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OmgItsHongxD

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Everything posted by OmgItsHongxD

  1. One hour of Disruption (event), and only a single new rare mod? C'mon. Increase the drop rates slightly. This is my 3rd copy and only rare mod to drop from the new game mode since it's started and I probably have 4 hours total worth of playing in Disruption since it's release.
  2. New boss can pick up Revanant while he's using his 4 and the animation still plays and energy still drains. Probably a bug.
  3. Zero Dev workshops about anything related to Melee 3.0 for the longest time. Can we get any update on what's going on? Something more than "we're working on it".
  4. All this. It was a waste of a mod to prime in my opinion as well. Mod capacity is already pretty limited on companions and the normal pack leader is good enough as is. I bought it in case there were going to be any improvements on it in the future but won't be wasting any endo or credits upgrading it.
  5. PLEASE - news about anything coming up for Melee 3.0
  6. Feels like the year of postponed devstreams lol
  7. Except login rewards only require that you actually log on. Hardly a minute worth of time.
  8. Exactly. You know if you're a fan and vet of Warframe, you're generally going to happily grind out new content upon release. But it seems like it's easier to be rewarded just by not doing the new content and getting it easier down the line by simply ignoring i.
  9. I need to edit my post. I'm angry for the time I just seemingly lost if I had just waited a few more weeks. However, I'm glad they've reduced the costs and made the economy a lot easier to access.
  10. Are you serious right now? I literally just spent the last two weeks farming wisps and breaths of the eidolon like crazy to finally build all but one exodia arcanes, fully. Please give me back my time. Edit: Don't get me wrong, I'm happy they're changing the economy and costs for the better in PoE but damn, I'm angry because I just spent so many hours *RECENTLY* that I can't get back because I decided I finally wanted those Exodia arcanes in full.
  11. This is too true. Upvoted and quoted you for awareness.
  12. You receive everything immediately, except the baro relay.
  13. Not sure if anyone else is having the same issue but on PC, tried clicking buy and it wouldn't do anything. I didn't get notified of any blocked windows or javascript or whatever. I'm using Firefox with Adblocker Plus. I saw the comment about clearing cache and tried that. Tried restarting the browser too, nada. I finally tried "open link in new private window" and finally asked me to log in and then I could pay for it.
  14. Just throwing my input in with the rest, but some of these suggestions in here are pretty over the top. Small or subtle effects are nice. This is kinda what it's supposed to be, something more passive. Full player or environmental (room) effects would just blend in too much with warframe abilities, enemy abilities, gunfire, explosions, etc. and just lead to more visual clutter.
  15. Okay, some proper feedback after buying her from Day 1. Throwing multiple forma on her and using her during the majority of my Orb fissure runs. Before reading this input. Know that for beginning players, that barely have any mods and working their way through the starchart enemies, this frame does well enough. It's only when you get to higher enemy levels, compare to other warframes, or seek more utility, that the problems become more apparent. Balefire: With how slow it fires, the status chance should be higher. Everyone is asking for crit stats on it, I don't think that's as important. The damage is extremely high and does fine already, in my opinion. Pillage: is great. As others have pointed out however, it has almost zero effect on infested enemies. That's an entire faction where an ability doesn't do anything. It also has less effect on low level grineer units (not much armor to steal) or when the squad brings armor stripping abilities or multiple members bring corrosive projection. The damage from her 3 and 4 (Haven/Aegis storm), is barely noticeable on enemies after level 50. In my opinion, the damage could be completely removed from both abilities and they'd be better off. When you play at higher enemy levels, the extra drain is a burden, when you don't see much utility from the extra - but low damage output. Aegis storm: I have two major problems with this ability (as a more "Veteran player"). One, the viability of crowd control as a solo player. Two, the inability to use any weapon aside from Balefire while it's active. IF, you're playing solo or far away from your squad, the crowd control aspect of this ability sucks. You can barely move while using it, the base radius seems too low, you can't do much while in this state, after "uncasting" - enemies recover about the same rate you do. The crowd control aspect only works if you need to stall quickly for time. There are many other Warframes available, that can hard CC a crowd of enemies and still be mobile, while also using their weapons. Rhino's stomp, Nezha's spears, Vauban's bastille, Frost's avalanche, Khora's Strangledome, Volt's discharge. While these abilities don't provide energy orbs for teammates, they do allow the frame to stay mobile and use their normal weapons. If I could suggest some changes: Balefire - increase base status chance. Pillage - give an effect when casting on infested enemies. Haven - remove enemy damage or decrease the drain per enemy in some way. Ideally, have it provide some additional crowd control in some form. Aegis storm - allow other weapons to be used besdies Balefire. After de-casting, force enemy recovery to take at least 2-3 seconds longer than Hildryn to provide some crowd control when playing solo.
  16. Exactly. Plenty of Warframes out there that can hard CC enemies, and hit them with their normal (fully modded) weapons while still being fully mobile. With Hildryn, you can ONLY use balefire and you're stuck with a fairly slow move speed.
  17. How is Aegis Storm "that powerful"? The CC is similar to that of Bastille. The damage is fairly negligible after level 40 or so. The energy generation is only good for your teammates. The only weapon you can use is Balefire. If you play solo, or aren't near teammates, the CC is worth bubkis - as by the time you undo Aegis storm, the enemies recover 0.5 seconds after you do. The only argument for being so powerful, is that they are using it only on starchart-level enemies. Where the damage can actually kill enemies.
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