(XB1)SirMilkfiend

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About (XB1)SirMilkfiend

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  1. (XB1)SirMilkfiend

    Make-your-own Peculiar Mods!

    Peculiar Pet: swaps your warframe's head with the head of your kavat/moa/kubrow. Peculiar Rainbow: replaces energy colour with a full spectrum rainbow. Peculiar Mother: replaces warframe model with the Lotus.
  2. (XB1)SirMilkfiend

    Nekros Soul Punch FX

    I'd like soul punch just to use energy colour.
  3. (XB1)SirMilkfiend

    [Warframe Concept] Asura - Blade Master Warframe(w Artworks)

    That's amazing - a warframe that turns into a weapon. That said he should have health regeneration or something to mitigate the damage he absorbs on behalf of the teammate. Thank you for doing what you do.
  4. (XB1)SirMilkfiend

    Status Effect Warframe - Voodoo

    I love this idea. I think since spiritual energy is so integral to Voodoo's kit that you should swap Spirit Circle with his passive. Let the passive collect resource for his ult via procs and replace the ability with something that creates a doll from enemies that inflicts the statuses on them you inflict on it. Eg. Cast it on an enemy you create a non-firing clone of that enemy that follows you around. Statuses and abilities you inflict on the clone transfer to enemies near you. Edit: Hex is very powerful, spamming it you could combine it with Condition Overload to create easily the strongest melee frame in the game. I think a good drawback would be if every status inflicted on enemies Voodoo suffers himself (like he's a living Voodoo doll). Then you could make it so his ult gets stronger the more statuses he's suffering under.
  5. (XB1)SirMilkfiend

    So why people say that vauban is bad?

    Vaubans best use was in trials and now that they're gone there's no far game content for him to excel in. Eidolons are immune to everything he has and his abilities slow down ESO too much. He needs a proper rework to modernise him with Warframe as it is today and for trials or their legacy to come back and give the hard cc frames a mode to shine in again.
  6. (XB1)SirMilkfiend

    Custom warframe

    It could happen. You could have a modular Exalted Weapon together with a 1, 2, and 3 themed after the focus schools to get you a playstyle you like. Like a stealth healer taking powers from Naramon and Vazarin with an Exalted Coildrive. And code it so any combination of abilities has synergies with each other. Still I like it how it is.
  7. (XB1)SirMilkfiend

    New Warframe Concept: Servator, The Monarch of Time

    I like that you took multiple approaches to the powers a time manipulator would have like rapid ageing, blinking, acceleration, existence deletion etc. Same criticisms as above, maybe instead of having the number of abilities cast charge up the clock you make it energy spent, so every 30 energy you move forward a half hour and after spending 720 energy you get access to the full ultimate. Powerful but not something easy to spam.
  8. (XB1)SirMilkfiend

    New Warframe Concept: Servator, The Monarch of Time

    Out of all the time frames this is the most original I've seen.
  9. (XB1)SirMilkfiend

    A Full Chat overhaul

    I have an idea for reworking the moderation system. It involves mr15+ members of the community voting on players to represent them as 'metamods' let's call them. The metamods' job is regulating the mods having the power to demod at will after discussion with the community which would be done in a special meta tab. The system would work like this, the mods regulate the community, the community regulates the metamods, and the metamods regulate the mods, so there's always accountability.
  10. (XB1)SirMilkfiend

    Chroma needs a rework

    Me umpteenth dream chroma rework with liberally stolen ideas Passive: taking fatal damage sheds the pelt putting effigy on a forced cooldown. (The way chroma is his activating effigy reminds me in a thematic way of Samus Aran, a warrior in a suit of armour who loses that armour, I like that idea for a warframe) 1: spectral scream can be used with weapons. Elements may be switched on a wheel and damage is determined by an exalted mod set.(scream's biggest weakness is locking off your weapons for a mediocre secondary and it deflates the badass dragon Chroma could be) 2: combines ward and effigy making effigy duration based. Elements may be switched independently changing spectral scream to a hybrid status effect. On summoning the effigy elemental buff is applied. Effigy can be immediately recalled with no animation penalty and if done so buff is retained. Casting ability refreshes vex armour. While effigy is active the vex armour buffs 'scorn' and 'fury' are converted into 'spite' and 'grudge'. 'Spite' increases mobility and 'grudge' increases critical chance. Effigy damage determined by exalted weapon. (Brings effigy deeper into Chroma's kit and gives Chroma combat options without his pelt, independent element switch makes spectral scream formidable and refreshing vex armour relieves the repetition of tapping that ability button). 3: vex as before. Buffs do not expire immediately but decay to zero over 2 seconds. (just a QOL change) 4: awaken. IF effigy is active pelt becomes the sentient dracolyst twisting the surrounding landscape into an elemental hellscape. Casting refreshes duration on effigy. (I love the ruinous effigy) IF effigy inactive Chroma triggers his exalted archwing form raining down horror and destruction. Alternate fire is stunning roar. Activating his 2 in this form wraps Chroma in an elemental cloak he can use to fly headfirst colliding into the ground and triggering explosions. Damage determined by exalted weapon. (This is my fantasy for Chroma a tanky kamikaze dragon Titania in all his glory) Elemental buffs (can be balanced) Heat:health plus minor life steal Cold:armour plus slow Toxin:reload plus armour reduction Electric:shield plus shield/health damage rewards energy
  11. (XB1)SirMilkfiend

    Chroma needs a rework

    my lazy rework idea... 1- spectral scream switching elements on a wheel. Holds to attack and gains utility and damage based on mods. 2- (new) effigy, has duration instead of being channelled and warps the terrain around it. Gives Chroma some new advantage to make up for the armour stripping. 3- merge elemental ward and vex armour 4- (new) awaken, IF effigy is inactive Chroma enters into an exalted state like Titania. He flies and his primary is his dragon breath (modable in arsenal) with alternate fire raining down balls of fire/ice/sweage/lightning. Vex armour gains additional elemental benefits, heat amplifies the benefit of Fury, cold amplifies the benefits of Scorn, toxin converts Fury weapon damage into gas, electric converts Scorn into a modified rage where shield damage rewards energy. IF effigy is active the pelt reasserts it's sentient form as a dracolyst. This ally gains full mobilty moving and attacking like a sentient enemy, it roars setting enemies into panic and gains a special ability based on element. It will target the same enemies as Chroma and rescue him if he enters into a downed state. Sorry this all sounds messy I have not slept for a while ha ha