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thats_rudiculous_07

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Posts posted by thats_rudiculous_07

  1. 1 hour ago, BiancaRoughfin said:

    How would new players move from one Planet to the other without a Railjack to get to the point of making one

    I honestly don't get what you mean, I think they should add junction to railjack system like the main system

    I think A boss should be place in each planet in railjack system to aline itself with  main systems which seem to have boss in each planet

    Its to revive pvp, give it some exposure, like pvp gaming events like the ones for Dota and League of Legend. It will bring that types community into this game. They sorta of that structure implemented ... "The new war(corpus)"

    That difficulty is still quite easy. The new Increase of 20 is cool and all but I still think they should be like a bit of larger gap. I think they should new  group type of enemies that resistant to being mowed down . Sorta of like eximus.

    Archon hunts aren't steel path if that was the case they would drop steel essence. There's already been discussions that debunks why they aren't considered steel path... The only mission that doesn't drop steel essence are boss missions.

     

  2. 3 minutes ago, Zakkhar said:

    Ok, quick question regarding topic title: Have you soloed all 34+ EDA's so far (there were 3 I think).

    Yup the only thing that make it hard is the randomizer which make it difficult to defend or kill.. otherwise if you get good option its not hard. Squad, as for solo that totally different... 

  3. Missed opportunity to adding (railjack) junction, instead one Spector or frame in those junctions , add 2 for extra difficulty, make forma the reward for defeating .

    Adding boss to railjack planets, space ship boss that use a railjack to fight, maybe arch wing boss , Could be two different options. 

    Make mastery rank a time decreaser for build it can be 5 min to 1 hour , maybe also give mastery rank small perks (like every 5 or 10) to incentive ranking up quick. Such as syndicate standing increase by 5k or something or 10% DMG,amor, health, shield increase,  increase of daily cap, making 1 riven stats secure(whenever you reroll can last for few rolls then rest) or increase the amount of standing earn for conclave .

    Maybe adding a special boss(Warframe we have lots that haven't been use as enemies) that drops 1 forma weekly like the maroo . But this mission would be on railjack as in exterminate/boss in veil proxima

    making conclave into version of Dota, league of lesions, or defend the mobile target.  Faction vs factions those can be the minions 

    Increase difficulty exponentially, YouTubers and people who review the game find new player experiences great but then it becomes way to easy from all reviews I seen of YouTubers.

    needs steel path version of archon hunts arbitration and sorties . Maybe increase drop chance and drops Steel Essence. 

  4. Instead of nerfing mech (the damage →increase it by 50, 80 is way to much) just make an option to reroll weapons or frames. One or the other. By making a boss fight on steel path  like going against the fragments one  and Revert changes the necramech changes. But don't make the reroll an easy task make it difficult so people wouldn't just choose that over main options for the week. Can you make steel path version of the elite Deep archimedea so that you can get steel essence and spawning acolytes (making them slower but with faster attacks)

  5. On 2024-03-28 at 4:33 PM, MarakViri said:

     

    This seems to be something we both believe true of the other. You seem to be reading, but not really understanding several of my points. That might be mutual as well honestly.

    I understand that my posts can be read that way, so I understand why this would be the conclusion you would come to. Still seems a bit excessive to devolve into insults so quickly, but perhaps that's simply my lacking of understanding as to "brevity" being the source of wit or something. After all, you are certainly concise with your insults.

    My question would then have to be "why would you sacrifice that mod". Because, yes, there is a mod that can provide 99% Ability Strength. But nobody is saying that you have to exclude that mod. The mod you exclude could be [Augur Message] on some builds, because some frames don't really need all of their ability slots to be dedicated to a single thing. But, if you choose to sacrifice [Blind Rage] in place of [Total Eclipse] on a build in which [Blind Rage] is viable, you do you.

    ... Okay, so you are doubling the ranges off the bat. Interesting approach. As to number two, I would argue that to be a trade-off as opposed to a downside, as you have to be within range of Roar at the moment of casting to receive the buff and, as the ability isn't recastable (unless you run the augment), this can leave you without the buff for up to (if not over) a minute. Your third point (specifically regarding [Narrow Minded]) is just straight correct though. Changing the ranges from 15/25 to 5.1/8.5. Of course, [Piercing Roar] would alter that back up to 18.5 meters, which is a massive difference in Range, which makes it very worth the mod slot, unlike in the case of [Total Eclipse].

    Again, insulting (though not actually an insult, so progress). We are, as I've stated before, simply in disagreement over how powerful Eclipse should be in comparison to Roar. You want it to be, hands down, the better weapon buff, and at a rate that it compensates for the damage Roar provides to abilities (for some reason). I understood this quite a while ago, and your remarks on Master-v-Jack was my understanding of what you wanted.

    "Roar was always designed to be one size fits all buff" ... well, no, but also yes. It was designed back before damage buffs were really a thing. That's why it's coded as Faction Damage, because old DE loved to tie systems together to make the game function through the spaghetti code. But, even if that were false, the fact that Roar pre-dates Eclipse quite significantly. Regardless, it has become the Jack-of-all-Trades Damage Buff, so let's roll with that.

    True! Mirage isn't a support frame. I mean, she has CC viability, a damage buff and damage reduction buff, a nuke ability, and another damage enhancer, but she is not a support frame. Do you know who else isn't technically a support frame? Chroma. He's a DPS frame. Two of his abilities (Elemental Ward and Vex Armor) both function the way that [Total Eclipse] does.

    What I find funny is that you disagree with me ... only to agree with me. Because your proposed change to [Total Eclipse] would have it functioning exactly the way that [Everlasting Ward] does, which was my suggestion. Funny how that works. Oh, but I'm sure you knew that. After all, your very careful with your words, and have immaculate understanding of these topics.

    I've always known what frames what Roar. You, however, don't seem to know which frames want Eclipse, as you keep trying to tie its damage output potential to match the output potential of a Roar boosted ability, though I could be mistaken. But speaking of your Miasma math could I have a breakdown, because I'm not entirely sure how you got those numbers. This might be a lack of understanding on my part (which would probably account for a large part of the misunderstandings we seem to be having), so it would be greatly appreciated.

    It depends on how you choose to build the frame. My Roar-Saryn, for example, has it subsumed in place of Miasma. Is this the most optimal for the meta? Probably not. Do I enjoy the build far more? Absolutely. And to me, when I am playing a game, my own enjoyment has a far higher value than straight statistical performance potential.

    But yes, with their current values (equal at 30%), Eclipse is only better at weapon damage when modded for faction damage and you disregard DoT damage. Thus, you know, the entire post chain regarding the incorrect values.

    Well no, you have proven that you aren't willing to listen to any argument I make. I have mentioned before that my intent with the numbers I proposed was to let Roar remain stronger in regards to DoT damage at higher power strengths. We are arguing for two different results. However, let's shift entirely to your idea of Eclipse completely outdoing Roar when it comes to weapon damage, because you certainly aren't going to adopt what you see as an incorrect interpretation (DE claimed that they wanted the pick rate of Eclipse to go down after all, and your proposal doesn't really achieve that).

    No, your "understanding" of my point is the surface level. You disagree with the intent behind my numbers, and that's okay. You seem to be looking at this as if these are the only two abilities that need to be balanced around each other, and that they both need to be better at something. Maybe this is true. But half the subsume abilities don't get used unless someone has a specific need for it. Roar fits the "I need a damage increase", and is on an early-game frame. Eclipse is hidden behind a quest (or the Circuit I suppose), and is only good for weapon damage. Having it always be better than Roar is, in my opinion, not the way the ability should be altered. If you can find the math that has the damage and DoT be better when paired with a Faction Mod, but not better when lacking it, then I will agree with that value. Eclipse should have the potential to be better when built correctly. It is a weapon buffing ability, so it makes sense that the weapon should be built to maximise that. After all, it's not the plug-and-play, jack-of-all-trades ability that Roar is.

    No, I didn't pull it out of nowhere. I started at 50%, then realised it outscaled too well. In retrospect, that may have been hasty (I didn't do comprehensive, inclusive math, and only did some surface level math), but my initial idea was a sweet spot of 50-60%. But yes, I suppose that the diminished value lacks the general logic in comparison to the source values. By that logic, 50% would be far better (being a 75% reduction instead of a 77.5% reduction).

    Again with the insults. Here's the thing with a "Standard". They are based on a "Precedent", and those get created. There was no diminished helminth abilities until there were. There was no 85% reduction either, but now there is. That's kind of the point. They aren't based on a "Standard", but on a semblance (true or otherwise) of "Balance".

    Yes. The source abilities are fine. The reason they went beyond 60% for Eclipse was because of the values themselves (50% v 200%). The 60% reduction to "match" the diminishing of Roar would still leave it at 120% (which they for some reason think is four times stronger than Roar, which we know it just isn't due to how they function, but whatever).

    Applying the diminish of 60% to the already diminished value seems poor (that's actually a 65% diminish technically), but averaging the two values as a compromise is a fair enough reason. And honestly, once I did the math at 45%, I didn't really factor in the diminish percentage, 85% was bad enough that I didn't really care honestly. If the perfect "balance" had it at 63.134532% or something, then so be it. After all, this is all just theoretical anyway.

    And again, insults? Really? Is that the only way you know of that allows you to convey your opinion and perspective?

     

    You say whole lot of nothing to justify your points. If you have to write an entire essay to just to justify your points then your clear wrong. I read your guys who conversation. You seem to assume that eclipse would still be used after this. That clearly not going to happen because people won't choose a 1 to 1 ability when it like 3 roar to 1 eclipse ability.

     

    On 2024-03-27 at 6:52 AM, MarakViri said:

     

    ... because this isn't the "obvious solution" maybe? 100% is obscenely better than 30% (like, exponentially). Let's do some quick math for you, where Eclipse provides Uniquely Multiplicative damage equal to Ability Strength (as you proposed), and compare it to Roar and it's 30% at base, both with and without the Primed Faction Mods, to see the damage difference (and DoT difference), assuming a base damage of let's say 1000 (for the easy math).

    • At 100% Power Strength
      • Faction Mod
        • Eclipse : 1000 * 1.55* 2 = 3100
          • DoT : 3,100 * 1.55 * 0.35 == 1681.75
        • Roar : 1000 * 1.85 = 1850
          • DoT = 1850 * 1.85 * 0.34 == 1197.875
      • No Faction Mod
        • Eclipse : 1000 * 2 = 2000
          • DoT 2000 * 0.35 == 700
        • Roar = 1000 * 1.3 = 1300
          • DoT : 1300 * 1.3 * 0.35 == 591.5
    • At 500% Power Strength
      • Faction Mod
        • Eclipse : 1000 * 1.55 * 6 = 9300
          • DoT : 9300 * 1.55 * 0.35 == 5045.25
        • Roar : 1000 * 3.05 = 3050
          • DoT : 3050 * 3.05 * 0.35 == 3255.875
      • No Faction Mod
        • Eclipse : 1000 * 6 = 6000
          • DoT : 6000 * 0.35 == 2100
        • Roar : 1000 * 1.5 = 1500
          • DoT = 1500 * 1.5 * 0.35 == 787.5
    • At 1000% Power Strength
      • Faction Mod
        • Eclipse : 1000 * 1.55  * 11 = 17050 
          • DoT : 17050 * 1.55 * 0.35 == 9249.625
        • Roar : 1000 * 4.55 = 4550 
          • DoT : 4550 * 4.55 * 0.35 == 7245.875
      • No Faction Mod
        • Eclipse : 1000 * 11 = 11000
          • DoT : 11000 * 0.35 == 3850
        • Roar : 1000 * 3 = 3000
          • DoT : 3000 * 3 * 0.35 == 3150

    Do you see the theme? There is no achievable level of Power Strength where Roar will deal more weapon damage than Eclipse, be it Raw Damage or DoT damage, even without a source of Faction Damage on the weapon, provided the builds are the same. While it would still allow you to deal Faction Damage through abilities (and thus still gain quadratic scaling for them), very few frames actually care about that. Additionally, [Total Eclipse] allows you to provide the buff from Eclipse to your teammates so long as they are within range. I do, however, agree that they should increase the DR cap to 90% and lower the initial value from 75% to compensate (and ideally let Mirage reach the cap of 95% still). Altering the energy cost makes no real difference, and, with the 100% scaling, this ability could instead cost 100% of your maximum energy, and it would still be the most energy efficient damage enhancement ability available in the helminth when weapon damage is concerned.

    Roar gets applied to allies within 25 meters by default, and they maintain this regardless of how far they go after the cast until the duration expires. This, alongside the ability to increase ability damage, and ultimately being a better damage increase should be the benefits of running the ability. In order to achieve a similar thing, Eclipse needs it's augment mod (which will create a pale imitation of Roar's damage support for teammates), and has a shorter duration by default (compensated by the lower energy cost).

    Eclipse doesnt double dip on DOTs . Right

     

    On 2024-03-30 at 8:04 AM, HeavyFarms said:

    What you believe or think is irrelevant. You don't have reasoning behind your thoughts, only they substanceless thoughts alone. 

    Like I said, nobody is going to use total eclipse for a 30% weapon damage buff. You think anyone is going to sacrifice a mod slot for total eclipse to buff their team for 45%? 90% is the only way that ability is going to have any kind of use. 

    But you can't admit you are wrong. Eclipse could be buffed to 45%, its usage could be basically 0 and with nobody using it, would you have the honesty to admit you are wrong? 

    We both know the answer is no. 

    I call a spade a spade. 

    Act like a spade, look like a spade, get called a spade. Its really not all that surprising. 

    Cause and effect. Do I have to explain everything to you? 

    The quote is "Brevity is the soul of wit." 

    Intelligence lets you explain something simply. It also lets you get basic facts right, without being corrected constantly.

    That's the total distance the abilities reach. 15 meter radius is how much in diamter? 15x2 =? I guess I have to take back what I said about you understand math. 

    Because #1 You said losing a mod slot wasn't "That much of a trade off". This is incorrect. Mods are the backbone to 90% of the games power.

    Because your statement is false, I am pointing it out to you, at your displeasure. #2 Total Eclipse was worth that sacrifice at one point.  Again, you only think of things in a solo player perspective. As you saw from Roar, a team wide buff gives better overall results then a pure selfish mindset. 

    On Mirage, you could very easily take a small hit to your personal damage, to the overall benefit of the whole team. And as I keep repeating myself, there's simply not enough of a positive trade off.

    Would you pick 15% more weapon damage, over losing 30% ability damage? The answer is no. That's why your suggestion of 45% weapon damage is so pathetically meager, nobody would ever run it. 

    30% on an Ash is 600 true damage on bladestorm plus bleed procs. 30% on Saryn is an extra 1k Miasma? 

    Yup. Because that's the entire point of the ability. There's a reason why normal Eclipse scales better on weapons than Roar. To be hands down the better weapon buff. But wait, that wasn't enough was it? Normal Mirage does more than just scale better than Rhino. Its a numerically 4x increase over Rhino roar. 

    So wait? Not only does the normal ability scale better, but it does so by 150% more? Its almost like just scaling eclipse better wasnt enough. 

    If you had any grasp of logic, any vague concept of it; your argument against helminth eclipse would make sense in context of normal mirage vs rhino. 

    You aren't witty enough to make an argument that makes sense.

    If you have two doctors, one being a general practitioner, the other being a very specialized surgeon, the surgeon is going to exceed 2-3x the ability of the general doctor in his specialized area. 

    And Rhino is designed as a jack of all trades frame. 2 of Mirage's ability specifically built around weapon damage. Its clearly buit as a focus for her. That's her specialty. You can build her to specialize in CC with her other abilities, or you can make something with explosive ledgerman, but half of her kit revolves around getting the most of her weapons. 

    Rhino has 1 movement ability. 1 tank ability. 1 support ability. 1 CC ability. 

    Rhino is jack of all trades. Mirage is the master of one. 

    Let me fix that for you. What you should have said was "Yes, and you're right."

    But you can't suprass your own ego. 

    Rhino Roar always buffed weapons and abilities. So as Rhino got updated, they kept his roar as the jack of all trades ability. When Mirage was made, they specifically built her buff to be stronger, different, and hands down the better weapon buff ability. 

    Strange how that works. 

    Its really simple. 

    Miasma does 600 damage a second with spores. It lasts 6 seconds. 3,600 damage. Roar at 30% increases that to 780. 4,680 damage. That's a damage increase of 1,080. Not including Spores. (Although I should include spores, because 30% more damage on your ability that grows stronger over time. 
     

    Which is why you don't belong here. 

    Great. Play however you want. But realize that how you play, isn't how others play. People aren't going to enjoy or notice an ability unless it is significant. So while you enjoy how you play, let others enjoy how they play. 

    Cause nobody is enjoying eclipse right now. Nobody would enjoy it even with your suggestion. An extra 15% is going to be a drop of water in a desert. 

    Because you haven't made a good argument yet. 

    Like I said, Roar is a weapon damage buff, an ability buff, a companion buff and a team aoe buff. 

    Even if you just run weapons and abilities, +15% weapon damage over roar isn't worth losing 30% ability damage.   Let alone companion or team damage. 

    +30% weapon damage more than roar for losing 30% ability damage is just cutting even. 30% up for 30% down. Most corrupted mods outside fleeting expertise give you a more enticing trade off. A bigger upside for the downside. 

    +60% weapon damage more than roar (My beloved 90%) is the only value I'd go "It's worth running this instead of roar." 

    I'd rather just go Mirage at this point. Toss any other helminth onto her if I wanted eclipse, cause I'd honestly just prefer a full refund on my resources and warframe I put into helminth. 

     

    On 2024-03-30 at 8:04 AM, HeavyFarms said:

    What you believe or think is irrelevant. You don't have reasoning behind your thoughts, only they substanceless thoughts alone. 

    Like I said, nobody is going to use total eclipse for a 30% weapon damage buff. You think anyone is going to sacrifice a mod slot for total eclipse to buff their team for 45%? 90% is the only way that ability is going to have any kind of use. 

    But you can't admit you are wrong. Eclipse could be buffed to 45%, its usage could be basically 0 and with nobody using it, would you have the honesty to admit you are wrong? 

    We both know the answer is no. 

    I call a spade a spade. 

    Act like a spade, look like a spade, get called a spade. Its really not all that surprising. 

    Cause and effect. Do I have to explain everything to you? 

    The quote is "Brevity is the soul of wit." 

    Intelligence lets you explain something simply. It also lets you get basic facts right, without being corrected constantly.

    That's the total distance the abilities reach. 15 meter radius is how much in diamter? 15x2 =? I guess I have to take back what I said about you understand math. 

    Because #1 You said losing a mod slot wasn't "That much of a trade off". This is incorrect. Mods are the backbone to 90% of the games power.

    Because your statement is false, I am pointing it out to you, at your displeasure. #2 Total Eclipse was worth that sacrifice at one point.  Again, you only think of things in a solo player perspective. As you saw from Roar, a team wide buff gives better overall results then a pure selfish mindset. 

    On Mirage, you could very easily take a small hit to your personal damage, to the overall benefit of the whole team. And as I keep repeating myself, there's simply not enough of a positive trade off.

    Would you pick 15% more weapon damage, over losing 30% ability damage? The answer is no. That's why your suggestion of 45% weapon damage is so pathetically meager, nobody would ever run it. 

    30% on an Ash is 600 true damage on bladestorm plus bleed procs. 30% on Saryn is an extra 1k Miasma? 

    Yup. Because that's the entire point of the ability. There's a reason why normal Eclipse scales better on weapons than Roar. To be hands down the better weapon buff. But wait, that wasn't enough was it? Normal Mirage does more than just scale better than Rhino. Its a numerically 4x increase over Rhino roar. 

    So wait? Not only does the normal ability scale better, but it does so by 150% more? Its almost like just scaling eclipse better wasnt enough. 

    If you had any grasp of logic, any vague concept of it; your argument against helminth eclipse would make sense in context of normal mirage vs rhino. 

    You aren't witty enough to make an argument that makes sense.

    If you have two doctors, one being a general practitioner, the other being a very specialized surgeon, the surgeon is going to exceed 2-3x the ability of the general doctor in his specialized area. 

    And Rhino is designed as a jack of all trades frame. 2 of Mirage's ability specifically built around weapon damage. Its clearly buit as a focus for her. That's her specialty. You can build her to specialize in CC with her other abilities, or you can make something with explosive ledgerman, but half of her kit revolves around getting the most of her weapons. 

    Rhino has 1 movement ability. 1 tank ability. 1 support ability. 1 CC ability. 

    Rhino is jack of all trades. Mirage is the master of one. 

    Let me fix that for you. What you should have said was "Yes, and you're right."

    But you can't suprass your own ego. 

    Rhino Roar always buffed weapons and abilities. So as Rhino got updated, they kept his roar as the jack of all trades ability. When Mirage was made, they specifically built her buff to be stronger, different, and hands down the better weapon buff ability. 

    Strange how that works. 

    Its really simple. 

    Miasma does 600 damage a second with spores. It lasts 6 seconds. 3,600 damage. Roar at 30% increases that to 780. 4,680 damage. That's a damage increase of 1,080. Not including Spores. (Although I should include spores, because 30% more damage on your ability that grows stronger over time. 
     

    Which is why you don't belong here. 

    Great. Play however you want. But realize that how you play, isn't how others play. People aren't going to enjoy or notice an ability unless it is significant. So while you enjoy how you play, let others enjoy how they play. 

    Cause nobody is enjoying eclipse right now. Nobody would enjoy it even with your suggestion. An extra 15% is going to be a drop of water in a desert. 

    Because you haven't made a good argument yet. 

    Like I said, Roar is a weapon damage buff, an ability buff, a companion buff and a team aoe buff. 

    Even if you just run weapons and abilities, +15% weapon damage over roar isn't worth losing 30% ability damage.   Let alone companion or team damage. 

    +30% weapon damage more than roar for losing 30% ability damage is just cutting even. 30% up for 30% down. Most corrupted mods outside fleeting expertise give you a more enticing trade off. A bigger upside for the downside. 

    +60% weapon damage more than roar (My beloved 90%) is the only value I'd go "It's worth running this instead of roar." 

    I'd rather just go Mirage at this point. Toss any other helminth onto her if I wanted eclipse, cause I'd honestly just prefer a full refund on my resources and warframe I put into helminth. 

     

    On 2024-03-30 at 8:04 AM, HeavyFarms said:

    What you believe or think is irrelevant. You don't have reasoning behind your thoughts, only they substanceless thoughts alone. 

    Like I said, nobody is going to use total eclipse for a 30% weapon damage buff. You think anyone is going to sacrifice a mod slot for total eclipse to buff their team for 45%? 90% is the only way that ability is going to have any kind of use. 

    But you can't admit you are wrong. Eclipse could be buffed to 45%, its usage could be basically 0 and with nobody using it, would you have the honesty to admit you are wrong? 

    We both know the answer is no. 

    I call a spade a spade. 

    Act like a spade, look like a spade, get called a spade. Its really not all that surprising. 

    Cause and effect. Do I have to explain everything to you? 

    The quote is "Brevity is the soul of wit." 

    Intelligence lets you explain something simply. It also lets you get basic facts right, without being corrected constantly.

    That's the total distance the abilities reach. 15 meter radius is how much in diamter? 15x2 =? I guess I have to take back what I said about you understand math. 

    Because #1 You said losing a mod slot wasn't "That much of a trade off". This is incorrect. Mods are the backbone to 90% of the games power.

    Because your statement is false, I am pointing it out to you, at your displeasure. #2 Total Eclipse was worth that sacrifice at one point.  Again, you only think of things in a solo player perspective. As you saw from Roar, a team wide buff gives better overall results then a pure selfish mindset. 

    On Mirage, you could very easily take a small hit to your personal damage, to the overall benefit of the whole team. And as I keep repeating myself, there's simply not enough of a positive trade off.

    Would you pick 15% more weapon damage, over losing 30% ability damage? The answer is no. That's why your suggestion of 45% weapon damage is so pathetically meager, nobody would ever run it. 

    30% on an Ash is 600 true damage on bladestorm plus bleed procs. 30% on Saryn is an extra 1k Miasma? 

    Yup. Because that's the entire point of the ability. There's a reason why normal Eclipse scales better on weapons than Roar. To be hands down the better weapon buff. But wait, that wasn't enough was it? Normal Mirage does more than just scale better than Rhino. Its a numerically 4x increase over Rhino roar. 

    So wait? Not only does the normal ability scale better, but it does so by 150% more? Its almost like just scaling eclipse better wasnt enough. 

    If you had any grasp of logic, any vague concept of it; your argument against helminth eclipse would make sense in context of normal mirage vs rhino. 

    You aren't witty enough to make an argument that makes sense.

    If you have two doctors, one being a general practitioner, the other being a very specialized surgeon, the surgeon is going to exceed 2-3x the ability of the general doctor in his specialized area. 

    And Rhino is designed as a jack of all trades frame. 2 of Mirage's ability specifically built around weapon damage. Its clearly buit as a focus for her. That's her specialty. You can build her to specialize in CC with her other abilities, or you can make something with explosive ledgerman, but half of her kit revolves around getting the most of her weapons. 

    Rhino has 1 movement ability. 1 tank ability. 1 support ability. 1 CC ability. 

    Rhino is jack of all trades. Mirage is the master of one. 

    Let me fix that for you. What you should have said was "Yes, and you're right."

    But you can't suprass your own ego. 

    Rhino Roar always buffed weapons and abilities. So as Rhino got updated, they kept his roar as the jack of all trades ability. When Mirage was made, they specifically built her buff to be stronger, different, and hands down the better weapon buff ability. 

    Strange how that works. 

    Its really simple. 

    Miasma does 600 damage a second with spores. It lasts 6 seconds. 3,600 damage. Roar at 30% increases that to 780. 4,680 damage. That's a damage increase of 1,080. Not including Spores. (Although I should include spores, because 30% more damage on your ability that grows stronger over time. 
     

    Which is why you don't belong here. 

    Great. Play however you want. But realize that how you play, isn't how others play. People aren't going to enjoy or notice an ability unless it is significant. So while you enjoy how you play, let others enjoy how they play. 

    Cause nobody is enjoying eclipse right now. Nobody would enjoy it even with your suggestion. An extra 15% is going to be a drop of water in a desert. 

    Because you haven't made a good argument yet. 

    Like I said, Roar is a weapon damage buff, an ability buff, a companion buff and a team aoe buff. 

    Even if you just run weapons and abilities, +15% weapon damage over roar isn't worth losing 30% ability damage.   Let alone companion or team damage. 

    +30% weapon damage more than roar for losing 30% ability damage is just cutting even. 30% up for 30% down. Most corrupted mods outside fleeting expertise give you a more enticing trade off. A bigger upside for the downside. 

    +60% weapon damage more than roar (My beloved 90%) is the only value I'd go "It's worth running this instead of roar." 

    I'd rather just go Mirage at this point. Toss any other helminth onto her if I wanted eclipse, cause I'd honestly just prefer a full refund on my resources and warframe I put into helminth. 

    I agree totally with your point they said whole bunch fluff and I'm pretty sure that elcipse doesnt double dip on DOTs

    On 2024-03-30 at 8:04 AM, HeavyFarms said:

    What you believe or think is irrelevant. You don't have reasoning behind your thoughts, only they substanceless thoughts alone. 

    Like I said, nobody is going to use total eclipse for a 30% weapon damage buff. You think anyone is going to sacrifice a mod slot for total eclipse to buff their team for 45%? 90% is the only way that ability is going to have any kind of use. 

    But you can't admit you are wrong. Eclipse could be buffed to 45%, its usage could be basically 0 and with nobody using it, would you have the honesty to admit you are wrong? 

    We both know the answer is no. 

    I call a spade a spade. 

    Act like a spade, look like a spade, get called a spade. Its really not all that surprising. 

    Cause and effect. Do I have to explain everything to you? 

    The quote is "Brevity is the soul of wit." 

    Intelligence lets you explain something simply. It also lets you get basic facts right, without being corrected constantly.

    That's the total distance the abilities reach. 15 meter radius is how much in diamter? 15x2 =? I guess I have to take back what I said about you understand math. 

    Because #1 You said losing a mod slot wasn't "That much of a trade off". This is incorrect. Mods are the backbone to 90% of the games power.

    Because your statement is false, I am pointing it out to you, at your displeasure. #2 Total Eclipse was worth that sacrifice at one point.  Again, you only think of things in a solo player perspective. As you saw from Roar, a team wide buff gives better overall results then a pure selfish mindset. 

    On Mirage, you could very easily take a small hit to your personal damage, to the overall benefit of the whole team. And as I keep repeating myself, there's simply not enough of a positive trade off.

    Would you pick 15% more weapon damage, over losing 30% ability damage? The answer is no. That's why your suggestion of 45% weapon damage is so pathetically meager, nobody would ever run it. 

    30% on an Ash is 600 true damage on bladestorm plus bleed procs. 30% on Saryn is an extra 1k Miasma? 

    Yup. Because that's the entire point of the ability. There's a reason why normal Eclipse scales better on weapons than Roar. To be hands down the better weapon buff. But wait, that wasn't enough was it? Normal Mirage does more than just scale better than Rhino. Its a numerically 4x increase over Rhino roar. 

    So wait? Not only does the normal ability scale better, but it does so by 150% more? Its almost like just scaling eclipse better wasnt enough. 

    If you had any grasp of logic, any vague concept of it; your argument against helminth eclipse would make sense in context of normal mirage vs rhino. 

    You aren't witty enough to make an argument that makes sense.

    If you have two doctors, one being a general practitioner, the other being a very specialized surgeon, the surgeon is going to exceed 2-3x the ability of the general doctor in his specialized area. 

    And Rhino is designed as a jack of all trades frame. 2 of Mirage's ability specifically built around weapon damage. Its clearly buit as a focus for her. That's her specialty. You can build her to specialize in CC with her other abilities, or you can make something with explosive ledgerman, but half of her kit revolves around getting the most of her weapons. 

    Rhino has 1 movement ability. 1 tank ability. 1 support ability. 1 CC ability. 

    Rhino is jack of all trades. Mirage is the master of one. 

    Let me fix that for you. What you should have said was "Yes, and you're right."

    But you can't suprass your own ego. 

    Rhino Roar always buffed weapons and abilities. So as Rhino got updated, they kept his roar as the jack of all trades ability. When Mirage was made, they specifically built her buff to be stronger, different, and hands down the better weapon buff ability. 

    Strange how that works. 

    Its really simple. 

    Miasma does 600 damage a second with spores. It lasts 6 seconds. 3,600 damage. Roar at 30% increases that to 780. 4,680 damage. That's a damage increase of 1,080. Not including Spores. (Although I should include spores, because 30% more damage on your ability that grows stronger over time. 
     

    Which is why you don't belong here. 

    Great. Play however you want. But realize that how you play, isn't how others play. People aren't going to enjoy or notice an ability unless it is significant. So while you enjoy how you play, let others enjoy how they play. 

    Cause nobody is enjoying eclipse right now. Nobody would enjoy it even with your suggestion. An extra 15% is going to be a drop of water in a desert. 

    Because you haven't made a good argument yet. 

    Like I said, Roar is a weapon damage buff, an ability buff, a companion buff and a team aoe buff. 

    Even if you just run weapons and abilities, +15% weapon damage over roar isn't worth losing 30% ability damage.   Let alone companion or team damage. 

    +30% weapon damage more than roar for losing 30% ability damage is just cutting even. 30% up for 30% down. Most corrupted mods outside fleeting expertise give you a more enticing trade off. A bigger upside for the downside. 

    +60% weapon damage more than roar (My beloved 90%) is the only value I'd go "It's worth running this instead of roar." 

    I'd rather just go Mirage at this point. Toss any other helminth onto her if I wanted eclipse, cause I'd honestly just prefer a full refund on my resources and warframe I put into helminth. 

     

    On 2024-03-30 at 8:04 AM, HeavyFarms said:

    What you believe or think is irrelevant. You don't have reasoning behind your thoughts, only they substanceless thoughts alone. 

    Like I said, nobody is going to use total eclipse for a 30% weapon damage buff. You think anyone is going to sacrifice a mod slot for total eclipse to buff their team for 45%? 90% is the only way that ability is going to have any kind of use. 

    But you can't admit you are wrong. Eclipse could be buffed to 45%, its usage could be basically 0 and with nobody using it, would you have the honesty to admit you are wrong? 

    We both know the answer is no. 

    I call a spade a spade. 

    Act like a spade, look like a spade, get called a spade. Its really not all that surprising. 

    Cause and effect. Do I have to explain everything to you? 

    The quote is "Brevity is the soul of wit." 

    Intelligence lets you explain something simply. It also lets you get basic facts right, without being corrected constantly.

    That's the total distance the abilities reach. 15 meter radius is how much in diamter? 15x2 =? I guess I have to take back what I said about you understand math. 

    Because #1 You said losing a mod slot wasn't "That much of a trade off". This is incorrect. Mods are the backbone to 90% of the games power.

    Because your statement is false, I am pointing it out to you, at your displeasure. #2 Total Eclipse was worth that sacrifice at one point.  Again, you only think of things in a solo player perspective. As you saw from Roar, a team wide buff gives better overall results then a pure selfish mindset. 

    On Mirage, you could very easily take a small hit to your personal damage, to the overall benefit of the whole team. And as I keep repeating myself, there's simply not enough of a positive trade off.

    Would you pick 15% more weapon damage, over losing 30% ability damage? The answer is no. That's why your suggestion of 45% weapon damage is so pathetically meager, nobody would ever run it. 

    30% on an Ash is 600 true damage on bladestorm plus bleed procs. 30% on Saryn is an extra 1k Miasma? 

    Yup. Because that's the entire point of the ability. There's a reason why normal Eclipse scales better on weapons than Roar. To be hands down the better weapon buff. But wait, that wasn't enough was it? Normal Mirage does more than just scale better than Rhino. Its a numerically 4x increase over Rhino roar. 

    So wait? Not only does the normal ability scale better, but it does so by 150% more? Its almost like just scaling eclipse better wasnt enough. 

    If you had any grasp of logic, any vague concept of it; your argument against helminth eclipse would make sense in context of normal mirage vs rhino. 

    You aren't witty enough to make an argument that makes sense.

    If you have two doctors, one being a general practitioner, the other being a very specialized surgeon, the surgeon is going to exceed 2-3x the ability of the general doctor in his specialized area. 

    And Rhino is designed as a jack of all trades frame. 2 of Mirage's ability specifically built around weapon damage. Its clearly buit as a focus for her. That's her specialty. You can build her to specialize in CC with her other abilities, or you can make something with explosive ledgerman, but half of her kit revolves around getting the most of her weapons. 

    Rhino has 1 movement ability. 1 tank ability. 1 support ability. 1 CC ability. 

    Rhino is jack of all trades. Mirage is the master of one. 

    Let me fix that for you. What you should have said was "Yes, and you're right."

    But you can't suprass your own ego. 

    Rhino Roar always buffed weapons and abilities. So as Rhino got updated, they kept his roar as the jack of all trades ability. When Mirage was made, they specifically built her buff to be stronger, different, and hands down the better weapon buff ability. 

    Strange how that works. 

    Its really simple. 

    Miasma does 600 damage a second with spores. It lasts 6 seconds. 3,600 damage. Roar at 30% increases that to 780. 4,680 damage. That's a damage increase of 1,080. Not including Spores. (Although I should include spores, because 30% more damage on your ability that grows stronger over time. 
     

    Which is why you don't belong here. 

    Great. Play however you want. But realize that how you play, isn't how others play. People aren't going to enjoy or notice an ability unless it is significant. So while you enjoy how you play, let others enjoy how they play. 

    Cause nobody is enjoying eclipse right now. Nobody would enjoy it even with your suggestion. An extra 15% is going to be a drop of water in a desert. 

    Because you haven't made a good argument yet. 

    Like I said, Roar is a weapon damage buff, an ability buff, a companion buff and a team aoe buff. 

    Even if you just run weapons and abilities, +15% weapon damage over roar isn't worth losing 30% ability damage.   Let alone companion or team damage. 

    +30% weapon damage more than roar for losing 30% ability damage is just cutting even. 30% up for 30% down. Most corrupted mods outside fleeting expertise give you a more enticing trade off. A bigger upside for the downside. 

    +60% weapon damage more than roar (My beloved 90%) is the only value I'd go "It's worth running this instead of roar." 

    I'd rather just go Mirage at this point. Toss any other helminth onto her if I wanted eclipse, cause I'd honestly just prefer a full refund on my resources and warframe I put into helminth. 

     

  6. On 2024-03-14 at 1:33 PM, Numerounius said:

    Eclipse has been discussed to death.

    It being an augment for legerdemain would be cool though, I personally thought that they should be leaning more into the DR side of things.

    30% Eclipse helminth has been the main contention about it. I'm not too keen on the dev's decision of trying to justify the fact that you can also use it as DR as a justification for it being that harsh. After all the best DR is not being hit so dealing more damage before they hit you is fine for most content. And Roar still had more usage which is where its basis of matching its damage value.

    Nourish, energy gain is still energy gain. This is a fine change I think? If you want a mobile way to get energy Nourish is your guy which that is going to be one of the first things to reach for in helminth. Arcane Energize was king for the longest time because of this.

     

    Not sure why you made a separate thread about this instead of putting the feedback in the one where the changes are announced?

    Just to make buzz an attention to it

  7. On 2024-03-28 at 10:34 AM, Arrilena said:

    As an Inaros main, I was surprised that he was getting a rework since there was nothing wrong with him. I had a feeling this would end terrible, and it did.

    Devour was his most useful abilty, and what made the frame unique and fun to play. I enjoyed his gameplay so much I'd often sometimes into the game to do a random mission or two, just because it was fun to play him.

    This rework is a horrible move and really put me off the game since my Inaros Prime was one of the things I enjoyed the most about it.

    Please revert this terrible change or at least give us the option to choose between the new and the old. The new animations are okay, but everything else is a major downgrade.

    Some honest feedback from an Inaros Prime main.

    Explain why devour is good because it make no sense whatsoever, like your literally thete sucking the life out of an enemy while also not killing them and healing yourself. 

  8. 39 minutes ago, Mentally_Mechanical said:

    Eclipse affecting Sleight of Hand would be pretty nice, as would be a buff to the ability. As well, I don't think Sandstorm needs to blind, it's already good where it is.

    Also, Helminth Eclipse's nerf isn't the topic of the post, but I do agree it was a little egregious even if I don't use the Helminth system personally.

    I'm just saying they should rename it or give it an actual lingering blind. Sandstorm doesn't equate sand tornado 🌪️

  9. Inaros sandstorm shouldnt be called that unless it actually blind the enemies . It should be called something like sand tornado.. or give it lingering affect that blinds enemies , like lowering accuracy.

     

    Mirage eclipse should affect explosion legerdemain bombs/mines

     

    It should be increased to 50-100% , the reason why its because roar does (4mil) while eclispe does (3mil) using the same strength and the same weapon . That doesn't include Dot. Defense Dr option doesn't make the ability better it choosing one or the other its not going to overlap. Plus there other Dr abilities better than that like nova. 

     

    For example I used it on ivara because it was better than roar but now that eclipse is nerfed it not worth using because roar does way more damage while eclipse lost 95% of it original damage.

     

     

  10. Inaros sandstorm shouldnt be called that unless it actually blind the enemies . It should be called something like sand tornado.. or give it lingering affect that blinds enemies , like lowering accuracy.

    Mirage eclipse  should affect explosion legerdemain bombs/mines

    It should be increased to 50-100%  , the reason why its because roar does (4mil) while eclispe does (3mil) using the same strength and the same weapon . That doesn't include Dot. Defense Dr option doesn't make the ability better it choosing one or the other its not going to overlap. Plus there other Dr abilities better than that like nova. 

    For example I used it on ivara because it was better than roar but now that eclipse is nerfed it not worth using because roar does way more damage while eclipse lost 95% of it original damage.

     

     

     

     

  11. Mirage eclipse should also affect mirage 2nd ability/ augment explosion legerdemain.

    Mirages: eclispe 30% is to low it should be between 75-100% . People won't be using subsuming it for weapons damage only damage reduction. Its not like cause use boths at the same time if was then the 30% damage would make sense. Eclipse only buffs your weapons, nothing else. Roar affects weapons, abilities, DoT and double dipping all while being a buff to the entire team.

    (Roar is still 90% (10% DMG red) better ability than eclipse. If your trying to get people to not consider eclipse as dmg ability then good job.)

     

    Nourish energy can you increase between 1.8-1.7 ?

    • Like 2
  12. On 2024-03-13 at 10:57 AM, [DE]Megan said:

    Hello, Tenno!

    Devstream #177 noted a handful of quality-of-life changes for the upcoming update: Dante Unbound! This Dev Workshop aims to provide you with a written outline of these changes and note some new ones that have developed since the Devstream. Let’s get into it!

    Upon downloading Dante Unbound and logging in, all players will receive an Inbox message containing 2x Forma (built) that can be used (at your discretion) towards experimenting with these upcoming changes.


     

    LOKI ABILITY CHANGES

    Decoy now also draws 15% of the Health and Shield totals of enemies within a base of 15m, scaling with Ability Strength and Range, respectively. This should make Decoy much more useful in higher-level missions, as it can survive a lot more exposure to enemy attacks!

    via GIPHY

     

    Additionally, Switch Teleport will no longer root you in place after the teleport and will now grant you a short burst of movement speed at 50% increased speed for 5 seconds, scaled by Strength and Duration.

     

    via GIPHY

     


     

    MIRAGE ECLIPSE & PRISM CHANGES

    Eclipse 

    After Devstream 176, we asked the community their preference for adjusting Mirage’s Eclipse. As a refresher, Eclipse changes its effect based on the light level surrounding the player, but this effect does not work correctly with GI lighting and open landscapes.

    The consensus from players was to change the Light / Dark functionality to a toggle, so that is what we’re doing! Here’s a look at how this manifests for Mirage’s Eclipse:

    How it works: 

    • Tapping Eclipse provides the Lunar Eclipse buff (Increased Damage Reduction). 

    • Holding Eclipse provides the Solar Eclipse buff (Increased Weapon Damage). 

     

    Scaling change: 

    Since the ability no longer depends on level lighting to determine the buff type, the buffs themselves also no longer scale based on light level. Instead, their previous maximum effect is now the base (affected by Ability Strength): 

    • Solar Eclipse now has a base 200% increased Weapon Damage. 

    • Lunar Eclipse now has a base 75% Damage Reduction. 

      • We have lowered the Damage Reduction cap to 90% (previously 95%) to bring it in line with other Damage Reduction abilities (Gara’s Splinter Storm, Citrine’s Preserving Shell, etc.).

     

    Helminth Diminished Effectiveness Change: 

    Eclipse has been one of the most popular Helminth abilities, so by fixing its unreliability related to light sources and making its buffs guaranteed, a rebalance was in order to compensate. This change does not affect the ability for Mirage, only when applied from Helminth.

     

    • Solar Eclipse has a base 30% increased Weapon Damage.

      • This was previously 150%, it was reduced to match the Diminished Effectiveness of Rhino’s Roar.

    • Lunar Eclipse has not changed. It still provides a base 75% Damage Reduction.

      • The Damage Reduction cap also remains the same at 75%. 

     

    You may be asking yourself, why choose to Subsume Eclipse over Roar? 

    Roar also affects Abilities and double dips on damage over time. If pure damage is the goal, one would probably choose Roar. Eclipse can switch between defensive and offensive buffs for situational gameplay choices. The idea is they are equal-ish for weapon damage.

     

    Prism

    In its current form, Prism's damage scaling is affected by environmental lighting at Mirage's position, which poses the same inconsistency issues that Eclipse suffered from. The team has reviewed and made similar changes: 

     

    • Remove damage scaling based on environmental lighting.

    • Prism now has extrinsic synergy with Eclipse!

      • If Solar Eclipse (Weapon Damage) is active, Prism’s damage is increased by 100%.

      • If Lunar Eclipse (Damage Reduction) is active, then the Energy per second cost of Prism is reduced by 50%. This Energy cost is calculated after Ability Efficiency is considered, allowing it to exceed the normal cap for Efficiency.

     

     

    GARA PASSIVE CHANGE

    Similarly to the Mirage Eclipse/Prism changes, we realized Gara’s Passive also relied on “standing in light” and, therefore, would have the same issues as Mirage regarding GI Lighting and inconsistent lighting areas. We have removed the scaling with illumination (standing in light) and made the following changes:

    When casting an ability, there’s a base 15% chance to radially blind nearby enemies for 10s. Each cast without a blind increases your chances by 20% until it creates a radial blind.


     

    NOURISH HELMINTH CHANGE

    Nourish is by far the most popular Helminth ability, so we felt it was necessary to reduce its effectiveness slightly for the Helminth version only. Our goal is not to make this ability unusable but to avoid situations where it feels like “you’re playing wrong if you’re not using Nourish.”

     

    Nourish when Infused via Helminth now has the following alterations: 

    • Energy Multiplier has been reduced from 2x to 1.6x. 

    • Viral Damage Buff has been reduced from 75% to 45%. 

    Everything else related to Nourish through the Helminth remains unchanged.

    In light of the changes, upon downloading the update and logging in you will receive an inbox message containing Helminth Secretion resources. We recognize past resource investment needed to infuse Nourish onto your Warframes and want to provide some compensation. Patch notes will provide the exact numbers!


     

    ENEMY BONEWIDOW CHANGES

    The Bonewidow finally joins in with the Voidrig in the enemy Necramech changes. 

     

    Like Voidrigs, Bonewidows now receive damage anywhere (with damage attenuation) instead of just their weak points. When their weak points are targeted, they’ll receive increased damage. 

    • The intent is to ensure Bonewidow fights are less taxing while maintaining a benefit to weak point damage. Since it’s susceptible to all attack points, damage attenuation (maximum damage per instance and per second caps) was added to maintain a level of difficulty and to prevent one-shots

     

    Bonewidow weak points had their looks updated to highlight them better. The weak points now appear as vials filled with a liquid substance that can be targeted and destroyed.

    Enemy Bonewidow’s Shield Maiden ability has similarly seen some changes! We’ve improved the hitbox of its Shield, so shooting and destroying it is easier. Additionally, new VFX will appear when you damage the Shield to improve readability when it’s near breaking, and Bonewidow will stagger when its Shield is broken.

     

    DISRUPTION ACCESSIBILITY CHANGES

    Disruption is receiving changes to better accommodate audio issues!

    While players engage with Disruption, we know there have been requests to de-emphasize the audio element that dictates where the Demolyst is originating. So, with accessibility in mind, Disruption is receiving the following changes:

    • When the Demolyst beeps are heard in-game, an enemy marker will fade in and out in the direction of the Demolyst

      • The closer you get to the Demolyst, the more permanent the enemy marker becomes.

      • Within line of sight, the enemy marker stays permanent.

    • The red Conduit is now yellow to better prompt visual clarity between the icons and Demolysts.

     

    Our intention is to better support those who may struggle with audio cues by improving accessibility and gamemode design.

     

    ARSENAL QOL CHANGE: CUSTOMIZATION FOR “INVISIBLE” WARFRAMES 

    Warframes now have Invisibility customization—no longer will you have to be strictly transparent!

    Warframes with Invisibility abilities (Loki, Ivara, Ash, Octavia, and Voruna) will now find customization options within their Auxillary Attachment menus! Instead of Invisibility being strictly see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character. 

    Invisibility colorization is affected by the primary Energy color of your Warframe, should you select a choice that is affected by coloring. 

     

    Option A: Semi-Transparent

    3137cd93fb8ee909a410dae365cf5eff.jpg 

     

    Option B: Non-Transparent with Glow

    af0acc59f89b7b6af38910991fa8a20d.jpg 

     

    NETRACELL DROPTABLE ADJUSTMENTS 

    Netracell Drop Tables are being adjusted as part of Community feedback from Whispers in the Walls that the high-value rewards (Archon Shards) were too rare and potentially realistically unobtainable. We’re removing all non-exclusive Arcanes from the Drop Tables, and the remaining items will have their drop rates adjusted accordingly.

    The Official Warframe Drop Table site will be updated accordingly with Dante Unbound to reflect these adjustments.

     

    OMNIA VOID FISSURES

    A new variant of Void Fissure has appeared! Found on Star Chart Nodes previously untouched by Void Fissures, a new, powerful Omnia Fissure will appear, allowing Tenno to crack Lith, Meso, Neo, or Axi Relics, whatever they choose! 

     

    Just like other Fissure types, there will be one Omnia Fissure available at all times on both standard and Steel Path difficulties. Tenno must have access to the respective node on the Star Chart in order to access the correlating Omnia Fissure, including any Quests necessary for the node:

    • The War Within Quest for Lua

    • Angels of the Zariman Quest for Zariman

    • Whispers in the Walls Quest for Albrecht’s Laboratories 

     

    Omnia Fissures can be found on:

    • Lua: Yuvarium (Conjunction Survival)

    • Lua: Circulus (Conjunction Survival)

    • Zariman: Everview Arc (Void Flood)

    • Zariman: Tuvul Commons (Void Cascade)

    • Albrecht’s Laboratories: Cambire (Alchemy)

    • Albrecht’s Laboratories: Persto (Survival)

     

    THE STEEL PATH: ZARIMAN & ALBRECHT’S LABORATORIES BOUNTIES 

    The Steel Path arrives to the Zariman and Cavia Bounties alike. Accessing the Steel Path variants is possible through a selection UI when speaking to a Bounty Giver.

    With Steel Path Bounties you’ll earn more Standing from The Cavia bounties, while The Holdfasts will net you more Voidplume Quills.

     

    This list is not exhaustive, there is much more QOL planned for Dante Unbound to look forward to, such as New Player Path Improvements, changes to UI selection screens, Orbiter Fast Travel,  Corrupted Jackal changes (Circuit), Melee Slam Changes, and much more! Official patch notes will provide full details.

     

    Thanks, Tenno!

    Mirages 30% is to low it should be between 75-100% . People won't be using subsuming it for weapons damage only damage reduction. Its not like cause use boths at the same time if  was then the 30% damage would make sense 

    Roar is still 90% (10% DMG red)  better ability than eclipse. If your trying to get people to not consider eclipse as dmg ability then good job.

    Mirage eclipse should also affect  mirage 2nd ability and explosion legerdemain augment. 

    18 minutes ago, --BIG--Doug-Desu said:

    This was quite unexpected. Only the change in the prism was "useless", the main problem is the energy consumption per second that should be removed since the ability already has a casting cost !!!

    The change in Eclipse was very heavy, 75~100% would be ideal, 30% is ridiculously low !

    It would make sense if you can use both a the same time . No one in their rights mind would use that over roar. They'll ONLY use IT for the DMG.RED. 

    • Like 3
  13. On 2024-02-27 at 10:49 AM, [DE]Juice said:

    Hello Tenno!

    On Devstream #177, we outlined our upcoming changes to Mirage’s Eclipse. In making the ability a toggle (Tap or Hold) we also changed the buffs to be an additive bonus (similar to Chroma’s Vex Armor) instead of a final multiplicative. To elaborate further with some maths, we changed it from 200% final multiplicative to 350% stack multiplicative.

    After reviewing Community feedback and discussing it internally, we are reverting the latter change. Eclipse will remain a 200% final multiplicative for Mirage, and the Helminth Subsume version will be multiplicative and match the exact number for Roar, which is 30%. Please note that it won't be the exact same upgrade as Roar, the differences between the abilities will remain.

    Subject to change as we continue playing around with it, but we wanted to provide an update as we continue development and read feedback.

    Thank you!

    Can you make mirage eclipse affect , explosion legerdemain(2nd ability) augment as weapon type for some synergy with her ability/kit.

  14. On 2024-02-27 at 10:49 AM, [DE]Juice said:

    Hello Tenno!

    On Devstream #177, we outlined our upcoming changes to Mirage’s Eclipse. In making the ability a toggle (Tap or Hold) we also changed the buffs to be an additive bonus (similar to Chroma’s Vex Armor) instead of a final multiplicative. To elaborate further with some maths, we changed it from 200% final multiplicative to 350% stack multiplicative.

    After reviewing Community feedback and discussing it internally, we are reverting the latter change. Eclipse will remain a 200% final multiplicative for Mirage, and the Helminth Subsume version will be multiplicative and match the exact number for Roar, which is 30%. Please note that it won't be the exact same upgrade as Roar, the differences between the abilities will remain.

    Subject to change as we continue playing around with it, but we wanted to provide an update as we continue development and read feedback.

    Thank you!

    Can you make mirage eclipse affect , explosion legerdemain augment as weapon for some synergy with her abilities/kit.

    30% is way to low it should be 75-100

    Cause roar would still be better cause its more versatile.  Eclipse only affects weapons. It shouldn't be equal to roar  it should be a bit better. Plus when using he ability you'll only be getting one buff.

    • Like 7
  15. 6 hours ago, EmpressNivie22 said:

    Huh? But Varzia has the set in her store. Why would DE need to rerun them again? just curious.

    You have to pay with money to get avia prime armor set. Which was completely free for people who had Amazon prime , but now they giving everything else for free but the avía prime armor set which should also be given for free. Rerun for Amazon/twitch prime. If they have an issue with giving out free items for subscriptions service. It definitely shouldn't be bought with regal Aya that should be then only farmable prime cosmetic items or can be bought with plat

     

    .  

  16. I think conclave should be reworked into dota League of Legends game mode (team faction corpus grinner etc, each planet should have 1, all frame should be available and PVP ) with clan standing make this into event for tennocon.

    conclave should offer items for moding which can be bought by standing.

  17. I maxed all my intrinsic like 1-2years ago notice I had maxed recently few months but now my piloting 10 ,  tactical  9 and 10 are missing which correlate to my my elites crew mate no be able to spawn which stop working after the new nightwave came out. My crew mate is still active and not expected yet.

  18. 7 hours ago, [DE]Danielle said:

    Tenno,

    Building a new economy is tough. Despite Prime Resurgence being a best-selling Vault debut, we are making changes to what was introduced yesterday in the Regal Aya Packs by adding Platinum. The changes we are making are a result of what you want to see from us as a Developer and what we want for ourselves: good monetization.

    Our intentions were always good monetization, but we have some learnings we'd like to share regarding intentions and executions when building an adjacent economy:

    We misunderstood what some players valued most in the prior Vault packs: Platinum. We stand by our initial reasoning that Regal Aya was a good value for players interested in flexibility, but we now better understand what other factors our players consider when making purchasing decisions. This value of player purchase flexibility was justified by the sales (as this is our best debut to date), but that honestly doesn't matter if there's still misalignment between us and players who want to support us.

    "We want Platinum", said many.
    "But these aren't Platinum packs", we'd think.

    We don't want this event, which is aimed towards improving the Unvaulting system, to be held back by our misstep on pack value and our rigid (but well-intentioned) thinking in separating the Regal Aya and Platinum currencies. So, we have a change coming:

    Platinum will be included in Regal Aya Packs. It will be retroactively given to those who have already purchased and added in as soon as possible for future purchases. A timeline for this will be provided shortly.

    We are in the testing phase of this now thanks to our team.

    The amounts will be:

    • 3 Regal Aya: 200 Platinum
    • 7 Regal Aya: 400 Platinum
    • 15 Regal Aya: 1200 Platinum

    These values were chosen to closely match the Prime Vault, while also accounting for the fact that these are re-purchasable whereas Prime Vaults are not.

    The technical limitations related to how our offers are shown in different marketplaces are still in play for how a player will know they receive this Plat, but we will solve this over the coming months. So in many ways, it's an 'invisible' addition until all store-fronts can be synchronized (invisible in store, present in accounts that purchase). Until then, there will be inconsistent presentation across platforms, but the Platinum will be there. We thought it wasn't possible at the time of our last posting, but our team has worked wonders and was able to find a way.

    We did not want the Premium currencies to overlap, but players do because of the value in our prior Prime Vault offerings. We are opting to adjust our stance for the benefit of the community at large who weighed in with perspectives and feedback that considered all factors. Those who chose to be toxic will be able to participate in this change thanks solely to the constructive feedback that occurred - toxicity is never tolerated or rewarded.'

    Moving forward you will get more value on top of the much-desired flexibility. We apologize for any stress (thanks for those who kept the peace). See you around Varzia, Tenno!


    2:30 PM ET Edit: All Platforms' Regal Aya Packs have been updated to include the above Platinum amounts! We are still working on the script component for all those who purchased before they were updated. 

    5:00 PM ET Edit: We have started the script for all Platforms! 

    To reiterate from the OP,  we are retroactively delivering Platinum to those who had purchased Regal Aya packs prior to the addition we made today! The amounts given are as follows: 

    • 3 Regal Aya: 200 Platinum
    • 7 Regal Aya: 400 Platinum
    • 15 Regal Aya: 1200 Platinum

    If you purchased multiple packs you will be receiving the total amount of Platinum per pack as you see above. You will be notified via in-game inbox that you have received your Platinum, and the amount that has been deposited into your account (as seen in the example image below!). 

    Regal Aya Platinum Script Inbox Message.png

    We will let you know once all of the Platforms have completed their script run - it may take some time so we appreciate your patience. 

    Thanks Tenno! 

    5:06 PM ET Edit: And just like that the script has completed across all Platforms!

     why is the Avia Prime armor set and non prime syndana included in Regal Aya purchase instead of normal Aya purchase like the non prime syandana?

    They're both free items drops from Twitch Prime. There's no reason why they're considered 'prime armor set' when they never been purchaseable by money, 

     

    I was never able to get the item I confirmed. When those item appear it bugged for me. So I thought it was a one time thing.

     

  19. 3 hours ago, Aadi880 said:

    Twitch Prime is premium. You're asking to make Avia Prime armor to be free (No, these were never free. You need to buy twitch prime first), which will REALLY piss off Twitch.

    Doubt this will ever happen.

    How is that fair for the people who actually have twitch prime ... If that the case the people who have twitch prime should have access to those free prime items. It literally contradiction what you said cause only prime item are behind a wall when their items are free like wtf

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