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(PSN)IndianChiefJeff

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Everything posted by (PSN)IndianChiefJeff

  1. Aside from practically every other faction that you want/need to level, Solaris United is the most important if you want to get components to build a Catchmoon primary/secondary. Ostrons give you access to Zaws, The Quills & Vox Solaris give you access to Amps & Arcanes, Necraloid gives you access to Necramechs, the Holdfasts give you access to everything related to the Incarnon weapon system as well as a few Arcanes, the six Faction Syndicates provide unique cosmetics, weapons & mods for your 'Frames & weaponry, and Kahl's Garrison lets you acquire Archon Shards on a weekly basis. You could ignore Ventkids, unless you're into MR, but they're largely irrelevant. Cephalon Simaris also has a few mods, weapons & tons of blueprints for any major quest weapon & Warframe out there. I'm mainly paraphrasing, but that should cover most of the important "player progression" aspects each Syndicate offers.
  2. We shall build the Founders the ultimate statue! Start the furnace, we're melting down every last piece of available in the game!
  3. You know what I miss? Grineer & Corpus-themed skins. Leaning more towards Corpus Warframe skins for obvious reasons. If anyone wants to try, well...
  4. Necramechs are pretty under-developed right now, they can't even make use of Archmelees. As far as I'm concerned, DE should make a more support-based 'Mech while also reworking the abilities of the other 2 in order to establish that perfect DPS/Tank/Support trinity. It'd probably be easier to make skins for them though, and I'd never argue against having more skins.
  5. Spider-frame. Hopefully taking more inspiration from other multi-armed fictional characters, defined by the ability to wield many weapons. Hopefully with a more Grineer aesthetic, since they're the only faction without a Warframe directly intertwined with their lore. Caliban, Chroma (with the pelt) & Revenant represent the Sentients, Kullervo was once full-blown Dax, Protea is tied to the Corpus, and Nidus is pure Infestation.
  6. Kuva Hek is my go-to. Incredibly strong, especially with the secondary fire. Fully modded, the thing becomes a beast capable of rivaling the strongest Primes. I do wish that I could use the augment on it though, and no, balance is not an excuse.
  7. You can change the colors of your melee weapons by heading over to that customization mirror over in Teshin's cave. Unfortunately, the same cannot be said for the Sirocco.
  8. Here's a small fix: Separate modding for survival & damage mods on pets. You can mod individual weapons & Sentinels/MOAs already, why isn't there something similar in place for pets? Even the Railjack Plexus has 3 different categories for modding: Integrated, Battle & Tactical. You cannot tell me that they're unable do create a Pet & Claw category for the sake of modding.
  9. That's just sad. They have zero reason to take any piece of lore away. If anything, that lore should be re-added through unique syndicate dailies, for the sake of preservation & additional context.
  10. Seems rather counterintuitive to intentionally limit rewards in a game that more or less incentivizes grinding, especially with the somewhat aggressive RNG that factors into whether or not you get a specific item that you've been hunting for.
  11. If DE is doing any sort of Q&A here, however brief, I've gotta ask, what fashionable items are you guys considering for the future? Because right now, I can list off quite a few things I'd love to see. A Dax armor set complimenting the Bishamo suit & the Dax syandana Operator/Drifter suits for Steel Meridian, Red Veil, Arbiters of Hexis, Cephalon Suda, Perrin Sequence & New Loka; specifically designed to compliment their respective armors & syandanas More faction-oriented customization for the Railjack, Archwings, the Parazon & Necramechs (Honestly, these feel abandoned as far as cosmetics go) More customization slots for your Operators, Drifters & Railjacks (Especially the Railjack) Even if this isn't Q&A-focused, I do hope you guys are planning on doing all of this for that sweet dosh, because I'd drop a small fortune on all of these ideas-made-reality regardless.
  12. I too hope we get an armor set that compliments the Bishamo suit, alongside a more conventional set of Dax weapon skins that compliment the weapons we find in Duviri. I currently make use of the Sigma armor due to its minimalistic nature, but I do believe that something more aesthetically pleasing should be considered for the future.
  13. That's the whole point, the Void isn't meant to be some conventional reality, and the Void's effects on reality are rather drastic. The flow of time is irregular, given that Albrecht visited Duviri at some point. Even the denizens within Duviri hold some level of fear in regards to the Void, given that chains can fall from the sky & blood can erupt from the ground. I understand where you're coming from, but part of me thinks if the experience makes too much sense, then the Void loses its mystique.
  14. Spirals correlate to emotions, elements & Courtiers. Lodun is defined by his Anger, which takes the form of Fire. Each Spiral provides visual changes to the skybox as well as elemental buffs for your enemies. Spirals also determine which isolated islands disappear & reappear. That last part is especially important in regards to Kullervo's Hold, which only spawns in during the Anger, Fear & Sorrow Spirals. Decrees provide a variety of buffs (and now a few downsides) in the Circuit, Lone Story & Duviri Experience. Don't sleep on Decrees, you can accumulate a lot of power through them. Because they aren't a major focus. DE was going to eventually touch up on the Drifter regardless of how the community felt. If you're still looking for a pure Warframe experience, the Circuit will be your go-to. That wasn't Teshin, just an illusion placed on top of one of Thrax's Dax warriors. Teshin was already captured by that point, and Thrax was attempting to show us just how powerless we were at that moment.
  15. We've seen what happened to the Zariman, so assimilation of any sort through active void energy exposure makes sense. But what's the real motivation behind assimilation? Freedom? Control? Child-like curiosity of the Origin System as a whole? Or is the "Wall" just a glorified hive mind? Perhaps it seeks to expand its power before mounting an assault against some unknown adversary in Tau. Honestly, the "why" portion is a loaded question.
  16. If we're going for a Railjack-focused survival of sorts, I imagine the Defense mission format offering a more tangible blueprint. Introducing "Ambush"! Imagine going towards some wreckage in order to acquire salvage when, all of a sudden, ships transition into your area & attempt to frag you. The objective: destroy an ever-increasing wave of regular fighters & Crewships in oder to survive. To conclude the final wave, you need to destroy a Galleon's weak points with your Artillery in order to disable/destroy it.
  17. Seemed to be the direction they were going for, I even remember Steve throwing around the line, "Yeah, that lone Tenno operative in a survival is you!" Their plan with the OpLink was supposed to be some big brain moment, but it inevitably failed once Scarlet Spear concluded. In theory, having it show up on Fortuna & encounter a Void Storm that sent you to Duviri was supposed to "connect" everything, but you can't even do that, much less decorate the dang thing. The amount of times I've seen people scream "power fantasy" in regards to any attempt to balance the game is staggering.
  18. I gotta disagree. I play Empyrean for the Railjack, not some half-and-half Star Chart nonsense. When DE added Corpus nodes, their focus shifted from the Railjack & straight to Star Chart hybridization. I understand why DE decided to do what they did, but they forgot that there's so much more potential with the Railjack itself. Why would I want to destroy a capital ship from the inside when I can hammer it from the outside with my Artillery? Skirmish has its flaws, but I'd prefer more ship-oriented missions in the first place, like some trader ship defense or escort. There are quite a few problems outside of mission variety that I wish for them to address. The Command Intrinsic is fundamentally lacking in variety, and as a result, we end up with perks that do very little to innovate the Railjack experience. Elite Crewmates felt like a slap in the face; outside of a few upgrade points from the perk tree & a selection of weapons from our Arsenal, there should have been no reason for us not being able to upgrade our regular crew with some new farmable item. The way they handled upgrading in general was stingy, but I also see where they're coming from balance-wise. Liches & Sisters as they are now hardly matter because they can only serve as Defenders, and they lack major customization that everything else has (Trust me, my gripes with the Nemesis System go deeper than that). In terms of weapon variety, we've got Tenno-esque & Corpus-Sentient hybrid weapons, but I'd love to see some neat Grineer weaponry: a rapid-fire gatling gun or a heavy missile launcher in particular. Customization is also extremely limited. You've got 4 skins to choose from. Nothing Grineer, nothing Corpus, not even some Orokin designed Railjack. The same can be said for the Parazon. And we still only have one customization slot for the Railjack.
  19. Does this even need to be mentioned at this point? We're 10 years into the game's life cycle & there's still no acknowledgement of the 6 original Syndicates' collective existence through additional incentives. We've gotten countless suits from multiples sources like the Quills, Vox Solaris, the Ventkids, the marketplace, Teshin, even Baro & Nightwave. The original 6 offer a fair deal of trinkets for players to acquire, but never once has DE made the effort to conceptualize suits correlating to each group. The last major update each group got brought with it various emotes & armor sets, yet we still lack suits (and goodness knows what else they could come up with). I'd post a link to an old Reddit page where someone did come up with the idea of syndicate suits, but given Reddit's current state, I'm unable to. With that being said, if DE ever musters up the gumption, I hope that each suit compliments the armor sets & syandanas already in the game.
  20. Amigo, you need a different game to keep you occupied in the meantime. Ever played a Xenoblade game? I love me a good Xenoblade game...
  21. We're not talking about this Bane... Right? Jokes aside, we just have way too many mods at this point. Yeah, options are nice, but the OP has a solid suggestion. Bloat of any kind just sucks, so we might as well combine them.
  22. See, transparency & hand-holding are two different things entirely. Interactive tutorials hold your hand while you're learning about the basic controls of a game. Introductions to entirely new mechanics outside of the basics require some degree of transparency, otherwise players won't know how to properly engage with those mechanics, especially in a grinding game. Liches require a metric boatload of information in order to get through the slog properly. The Parazon is a major component for progressing with your Lich, and in order to make that progress meaningful, you need Requiem Mods. Requiem Mods are acquired by opening Requiem Relics in the Kuva Fortress void missions (or through trading), but said Relics are also acquired by killing grunts in Kuva Siphons, Floods & Lich missions. Only by having the right order of Mods can you then progress to the final confrontation in your Railjack, which is a whole new can of worms. Other factors to consider are your progenitor 'Frame & Valence Fusion. Any sort of information is better than none, and the fact that players have to resort to outside sources is embarrassing. You can be a lone wolf for as long as you want to be, and more power to you for that, but that methodology hinders the health of this game. You simply cannot treat Warframe like Dark Souls. Dark Souls, let alone any other recent FromSoftware title, knows what kind of gameplay it's going for, and that'll never change in any drastic way. Warframe's year 1, much like DE, is incomparable to year 10. If DE truly does aspire to make this game a casual power fantasy, they need to nail the "casual" aspect through transparency.
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