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Zossie

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Posts posted by Zossie

  1. 46 minutes ago, Armadillidium_vulgare said:

    But you can see the point, right? They're niche, but within their niches they allow for some very broad experimentation and build craft. And even then, not so niche in some cases, as two greens gives any frame in the game armor strip without having to swap out an ability and build for it with helminth. Instead you can build an AOE status weapon for corrosive and strip everything in a couple of shots. You could even use a Topaz shard to give shield gate while you're stripping armor, for something like Akarius that already has native blast status.

    This was what I thought at their initial reveal in the Devstream, but now it seems that some of the afforded benefits can be too broadly applied, rather than niche through specific buildcraft. It feels really strange that 2 Emerald on any Warframe essentially grants them Hydroid's newly reworked passive. Or even as you state, Topaz with Blast can provide to a much smaller degree, Shield Gating in the same vein as Styanax's Rally Point.

    Furthermore, there are some reports going around regarding the equivalency of Violet and Topaz Archon Shards' Ability Damage, versus Crimson Shard's Ability Strength. Also, the linked topic is also seeing a discrepancy between the Crimson and Violet Shards' Melee Critical Damage. 

    https://forums.warframe.com/topic/1375795-violet-archon-shards-melee-crit-damage-is-a-scam-crimson-archon-shards-melee-crit-damage-is-far-far-better/

    For what it's worth, it seems to me that Violet Shard's Melee Crit Damage should have been equivalent to Crimson Shard's while under 500 Max Energy, and conditionally better, when over 500 Max Energy. It makes sense that at a baseline, it should perform as good as its component Crimson Shard, and situationally better as a result of Coalescent Fusing with an Azure Shard.

     

  2. Not sure if this post is going in the right subforum, seeing as it is a bugged interaction between a Mod and Arch-Gun, so if a mod would like to move it, please do so.

    After receiving [Critical Focus] as a drop from Profit-Taker yesterday, I decided to do some testing to confirm I was getting the most bang for my buck. Long story short: I'm not. I did some extensive testing in the Simulacrum, and while sample size makes me a bit apprehensive to say that the +Critical Chance bonus isn't working as intended, I can say undoubtedly that the Damage bonus portion Is Not working as described.

    Preface: I Gravimag'd my Velocitus for atmospheric use because given how it handled in Archwing missions, I was happy with its damage output and handling, and the fact that it had no range limitations on it's projectiles, like the Fluctus. However, the Velocitus in atmosphere behaves far differently than in Archwing missions. For starters. many of its base stats are adjusted, which I imagine is the case for all Archwing weapons in atmosphere for balancing purposes. The stats of note to this experiment are the base damage of 1,200 Magnetic and a base Critical Damage Multiplier of 3.0x. As for the Mod on trial, at max rank [Critical Focus] offers: "+60% Critical Chance and Damage when Aiming."

    The Experiment: Damage would be inflicted upon a level 70 Ancient Disruptor, selected for it's neutral resistance against the innate Magnetic Damage type of the Velocitus. Damage would be inflicted in various states: i.e., Fired from the hip vs. Aiming with LMB; Non-critical hits vs. Critical hits; Non-charged shots vs. Fully charged shots; and Without Critical Focus equipped vs. With Critical Focus equipped. The test shots we conducted with no other mods equipped. The results of each of these scenarios is outlined in the tables below:

    88eTYBF.png

    Conclusions: The first obvious discovery was that the weapon card's Critical Damage Multiplier of 3.0x holds true for Charged Shots only. This is supported by the evidence that, while shooting Charged Shots, whether from the hip or down sights, the damage ratio of Crits to Non-Crits is 3601:1200, reasonable reducing to a 3.0x multiplier. In the case of Uncharged shots, the ratio in damage of Crits to Non-Crits is 400:200 or only a 2.0x multiplier. While the majority of the time I intend to use the Velocitus for its Charged Fire mode, this result is noteworthy nonetheless.

    The real issue with these results lies in the fact that the data collected shows that [Critical Focus] does not affect the damage of Charged Shots in any manner. In the upper table, it can be seen that, while aiming, with Critical Focus equipped the damage of a Critical Hit increases from 400 to 641. This is in line with the Mod's description of +60% damage, as 400 x 1.6 = 640. The problem is that when it comes to Charged Shots, there is no difference in the damage output, regardless of aiming down sights. TL DR; Equipping Critical Focus has no effect on the damage of Charged Velocitus shots.

    The long and short of all this is that when it comes to the Velocitus (at the very least!) [Critical Focus] Is not working as described for Charged shots. I would test this with other weapons, but the restrictions of Gravimag acquisitions is preventing me from doing so. If there are others with the mod who could run similar tests to determine if any other guns are adversely affected. My guess is that it has something to do with the way Charged shots are handled. Namely, I'd be interested in the results from a Corvas' Charged shots.

    Every Archwing Gun, with the exception of the Velocitus and the Cyngas, received a base damage increase from their Archwing to Atmosphere damage (as listed on the wikia). The fact that [Critical Focus] fails to work on the Velocitus' dominant fire mode (given the flavor and design of the weapon) is a let down.

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  3. So... Did a quick forum search of "Ankyros" and only found the related threads on this issue here and here, but none of these threads had any replies so I'm starting my own in an attempt to signal boost this issue and hopefully prevent any other players from falling prey.

    Using warframe.market, I had place orders for 2 Ankyros Prime Blades. I was met with 2 offers, and thought everything was going well, only to find that I had been scammed into buying 2 Ankyros Prime Gauntlets instead. As it turns out, when trading, the Ankyros Prime Gauntlet and Blade use the same component icon, being that of a Blade. As such, I was scammed out of plat in these trades due to "not reading the fine print." If you are trading for Ankyros Prime Blades, make sure the component in the trade window indicates as such.

    This issue is ongoing and is pointed out in the reddit thread here. I would strongly urge DE to I change the component icon for the Gauntlet to that of Prime "Handle" Components. This problem is further compounded by the fact that warframe.market uses the "Handle" component icon on its website for the Gauntlet.

    Fortunately 1 of the 2 people I traded rectified the trade when I reposted buy orders for them on warframe.market. Unfortunately, the other scumbag logged off hastily after completing the trade. Let this be a lesson to those seeking to buy the Ankyros Prime Blades. Confirm what you are actually buying and don't fall prey to the scam!

  4. 1 minute ago, Biglo2 said:

    I'm with this guy. It's a network issue. It's taking 5-10 seconds to claim things from my foundry or I just get Unknown Errors.

    Also took me a lot of attempts to log in

     

    Was going to start a new topic, but the problems I am experiencing are similar to what was mentioned here. Logged in after a minute long log in loading screen (with the spinning diamond), and was met by an equally long load of Ordis' "Messages in your Inbox." After backing out, I went to claim items from the foundry and was again met with long retrieval times. I logged out and exited Warframe and ran an internet speed test to see if my connection was poor, but found my speeds were preforming as they always had.

    Upon attempting to log back in, I was unable to, making sure I had provided the correct password.

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