden schrieb LupisV0lk:

    What is this? Destiny 2? No, keep that token garbage out of warframe. Gawd just the mention of it triggers my ptsd from D2 and it's glories token system.

    don't know what you associate with tokens never played the triple a warframe clone that still needs microtransactions and dlcs to keep going. But what I mean is stuff that prevents the following picture. Btw those are just the filled ones, missing the amber stars to complete it at the moment.

    zXmgoeD.jpg

     

    vor 39 Minuten schrieb Hypernaut1:

    Huh?? Do you know what kind of game you're playing?

    I know there is a need for RnG in this game. However, at some point, the systems become ridiculous (see Rivens). Also, we already have a token shop for the alerts, so why not expand it with stuff more people can enjoy instead of giving us an objectively worse Endo farm.

    Rewards keep people playing and with Elite alerts giving no worthwhile rewards it will become just like ESO, defection or infested salvage. Interesting ideas none plays because it's not the most efficient way to gain resources.

  3. vor einer Stunde schrieb ThousandLights:

     

     

    that's why i suggested removing the rewards altogether and instead expand the token system which may include sculptures, endo, kuva, arcanes, keys, whatever.

    But hey that would be less RnG and actually rewarding. And DE really likes their RnG in spite of them telling us they want to reduce the grind.

     

  4. vor 4 Minuten schrieb mikakor:

    For the love of God could people stop saying that Endo is useless? I am far in the game , yet I only have 3 or 4 primed mod maxed out, so these rewards are perfect for me, except that the ayatan should come pre-filled. 

    hope you read my statement about me having around 1mil endo and thus seeing it as useless beyond belief. I understand that different players have different needs but as it stands the new mode is purely endo and mods. And once you have the mods it's way more efficient to run arenas for endo, which in result will lead to noone playing the gamemode in the longrun. Just look at normal Onslaught as a reference or even ESO to some extent.

    They could change the sculptures for other rewards like kuva or formas or change the rotation rewards to tokens altogether, which we could then exchange for rewards at their trader. (Expand the trader and remove the aspect of rng, to give us control)

  5. All in all, I like the idea behind these new alerts just like I liked the idea behind ESO. They are Interesting game modes designed to challenge veterans but sadly don't deliver on that promise, either in challenge, rewards or both.

    I have to agree with OP, the "elite alerts" are far too easy. I love the idea of higher lvl scaling and more spawns. I went for 60minutes in a survival arbitration in the void (nostalgia reasons) and enemies hit lvl 150, that's a joke, the hardest part being the spotting of enemies to desecrate. I want a challenge and I want to be rewarded appropriately.

    On the note of challenge, I disagree with OP's notion about bleed out time. You die and that's it I love that about these alerts. However, his idea of people coming back after the reward screen sounds amazing. His other point on the duration of rotations and duration of waves is something I also don't mind too much, especially with the C-Rotation going on forever.

    My biggest problem is the rewards. It's a glorified Endo farm nothing more nothing less. I have 250k pure Endo probably another 400k in duplicate mods and another 100-500k in sculptures, this is not something veterans need! The only sink Warframe has is Kuva, so why is it so hard for DE to add it to endgame content's reward tables. (And I don't believe the balance of a free market is an argument against that)

     

    Tl;dr

    Cool mode, some annoyances but for the love of God replace the (for veterans) useless Endo rewards with something useful like Kuva, Forma, Riven Mods, Arcanes.

  6. vor 2 Stunden schrieb 541K4T:

    Are you being sarcastic or just bragging about yourself ? or may be it is just a pointless rhetoric just like the OP.

    im honest. If i get into a group where people arent contributing i am not carrying their butts. And trust me getting above 70% dmg on the first 3 is quite hard if u have atleast one other decent human being. However, if you are one of those people that defends leeches, not contributing to the mission by using bad weapons/frames or not even sharing catalysts/pherwhateverssure well good on you. It's great that you dont get annoyed by weights that just make everything last longer.

    I, however, get annoyed, they make me hate my time spent in poe, so i return the favour and let them reap what they sowed. And i achieve this by doing the only thing I actually really enjoy in the plaines, you guessed it, fishing.

  7. vuyYZF9.jpg

     

    That's mine, mine is better. But usually, not everyone has 2 energize sets so here's a little feedback. Energy Siphon sucks cuz you're 4 is always active and ES doesn't work during channelled abilities. Redirection belongs in the trash it sucks on everything but 2 or 3 frames. Not using peculiar bloom is heresy.

  8. as far as I know, 1 key macros (which would be your spam ability, left mouse click stuff) are totally fine. However, personally, I wouldn't try spin-to-win macros or stuff that includes movement keys, since those could be interpreted as tricking afk-system, which is something you don't want to do.

  9. primed sure footed... and here I thought primed vigor was useless. Can't wait to lvl it to max, and never look at it again.

    However, all negativity aside, I am actually surprised we even got a new primed mod in the login rewards after all these petty threads about "rewards" locked behind logins and the insanity of it. Bet it's because they shelved the login rework like they shelved damage3.0 and kingpin, instead of fixing current problems lets create new ones, can't wait for ice fishing in pov ❤️

  10. @Grimmstyler

    I might have said this in this or another thread before, but I and many people i know don't see the point in doing harder content if there is no incentive to do said content. Just look at the slaughter of endless void - back in the day you could just jump into 60+ minutes t4 survivals nowadays noone stays longer than 5minutes. Is it because its hard to stay longer? No it's because the lack of rewards and incentive to actually stay for a while.

    Another example: Polyfarm - why are the farmers only staying for max 40 minutes mostly 20? Simple, because hydroid has an easy time killing the enemies until 50minutes, so why stay longer if the rewards dont scale alongside the enemies

  11. vor 3 Minuten schrieb Grimmstyler:

    Nothing to you obviously..

    i think what he meant to say is this:

    What is the point of you stating you did an 1 hour kuva survival?

    I personally did a 2 hour one, however, that doesnt change that 6 x 20 minute ones would have given me the same reward (nvm probably more because we failed some in our 2 hour run)

  12. vor 3 Minuten schrieb Grimmstyler:

    :laugh: Currently the "Scaling" is a reward of continue gameplay without interruption

    Not to mention Nuerals sensors, mods, and possible relics every 5 min

    please elaborate how harder enemies are a reward? Because last time I checked tougher enemies were a barrier for better endgame rewards.

    You can get the same things by restarting the mission every 5 minutes (with the exception of relics, but if you're doing the survival for a relic you're doing it wrong.)

     

  13. vor 5 Minuten schrieb Hypernaut1:

    Again, your exaggerate the issues, as if rewards STOP after 20. No, you still get rewarded. That's your reason to keep playing. 

    The whole argument is that you get the same rewards for 6x10 minutes and 1x60minutes run, which should not be a thing!

    Going against harder content (in this example lvl200 enemies) should reward you for the risk you're taking, which we currently only see in endless fissure missions. I would thus like to see a "fissure-esk" system not just for endless kuva but for all endless type missions.

    Just imagine being rewarded with additional exp from staying in longer in hydron instead of aborting after 5 waves or as suggested here, a little more kuva from a ressource increase in endless kuva missions

     

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