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Abysspurnyan

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Posts posted by Abysspurnyan

  1. This augment is more of a quality of life change than anything else.
    There's a reason it fits on the exilus slot.

    It's plain and simple, it allows you to seek out uninfected enemies, end of story.

    If this augment wasn't equippable on the exilus slot, I'd stomp it into the ground.
    I'd much prefer every augment was exilus compatible though, since it's the most useless slot there is.
    If they can add the drift mods on there, they can add augments as well.

  2. The things that annoy me most is that you have to go out of your way to actually farm those thralls for murmurs and have him appear.
    You can't go open relics or farm for any resource and get those murmurs naturally. Worse yet, there are no endless lich missions.
    Despite having to go to select specific missions on a node, they can still steal your S#&$ in any kind of mission and there's nothing you can do about it.
    Except for you know, kill him.

    The stuff he steals isn't correctly recorded either, it gets pretty screwed the moment you have a booster active or he steals certain stuff.
    I myself still didn't get those 4 ayatan ortas back, not that I really care much though, but it shows how flawed the system currently is.

    Going back to the fact that you have to go out of your way to deal with him.
    The liches say it themselves... THEY ARE THE HUNTER! They definitely don't feel like it.
    Granted the easiest way to get the lich to spawn at least about every other mission, is to get him to rank 5.
    Once he has reached that rank his enrage meter won't reset.

    There comes another thing why they don't feel like a hunter, their AI, the way they respond to you.
    Currently everybody can just ignore the lich and they'll just stay in the tile they spawned in.
    They don't chase their adversary around, they don't feel like a threat at all.
    Other than that they throw their abilities around at random, especially their mobility one.
    I'd much prefer that they use their mobility to stay out of your aim or try to chase you.
    Rather than randomly hopping about.

    If they're supposed to be an enemy that is more on par with the tenno, DE failed with this one.

    • Like 2
  3. There's no need to post this multiple times. It won't help you get this fixed and as somebody said, provide more information than this.

    A few examples like:
    When did it start?
    What did you do before it started?
    What did you install lately?
    What Windows updates did you get recently?

    As for specs you should at least know what the 4 main parts in your pc are:
    In my case my PC specs are:
    - Intel i7 6700K
    - Red Dragon Radeon RX 5700
    - Corsair 16 GB DDR4 2133mhz
    - Asrock Z170 fatal1ty gaming k6+

    Other things to mention are your windows build and GPU driver version, in my case this being respectively Windows 10 19041 and AMD Crimson drivers 20.5.1.

    Anyways I'm having a similar issue for a few days now, I suspected gpu drivers first but now I'm not so sure. Could be Windows 10 as well, I've had a few updates recently for that.
    As for the framerate issues I'm having, it's stuck to 65fps most of the time. Exceptions being Cetus and Fortuna where it is 100-120. 
    It seems to be as if the game refuses to utilise more of my gpu, in my case it rarely wants to go over 35%.

  4. Today I updated from AMD Crimson drivers 2.4.1 to 2.5.1, after this update everything except for Warframe runs fine.
    Warframe appears to stick to 65 fps in orbiter, relays and missions.
    The odd outliers here are Navigation, Cetus and Fortuna, where it actually goes to 120 (the cap I set for Warframe).
    In both Orb Vallis and the Plains framerate appears to be normal until everything finishes loading, then it just sticks to the same framerate as any other mission.
    Especially the performance in the open world hubs are odd, since normally framerate here is lower in the game due to all the players around.
    One thing I've noticed is how the game refuses to utilise more than 35% of the gpu

    My PC Specs are:
    - Intel i7 6700K
    - Red Dragon Radeon RX 5700
    - Corsair 16 GB DDR4 2133mhz
    - Asrock Z170 fatal1ty gaming k6

  5. Yesterday I got 4 ayatan orta statues stolen. Today when I got rid of the lich, only seemed to get one back.
    I've known about the lich not giving stuff from caches back, or how you don't get all resources back when you have a booster.
    This however is just plain ridiculous that I spent time in arbitration, only to get the majority of it stolen.
    Either this is a visual bug or you don't recover everything back from the lich.

    unknown.png

    • Like 2
  6. I'd say that's on you, you should always keep an eye on your railjack's health.
    When there's a catastrophic breach you can see which breach to repair to stop the timer.
    The moment you do that you're fine for a little while which is when you should take care of the enemies.
    As for dealing with glassmaker enemies, slam attacks usually break all the glass bits.
    Other than that wisp's shock mote seem to break them as well.
    This is just one of the few ways to deal with it.

    As for railjack, It's hard as long as you don't have a well geared railjack I guess :v
    I can reliably solo any railjack mission with mine.

  7. 15 hours ago, (PS4)northern_rebal said:

    Then I take back what I said ... this seems reasonable behavior on your part.

    I'm not sure what he could see, or how he'd have any idea of what you were doing.  Was it his liche?  Maybe he thought you were trying to steal him.

    He was using Nidus as well, forgot to actually check if he linked to it after I unlinked.
    I linked to it out of habit, then I checked if it was mine since I forgot my lich's name.
    It'd be funny if he thought it was possible to steal a lich.

    I could assume the game bugged out and made him unable to perform a mercy kill.
    Hasn't happened with my friends however, so while not impossible I think that's unlikely.

  8. Basically what I did was to link with nidus to the kuva lich. All this does is give me damage reduction and deflecting everything to the lich.
    He's immune to all the other effects of this ability. I've used this method with acquiantaces and know that it doesn't affect anybody.
    Neither does it interfere with lich mechanics, it just makes me harder to kill. Despite that he still one shots a linked Nidus.
    Didn't mention this at first since It's not really relevant to my question. The conversation was rather short since he couldn't speak English.
    He tried to, the results were funny however.

    Quote

    EOPEN! OPEN!
    I REPROT YOU
    I report you Nidus!

    Is pretty much most of what he said. All it pretty much did was make me laugh.
    I couldn't care less about what he said, however I got curious if there'd be any threads on this.
    Searched it up and didn't find anything conclusive on the subject.
    Overall response to this thread is kinda what I expected on the matter.
    I guess I learned some new abbreviations as well :v
    If this is a one time occurrence, it's not worth the time for support unless he does this on a daily basis.
    In that case he'll get a warning I suppose. 

  9. What do you do when a player threatens to report you for no/silly reasons?

    Earlier on somebody threatened to report me for something he didn't like, even though it didn't impact him in any meaningful way.
    I figured he just got annoyed that I beat him to the punch (he was using the same frame), nonetheless I cancelled what I was doing.
    Later on at extraction he once again threatened to report me. After getting back in the orbiter I ended up reporting him for harassment.

    Was this the right thing to do? I originally planned to ignore it, but after he threatened me once more I decided to do it.
    Frankly this situation is too stupid to even consider starting a thread for, nonetheless I thought I'd try asking in here.

    • Like 10
  10. It definitely could use more info. Not only for enemies, but also for items, objects.
    For example argon crystals should note what it is, where it comes from and a helpful note that this item degrades every day.
    It also shouldn't just rely on purely scanning, there's a lot of occasions in the game where this isn't practical (like archwing/railjack).

    • Like 1
  11. I was doing Murex's with my team until we had to wait minutes before we got a killcode. As this was just unbearable to keep on doing space team, we switched to ground team and did a full mission.
    Together this amounts to 6045 points, enough for a 10k bonus right? When I got the inbox message it only took the score from kill code receivers into account while still giving me both emblems.
    I consider this an oversight as you can switch flotilla and still get 10k total bonus with the same amount of score.
    And in this case the cause was completely out of my hands.

  12. Right now our clan's a storm one, but we count 30 players with only like 1/3rd actually active.
    It's been a pain in the butt for quite a while already and somebody suggested downsizing for now.
    Would this have an effect on the hostile mergers event? (I'd assume no but I might as well ask)

  13. While on the Vallis I switched back and forth between operator mode while in prowl, this however broke Ivara's prowl in an odd way.
    The ability was active but her warframe was visible within the ability's visual effect, this meant she was visible to anything around even though the ability was active.

  14. Oh and forgot, survivability for pets should be improved. Tek Assault is a step in the right way, but it's still not enough.
    Something like pack leader is unacceptable since it forces you to constantly melee, since at certain level they can just get one shotted at full health anyway.

    Even sentinels can use a few more survivability mods.

  15. Personally I don't think they need their claws to be a separate weapon but I wouldn't mind at all. Right now, most of the time, you build smeeta for pure utility, adarza for damage and crit. They could handle the weapon in a similar manner as the Moa's (thus adding more stuff to master hehehehe). So in this case claw weapons that we could attach to our pets (heck go crazy and make turrets to place on pets). This way we could add more diversity in building our pets, whether it'd be for damage, crit or status.

    Another thing I've hated is how the special abilities of pets are mods, they should be treated as abilities. Some people remove one or even both of these mods, basically throwing away what's special about this pet breed. My suggested change would be to remove these mods and add them as fixed abilities to these pets, which would rank up as the pet ranks up. This way no matter what build you have, they'd keep their unique trait. With a change like this they'd however have to look into the moa's, as their special abilities are interchangeable.


    The biggest issue however, is the AI of pets and followers. They're just as dumb, often dumber than enemies. Sometimes they just stand there, or roam away too far from you.
    Followers should stick around you, perhaps give them a certain follow distance they should aim to stick to. They should be stealth friendly, no going around killing enemies (unless they do it quietly without any witnesses. I'd imagine smeeta using mischief whenever you crouch for more than a few seconds.
    So follower commands should be in order, however more than just the basics. Commands for behaviour should be included as well and this should also affect syndicate associates (excluding rescue target, there's no point to leave him around).

    As for mods that would fit on the claws... It'll have to be more than bite, maul and elemental mods (which happens to amount to only 6)
    Pounce, swipe, sharpened claws should fit on there as well, or they should add a ton more mods that would go here. Like some more status mods

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