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Pinguefy

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Posts posted by Pinguefy

  1. Hi all, I found this competitive word game that I think could use a bit more attention. It's a strange mix of something that can be best explained as a mix between Scrabble and Hot Potato.

     

    It's free and browser based, I'll be playing here: http://bombparty.sparklinlabs.com/play/English

     

     

    6l1aw0E.png

     

     

     

    The gist of the game is the create a word around a prompt given.

     

    So in the image, the prompt being "acc," acceptable responses include "accentuation" or "vaccination" but not "cicada"

     

    Also, we'll be playing in English, I just took a screenshot from a French room because it was what was available at the time d:

  2. I really do like the idea of being able to deactivate the alarms of a map. Stealth seems slightly more usable, with the entire army of Grineer not being alerted the second I take two shots to kill a Scorpion instead of one. 

     

    Aside from that though, the way that the waypoint shows up on your minimap (I think) and when you are nearby to it is too obtrusive. 99 times out of 100 I won't be playing stealth, and I don't have any reason to deactivate this. Whenever I pass by one, my brain assumes for a second that I need to go hack this console to proceed, just from the way the waypoint is expressed. I can only imagine the way new players react whenever they alarm the enemies.

     

    So, I think it'd be fine if you could walk up to the panel at any time to deactivate the alarms, with no need for a waypoint. It's a nonessential gameplay mechanic and players who choose to use stealth can use it, but it's unnecessary in almost every other occasion.

  3. These lights need to be fixed. The first time I saw them, I thought they were a flash grenade that Grineer were able to throw now. I thought, "That's not a bad idea, the duration isn't too long to be annoying and it can possible create some dangerous situations!" Keep in mind I was using Rhino (That or another tanky frame) at the time, so I didn't even feel the damage of the lights.

     

    The next time I played a Grineer mission was when I decided to build Ash, since I had built just about every other frame besides him at this point. Tyl Regor isn't a very popular boss, so I was frequently paired with the same two people who repeatedly died or was unbearably slow. So I went to Solo.

     

    Generally, an easy mission like this is no problem in Solo. Loki is a great frame for running solo missions and I figured this would be no different. As I ran through, I got zapped by a ton of these lights, taking my health down to around 50. However, this fight is a piece of cake, given that there are no nonsense invincibility phases anywhere. He gets a Slash Damage proc on Slash Dash and I instantly die. Ugh, one revive down the drain. 

     

    Once I murder him, I was running to extraction as quickly as possible. Suddenly, I pass through a few doors, 3 broken lights hit me and I die, with no chance of being able to retaliate. 

     

    The way I see it, this basically makes going fast in Solo mode suicide unless you've brought a tanky frame. 

     

    In summary, these lights are overpowered because they do too much damage to the squishy frames, are nigh on impossible to see without examining every light fixture (Which you probably will have gotten zapped by the time you see it), and are impossible to dodge if you can't see it.

     

    Of course, the argument of "Well, don't corpus laser doors and turrets do something very similar? Are those broken?" comes up. First of all, I have a massive gripe with Corpus laser doors because they completely destroy the would-be fast pacing of Warframe causing you to stop before every door, to make sure you don't bonk into some lasers. Turrets don't do enough damage to be a problem, but they do do enough if you don't take care of them. But the different here is how easy to spot the corpus cameras are. While sometimes you'll have trouble finding the which camera is creating the wall in front of you, there stand out much more than the light fixtures that barely are any different to the standard decoration.

     

     

    On to the doors! Aside from the fact that I think this also slows down the game a bit, it's not the most difficult thing to slide, fire a round into the little sensor bar, and continue on with your day. However, these bars are hard as hell to hit. Especially with non-hitscan weapons like the Despair, I sometimes found myself firing 3 or 4 of these knives before being able to pass through the door. Even with the Synapse, I had to aim fairly precisely for it to destroy the sensor. So, you could keep your annoying doors, but at least make it a bit easier to destroy. However, I think these broken lights should be removed altogether, because frankly, they're pretty broken.

  4. I've been leveling my Burston Prime recently (Which is actually not bad), and came across strange inconsistency. I'm sure a number of players know that if you cancel your reload 3/4ths of the way to completion, you will be able to fire immediately, decreasing the downtime and increasing your DPS. This is normally done with the block button or even melee. I enjoyed this mechanic as it was optional action that rewarded players for extra awareness and activity. 

     

    However, it seems that this does not work on the Burston Prime. If they removed the mechanic altogether, that'd be one thing, as it probably is a glitch. But for some reason, this lack of function only occurs on this weapon (of the ones I've used). 

     

    It would be nice if they added this functionality onto the Burston Prime as well, although it seems improbably. However, I am curious as to why this weapon alone cannot preform the reload trick. Thanks for your time.

  5. Originally, I had built my Dojo solely for the purpose of Research. Now that I had completed all of the available research, I decided it was a good time to satisfy my OCD and make the dojo look nicer. 


     


    The first step was creating a two Grand(est) clan halls connected by a cross connector. 


     


    My method was this: Connect a cross connector the existing default clan hall. Attach a reactor to the eastern side (assuming the clan hall was in the north). Create a Great Hall in the south part of the cross connector. Destroy the default clan hall. Create a Greater Hall in the place of the original hall. Destroy the Great Hall upon its completion. Create a Grand Hall in place of the Great Hall and so on.


     


    To me, this seems like it would work. However, I quickly ran into a problem. The first steps had gone off without a hitch, I was able to get rid of the original hall and currently have a Great and Greater hall opposite of each other. However, I could not destroy the Great Hall to make space for the Grand Hall for the reason that it was a "prerequisite for other structures." This is understandable, but I didn't have this problem with destroying the original clan hall, which confuses me.


     


    I'm at a loss of what to do. I thought of incorporating all of the halls into a build, but that would require me to build basically two of every hall for it to be acceptable and is honestly a waste of time and resources. Any suggestions would be appreciated.


     


     


    While I'm on the topic, is it possible to create, say another Grandest Hall from an existing Grandest Hall? Or would I have to keep a Grand Hall lying around for me to create two?


     

  6. Originally, I had built my Dojo solely for the purpose of Research. Now that I had completed all of the available research, I decided it was a good time to satisfy my OCD and make the dojo look nicer. 

     

    The first step was creating a two Grand(est) clan halls connected by a cross connector. 

     

    My method was this: Connect a cross connector the existing default clan hall. Attach a reactor to the eastern side (assuming the clan hall was in the north). Create a Great Hall in the south part of the cross connector. Destroy the default clan hall. Create a Greater Hall in the place of the original hall. Destroy the Great Hall upon its completion. Create a Grand Hall in place of the Great Hall and so on.

     

    To me, this seems like it would work. However, I quickly ran into a problem. The first steps had gone off without a hitch, I was able to get rid of the original hall and currently have a Great and Greater hall opposite of each other. However, I could not destroy the Great Hall to make space for the Grand Hall for the reason that it was a "prerequisite for other structures." This is understandable, but I didn't have this problem with destroying the original clan hall, which confuses me.

     

    I'm at a loss of what to do. I thought of incorporating all of the halls into a build, but that would require me to build basically two of every hall for it to be acceptable and is honestly a waste of time and resources. Any suggestions would be appreciated.

     

     

    While I'm on the topic, is it possible to create, say another Grandest Hall from an existing Grandest Hall? Or would I have to keep a Grand Hall lying around for me to create two?

  7. Upon further investigation, I realized that the problem with the Gremlins wasn't a "first click, second click" problem, but more of a delay before firing. I also was using a Synapse and noticed that it also had a similar mechanic, but the Twin Gremlins' delay was much more noticeable. The problem here is that it ruins the pacing of the weapons. What makes the Twin Vipers so great is how fast gameplay is as a result of being able to fire instantly. 

     

    I thought it would be a result of firerate, but the delay remained the same even after a maxxed gunslinger and lethal torrent mod installed. I can't really test what the delay is like on other sidearms, since it isn't present on any of my semi automatic weapons or other automatic ones.

     

    Either way, I feel like this delay is detrimental to the pacing of the weapons and should be removed.

  8. For the Reaper Prime: Two things.

     

    1. Rare weapons are trophies first, and upgrades second and only sometimes.

     

    2. Melee 2.0

     

    Oh right, I completely forgot about Melee 2.0. *Hope*

     

    I see your point about rare weapons being trophies, but in most cases, the prime version is superior to the majority of non prime weapons as well as its non prime counterpart. While the Ether Reaper technically not related to the Reaper Prime, the Reaper Prime is still around, if not lower, than the viability of most standard weapons.

     

     

    Hmmm...I'll test out my Twin Gremlins tomorrow and see if I have the same issue.

     

    And as far as the Reaper Prime goes, sadly everything is mastery fodder compaired to the Galantine.

     

    That's true, it might just be a problem with me, although that would be strange given that all of my other weapons don't have that problem. Galatine really does S#&$ on just about every charge weapon, but you and Zhizn also do have a good point where some weapons serve different purposes, which may not even be killing.

  9. I feel anyone who has owned a Reaper Prime can attest that it is a subpar weapon at best. Honestly, I don't see any reason to spend the time to get this other than for how it looks. 

     

    As much as much as I love the aesthetic of the weapon, even its cheaper and possible non prime counterpart, the Ether Reaper, has IDENTICAL stats to it. That to me, completely ruins to the point of going and grinding for a rarer weapon. Also, the Dakra Prime is a similar weapon to the Reaper Prime, both in stats and method of acquisition, but the Dakra Prime is superior in almost every way. What's the point of using the Reaper Prime then? The jump attack knockdown? Please.

     

    So in conclusion, I'd appreciate if it received a buff of some sort. An attack speed buff seems a bit uncharacteristic of this type of weapon, and makes it too similar to the Dakra. So maybe make it hit like a truck with its current fairly slow attack speed, and possibly increase the range? Either way, I'd really like to be able to use this awesome weapon outside of mid-low level missions.

     

     

    On an unrelated note, as I look for a weapon to take the Acrid's place on the throne of best sidearm, I tried using the Twin Gremlins, and they're not bad! But something I noticed while using them is that you cannot instantly fire after sprinting. On most weapons, hitting left mouse button while sprinting will fire a shot wherever your crosshairs are pointed as well as slowing you to a walking pace. However, hitting the left mouse button with the Gremlins will simply slow you to a walking pace without firing a shot. This is especially a problem for an automatic weapon such as this, given that you generally only click once before resuming your sprint into the next group of enemies. Theoretically, you could just double click every time you want to fire, but I feel that ruins what would be an awesome fast paced weapon somewhat similar to the Twin Vipers in play style.

     

    I'm not sure if this was a deliberate decision or an oversight in design, but I feel that changing this to make it the same as all of the other sidearms would make these weapons even more enjoyable to use.

     

     

    Thanks for your time.

  10. Ha, I made the same mistake.

     

    Two weeks ago.

     

    As pissed as I was, I just farmed until I was able to get a vermillion antitoxin and do it myself. I invited four others so they wouldn't have to do the same thing I did. We had a good time, and we got our reward. It's even simpler if you just get 3 other people who have Lapis antitoxins. Ultracopyrights is right. This is mostly your fault, you blindly went into the event, which was okay, but should've checked your progress before one of the last days of the event, and then blindly gave away money for a trade and failed.

     

    I do agree that the event instructions were a bit ambiguous, but hell, you had plenty of time to figure it out.

     

    Also, if this is what makes your life suck, then I sure am jealous of you.

  11. So, I have always been in a state of "I don't have enough money" since I had tried to sort my mods via Fusion and the nerf to the void credit rewards. 

     

    Since I need to make a metric ton of Mutagen Masses which cost about 50k each (iirc), I decided to organize my mods and make some credits by selling dupes. I clicked through all few thousands of mods in my collection, and once I finished, the message shown in the title popped up. I'm guessing I had put an unleveled Redirection mod on my close to unleveled Shade sentinel. But in case I had selected the level 7 redirection on my Warframe, I decided to cancel and check.

     

    BUT.

     

    When I hit "No" or whatever the option stated was, it deselected all few thousand mods I had clicked on before.

     

     

    So what I am suggesting is a way to sell mods in bulk, similar to the mod stacking when equipping, and then choosing a number to sell. (There should be a differentiation between unleveled and leveled mods, as well as equipped and unequipped.) 

     

    Or alternatively, you could just make a more effective way to earn credits. >.>

     

    Now if you'll excuse me, I need to go click a few more thousand times.

  12. So, I'm going to say it: I hate how this event was done.

     

    It seems like an okay idea, simply collect the plants, make the antitoxins and then do some defense. Sure! Great!

     

    So what my conceptions of this event were partially due to my own ineptitude, but I still think it's a pretty bad a idea. As far as I understand, the only way to get 100 points solo is to get the vermillion antitoxin. I thought it would be a choice. Either play a few of the lower rarity antitoxins until it adds to 100, or keep going on nature walks until you've accrued enough materials to create a vermillion antitoxin, and finish the event in one shot. It seemed like a great idea! You could spend a bit of your time trying something new, and then get the rewards! Here's a conversation I had while playing:

     

    6:07 PM - Hikipedia: so mach fun
    6:10 PM - Hikipedia: how's warframe?
    6:10 PM - TryHardPenguin: tis gud
    6:10 PM - TryHardPenguin: There's an event
    6:10 PM - TryHardPenguin: And it's not super mega grind fest
    6:10 PM - TryHardPenguin: For once
     
    Now, I disagree with myself. It IS a grind fest. And it's not even playing to the strengths of the game. You have to grind by the fact that you have to continually go through the same repetitive missions over and over and over again, until you've collected enough of the stupid plants to create your antitoxin. I personally despised the Gradivus event, because while it was a good idea in theory, it was the same thing 100 times in a row. I wanted to do pretty much the whole thing solo, knock it out, and be done with it. Well it turns out, EVERYTHING EXCEPT THE LAST ONE IS LITERALLY USELESS. Let me clarify, I played through the mission at least 40 times using the lowest level or second to lowest level antitoxins, expecting them to add up. I checked my score where it said 15, and I figured it was just Warframe being Warframe. Buggy and unresponsive, that is. So when day came and I used to Lapis antitoxin, I had boosted my points up to a whopping twenty five.
     
    ALL OF THOSE HOURS. DOWN THE DRAIN. 
     
    I had fun the first 10 to 20 runs, trying different play styles and weapons while collecting plants, but after this slap in the face, it's going to be painful to go back into the fray. 
     
    This whole situation probably could have been avoided if I was less of an idiot, but oh well. I still hate the event nonetheless. Good day.
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