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jcspeed00

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About jcspeed00

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  1. A little bit of constructive criticism after the update has dropped... Most importantly and, I believe, highly requested: Being able to auto cancel cloud walker should extend to melee weapons the same way it interacts with primary and secondary weapons. I.e. melee attacks should auto cancel cloud walker. It would add to the fluidity of the kit. My personal thoughts... The armor cap on defy should be increased (or changed to work like nezha's halo or maybe dmg reduction like mesa 90-95%???) and possibly a slight increase to base duration for longer armor uptime and increased time to charge to current cap w/o sacrificing a mod slot. The clones attack frequency should be looked at... searching for targets could be improved, but the clone should keep attacking as long as the current target is alive. Bugs? The clone sometimes uses ranged weapons when Primal Fury is being used. Intended? Also, clone is unable/refuses to use certain secondaries i.e. pox. Stuck in slam animation while using Iron Staff. Most notably happens when slamming on or near defense target in Helene. (Apologies for the lack of video example) Questions: Does the clone benefit/add to the Primal Rage augment and if not, can that be added? Maybe he can have his own Primal Rage crit counter or maintains the counter if Wukong switches to ranged weapons while still channeling Primal Fury. Positive note: Great rework all around! Wukong is no longer a one trick pony. His clone is a great change from is former 1st ability, cloud walker health regen and speed is great, R.I.P old defy but at least it still adds a lot to his ability to survive, and the Slash addition to Iron Staff and the status increase was much needed. All hail King Pablo, breaker of weak warframes, father of reworks, King of the Nor...you get the picture. @[DE]Megan
  2. A little bit of constructive criticism after the update has dropped... Most importantly and, I believe, highly requested: Being able to auto cancel cloud walker should extend to melee weapons the same way it interacts with primary and secondary weapons. I.e. melee attacks should auto cancel cloud walker. It would add to the fluidity of the kit. My personal thoughts... The armor cap on defy should be increased (or changed to work like nezha's halo or maybe dmg reduction like mesa 90-95%???) and possibly a slight increase to base duration for longer armor uptime and increased time to charge to current cap w/o sacrificing a mod slot. The clones attack frequency should be looked at... searching for targets could be improved, but the clone should keep attacking as long as the current target is alive. Bugs? The clone sometimes uses ranged weapons when Primal Fury is being used. Intended? Also, clone is unable/refuses to use certain secondaries i.e. pox. Stuck in slam animation while using Iron Staff. Most notably happens when slamming on or near defense target in Helene. (Apologies for the lack of video example) Questions: Does the clone benefit/add to the Primal Rage augment and if not, can that be added? Maybe he can have his own Primal Rage crit counter or maintains the counter if Wukong switches to ranged weapons while still channeling Primal Fury. Positive note: Great rework all around! Wukong is no longer a one trick pony. His clone is a great change from is former 1st ability, cloud walker health regen and speed is great, R.I.P old defy but at least it still adds a lot to his ability to survive, and the Slash addition to Iron Staff and the status increase was much needed. All hail King Pablo, breaker of weak warframes, father of reworks, King of the Nor...you get the picture. @[DE]SpaceySarah
  3. I like the change. But if you're looking to increase the uptime of Razorflies, why not have 1 Razorfly spawn on kill? I feel like if this is the direction you want to take, maybe this should be in the kit instead of health on kill. Wouldn't want it as an augment, but if it was, kills refresh all razorflies. Just a thought. @[DE]Megan
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