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Dawnflare_CB

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  1. Funnily enough, this issue is directly tied to the animation transition. The camera level is dependent on the torso level, hence why the camera drops down when you crouch. If these animations were to be implemented correctly, it should fix the 'bobbing' issue entirely. Yet another reason to implement this change! I'll go ahead and add it to the main post as evidence.
  2. There is one glaring issue that I, and I'm sure many others here, simply cannot ignore: Voruna doesn't crawl. Regardless of your equipped animation set, Voruna enters a quadrupedal idle stance while Ulfrun's Decent is active. Normally, this wouldn't be considered an issue. It adds a lot of flavor to the ability, including an odd sense of immersion that you may often get while using abilities with other Warframes. HOWEVER, as I'm sure many of you who have played Voruna know, the animation change does NOT apply to movement. Reasons this is a problem are as follows, more may be added over time: Camera bobs when making even the slightest position adjustments. (Thanks to Althaline's comment for bringing this to my attention) Due to the camera being bound to the height of the body (I believe the torso specifically), whenever the player makes a slight adjustment to positioning while Ulfrun's Decent is active, the camera rapidly bounces up and down, leading to some mild nausea. If animations were implemented to maintain the height of the camera, this issue would be mitigated, if not entirely removed. Wasted Potential and Breaks Immersion. On top of the wasted potential for having a warframe skitter around the map like a wild Kubrow, this has the additional issue of breaking the aforementioned immersion while using Ulfrun's Decent. This oversight cannot be ignored, and I'm sure many of my fellow Tenno feel the same. As such, I would like to petition for one of the following changes to be made: Ulfrun's decent enables standalone quadrupedal animations. Voruna's Agile animation enables quadrupedal animations while Ulfrun's Decent is active. An additional animation set is implemented that enables quadrupedal animations. (This option may be possible as a Deluxe addition, similar to Excalibur Zato) In terms of animations being adapted, these would be, at this time, restricted to Walking and Sprinting animations. Additional Crouched, Crouched Walking, and Dodge/Rolling animation adaptations are not necessary, but would be appreciated for sake of completion. If others see any other possibilities for implementing these animations, or have other reasons to add them, please feel free to pitch your ideas. This post will be subject to change as relevant topics are brought to light. How this petition will be carried out is not exactly clear, as I would prefer to avoid using external links. For now, If you agree with this post, please click the light button on the bottom right corner of this post.
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