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OblivionNecroninja

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Posts posted by OblivionNecroninja

  1. I honestly think the light flicker is good for stalker, but it's a bit too showy, what with the screen darkening, red edges and such. It's too much.

     

    You want atmosphere? You want to scare the players? Subtlety. Make them wonder if their eyes were being screwy. No face time chatting. Just subtle light flickers and whispers.

     

    The G3 and Harvester definitely need presence though. I like your idea for an invasion pod but I also see why that wouldn't be practical, given the variety in tilesets.

     

    For Harvester, I'd suggest making it more of an impromptu mission objective than "here is an enemy, fight it". An alarm will begin sounding, Harvester will be deployed where the team started, and will begin pursuit, while Alad V taunts you. You can try and outrun it and head for the exit, or stand ground and fight.

    Agreed. Especially on Stalker. The old 'flickering lights' (before they added all the red stuff) always made me jump with a brief second of 'Crap! Did I imagine that?'. The new one just makes me go "dammit! It's the freaking stalker again!"

  2. What we need is something simple:

     

    1. Let the tactician change battlepay at anytime, so they can keep competition.

     

    2. LOCK the battlepay value on mission start - meaning once the player starts the mission, if he succeeds, he gets the money. In this case, the money is withdrawn from the clans coffers as soon as the mission starts, and it is only refunded if the mission fails.

     

    3. If the funds are depleted, the Clan/Alliance goes into debt with the game (the player got paid for his/her work no matter what).

     

    4. When in debt, immediately the battle pay is set to zero, and the tactician cannot change that until the Clan/Alliance gets their funds into the black again.

     

    5. While in debt, the Rail will NOT repair itself.

     

    6. If a Clan keeps ownership of a rail but is in debt, they must pay their debt before Armistice is over or automatically forfeit the node.

     

    What this accomplishes is:

     

    - Fairness: the players get rewarded for their efforts as promised.

    - No exploit: the Clan has to manage their money honestly if they want to offer battlepay.

    - Organization: If a Clan/Alliance wants to own or contest a node, they need to strategize and get the players to participate.

    Perfect!

  3. Read my above post please. They're not scamming you, you're just mis-understanding how the system works.

    That's because the system is insane.

    What the reward is when you START a mission has nothing whatsoever to do with what you actually get. All that matters is what the reward is when you FINISH. Which is insane. 

  4. 100% agreed on #2. Backstab should just be an insta-kill that ignores the entire system of damage and health entirely. 

    As for 1, 3, and 4, I also agree, but think that the stealth-crippling stuff (enemies spawning behind you, for instance) needs to be fixed first, before fixing the stuff that makes Stealth too easy

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