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B4HEK

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Posts posted by B4HEK

  1. So, if we want to save found solaris people, we need that stupid bitcoin (YES, breaking the lock is super-hard for ultra-tech space ninja...)... BUT... If we save someone, with this idiotic method - then we are loosing crown into nowhere, and solaris in the void will remain unsaved, also, no revards for entering the void... 

    I think, DE should reconsider their solaris "saving" policy...

    • Like 1
  2. So, new melee is quite dissapointing... I am MR 26 with 4k hours (70% of time with melee) and I can say to you that new system is uncomfortable for me.

    -Before update, I could use slow flight with my melee in hands to observe the environment in fight, now I should use primary or secondary aiming which is extremly inconvenient because of approximation and slow rotation speed.

    -Also, changed way of using channeling is uncomfortable too, as I must always monitor switching on and off  because if I don’t do it, I’ll run out of energy in the fastest way.

    -I heard some rumors about replacing channeling system with something new... They say, that players should be activating some "beast mode" which will take much more time than usual pressing lmb, so, I think that could finish long survival runs with melee because (surprise, surprise...) you couldn’t instantly compensate for incoming damage ... 

    !!!especially shells of heavy gunners, nullifiers and other friends with firearms (all grineer and corpus mobs + some infested)!!!
  3. 1 минуту назад, (PS4)ForNoPurpose сказал:

    ok.. that made no sense...

    in this statement what are you trying to say? that Corrosive Blast is meta and you dont like it or that gas is weaker for healing return vs the healing over time you get if you use Life strike with gas procs?

    im going to flat out say this now..

    Every stance is getting heavy attacks because they are replacing Channeling... this means your Exaulted Gas Blade with life strike will still be able to at the push of a button engage infinite healing mode and do so more cost efficiently than before.

    it means absolutely nothing to say that "because this weapon cannot preform heavy attacks NOW, it wont be able to take advantage of those mods later". even more so since we do not have any idea of what channeling mods will be doing after the change.

     

    I point out Return as a option, but no this is a complaint topic about the perceived loss of something you like. when based on existing evidence that claim has little to no merit to begin with..

    i`m saying that i don`t want to sacrifice my damage in cost of better working for Healing Return.

  4. 2 минуты назад, (PS4)ForNoPurpose сказал:

    what does that have to do with picking one move or the other? with excal i use healing return and Adreneline simply because i also use Corrosive blast... i dont like wasting energy if i can help it because i spam his 1 and 2 a lot but that is preferance.

    i would never use life strike with a polearm... its better to spam quick attacks and thats where Return shines. Strike would give me nothing with such a build.

    playstyle is always a matter of taste, and i don`t want to change exalted blade damage to gas only to heal myself in cost of lower damage, corrosive + blast is meta...

  5. 6 минут назад, (PS4)ForNoPurpose сказал:

    there are pros and cons. from the wiki 

    • Compared to Life Strike, Healing Return gives comparatively less healing while not requiring the user to equip their melee and expend energy through Channeling.

     

    to list the pros and cons.

    Life Strike

    Pros

    Percent based restoration means that even unranked can fully restore your health in a single hit

    Low Mod Capacity cost

     

    Cons

    Requires melee actively equipped

    Requires channeling

    Drains energy on use

     

    Healing Return

    Pros

    Does not require equipping weapon (can heal with quick attack on target with status effects procced by primary or secondary

    Does not drain energy

     

     

    Cons

    High Mod capacity cost

    requires high rank to have max effect

    Requires enemy to have status effects on them to be effective

    Lower health regain per strike.

     

    people under estimate how useful return is constantly.. its better on a lot of builds...

    My exalted blade build includes hunter adrenal (forget about energy requirement), also excal is MELEE WARFRAME, wich means it uses melee instantly (even passive means it), also think about other players, for example those ones who use melee instantly just for fun, without excal like me...

  6. 5 минут назад, (PS4)ForNoPurpose сказал:

    just use healing return... its better on quick attacks anyways.

     

    My friend try to make a comparison: what is better, momental healing for 100% hp or ticking 12 hp per strike(only if enemy is under status), also you can heal for 100% hp with EVERY melee strike, if you use Life Strike...

  7. 1 минуту назад, Sajochi сказал:

    You're jumping the gun hard on this one. They said they're going over each of the channeling mods and will do a dev workshop going over them. Wait for the workshop instead of throwing baseless assumptions. Instead, look at what we do know:

    - melee animations look better and seem more intuitive

    - charge attacks still need work

    We have no idea if channeling mods will be rooted to charge attacks or not, it  was never explicitly said. Relax. 

    At least, i have hope, that DE won`t do this to my beloved Life Strike.

  8. 1 минуту назад, NoLazyShadow сказал:

    Wait for Devshop about melee 3.0 and THEN complain about need to use heavy attacks in order to heal up? No sir, cant do it, sir

    i`m practically sure, that it would be as i described...

     

  9. Healing Return have no that big profit in healing, which the Life Strike have for now

    For example, imagine this situation:

    Before melee 3.0-

    I`m going for sorties wich starts from 60 levels, my melee instantly healing me with life strike, but, if i go there with healing return, it won`t save me with 12 healh per tick (5+ enemies attacking)

    After melee 3.0-

    I decided to try a sortie with exalted blade excalibur, i can heal myself only one time for 3 seconds, i decide to use an exalted blade to quickly dispatch enemies: OH NO, my life strike needs charged attacks to work! OH NO, my 4th ability have no charged attacks! *PSHHHH DEAD* (even now healing return is useless for me in that situation type)

  10. Только что, Lancelot185 сказал:

    It's possible that life steal values will be adjusted, or that life strike won't just apply to charged attacks - until exact stats of the mods are released, we can't say. But if DE do nerf it to the ground (seems unlikely seeing as they're aware of it's purpose and value, having designed it and all), then it's time to whip out the hirudo!

    It would be a HUGE S$#T posting, if healing from every melee strike will be gone...

  11. Только что, Lancelot185 сказал:

    It's possible that life steal values will be adjusted, or that life strike won't just apply to charged attacks - until exact stats of the mods are released, we can't say. But if DE do nerf it to the ground (seems unlikely seeing as they're aware of it's purpose and value, having designed it and all), then it's time to whip out the hirudo!

    It would be a HUGE S$#T posting, if healing frome every melee strike will be gone...

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