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JonSupernova

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Everything posted by JonSupernova

  1. I had made one of these before but this time around I took a little more inspiration from Voruna and made it work a bit differently. First of all, there would be a total of 4 different wolves that can be obtained. With how Kurbrows and Kavats have types, the same would be applied here. New companion: Wolf 4 Variations each with their own abilities ranging between Status Effect Resistance, Status Effect Increase against enemies, Temporary Damage Reduction, and Increased Critical Damage/Chance. Ability Mod 1: Rally the Pack/Roaring Guard/Vicious Gaze/Iron Coat (Rally the Pack) The Wolf will raise its head and howl, doing so, will apply a critical chance and critical damage buff for a period of time. Allies also within affinity radius will receive the buff as well but at a reduced rate. There is also a small chance for another wolf to appear (higher chance at max level and up to 2 wolves). Should another wolf appear, or another player's wolf be present, the buff will be extended for a period of time. Wolves spawned by this ability, have half the amount of health/armor/etc, that the main wolf has. Should a spawned wolf die, The main wolf will gain a damage buff with damage reduction for a time. (Roaring Guard) After a status effect is applied to your frame, The wolf will near the player and howl, during so grants a temporary resistance buff to that status element. If more than one status effect is applied, then only a max of 2 will be granted resistance against. (Vicious Gaze) The wolf will set its sights upon an enemy and in a 10–15-foot cone, let's loose a glare of light. Enemies caught in the cone, will now have a 10% increase chance of status effects procs against them along with increased damage/effect of said procs. (Iron Coat) Every once in a while, the wolf with shake its fur out applying a radial buff within affinity range, granting a Damage Reduction to all damage at 10%. Ability Mod 2: Shadow Lunge/Noble Hunt/Sweeping Fall/Crushing Jaw (Shadow Lunge) The Wolf will dart into the shadows, becoming invisible, before attacking its prey. The wolf will then attack up to 3 enemies where the attacks from the companion will deal 2 random status effects (Depending on the mods). Should the enemy or enemies that have been affected by the status effects be killed by the player or the wolf, the effect will spread to other nearby enemies with in 10 feet. (Noble Hunt) The wolf will let out a loud growl, before mauling the nearest heavy enemy. If there is more than one heavy, the wolf will target multiple up to a maximum of 4. Doing so, the attacks will half or completely reduce the enemies' armor along with disarming them. (Sweeping Fall) The Wolf will engage the closest grouping of enemies and perform a spinning leap backward, enemies caught with in the area of the leap, will be knocked down or thrown back in a ragdoll. (Crushing Jaw) The wolf will attack the closest enemy, pinning them along with performing a finisher. The finisher will regenerate part of the wolf's health and shields. Should the enemy die from the finisher, the wolf will regenerate it's health and shields 50% faster along with providing a minor armor buff to the wolf. As to which of the abilities go to which wolves, it's still in the air. I just wanted to get abilities and what not down first. Also, if someone could find or point the creator of Voruna toward this post as to help get some tweakage for this companion idea, that would be greatly appreciated and very helpful. Other than that, what do you guys think? Add your own twists or ideas to this as well. I would love to see DE take this idea into consideration because who wouldn't want a deadly fluffy doggo, let alone, 4 of them?
  2. I like how people keep saying I'm "entitled" when I'm just asking for communication, but seeing as how people have lost that ability, I don't know. Like I said, it's a bit of a vent post.
  3. IF the player doesn't give a heads up of some kind or even communicates, I don't know, that sounds like a decent reason to blame the player.
  4. I see a lot of people talking about the whole real-life scenarios, and I can sympathize with that, but I also said that NOBODY says anything. I can type in chat, use voice, etc, trying to get some kind of feedback from said players to check with them. More often than not though, nothing is said. No reply, nothing. So yeah, I get the real-life part, but saying something shows that you're considerate of others who are also playing. Yes, I have used recruit as well but like I said in the topic post, this scenario happens on a daily, regardless, if it's recruit or just random join.
  5. if I started it and I'm host, is it not technically considered, my farm?
  6. Like the topic says, he needs another update to this ability. In all honesty, change it back to a one button press action. The targeting of enemies does not work in terms of gameplay now, especially when other frames can just delete whomever you had targeted in the first place. Not point in trying to use with 4th ability if you can't probably use it by the time all the enemies you targeted are dead by someone else.
  7. Okay, I have to put this out there and with a bit of venting. Anytime I try to farm something like relics, reactant, etc. There is always and I mean ALWAYS, some person who joins or is the host I join, who turns around and leaves after either the first round or the first 5 minutes. The amount of how absolutely annoying and frustrating that is, makes me want to vomit. Why show up or que up a farming mission, only to leave after one round? They don't say anything, they don't give a heads up, they just leave. Now if someone said as an example: "Hey, I'm just trying to quickly finish the star chart" then you know what, I'd be okay with that because they said something. HOWEVER, because this happens on a daily, it gets tiresome and irritating. Not to mention, SOLO is an option for star chart clearing. You go to your squad options and switch it to solo. That way, you as the inconsiderate player, don't mess up what others are trying for, especially if you're not going to say anything. The main reason for this post is I'm simply fed up with this kind of playstyle. If their host, congratulations, you now need to rebuff yourself and what not due to host migration. If they're not host, then they're ruining the run for others by lessening the chances of better rewards or making things more difficult. Literally, before posting this, I went to do a void storm survival. After a few minutes, someone joined as Xaku and after the first 5 minutes, they went to the exit. During the countdown to leave, I typed in chat that they should just quit and to not ruin my reactant farm. You know what happened? They ignored the text, remained at the exit, then forced my mission to end. After it ended, ONLY THEN, did they leave. Seriously? The amount of unbridled rage I have right now is massive because of people with this mentality of playstyle. By the way, I did my absolute best not to use any cursing in this, but man do I want too. Anyone else sick of this kind of playstyle from other players?
  8. Time to throw my hat into this fire. I'm free to play and this heirloom pack is not priced fairly. Not only that but adding platinum to "make the pack worth" the price, doesn't change that problem that it's expensive. We gamers, in this day and age, know what's good additions to games and what are bad additions to games. This heirloom pack is one of the bad kinds, due to the fact that the price is not worth anything in that pack. Also, if I was really in need of platinum, I would buy a platinum pack when I get a good discount coupon. More to the point, Apex Legends, already does an heirloom like pack and in terms of functionality, it's awful because of the loot box dilemma that game. Now you can get the "shards" but only if you put down an absurd amount of money, just to get a CHANCE at the shards for the heirlooms. With this in mind, DE is starting to head that route of making bad game decisions around transactions. Seeing as how long I have played this game; this heirloom pack will not bolster the game but will degrade the game in terms of content locked behind a paywall. Yeah, I get it. It's just skins, but at no point in time should a "skin" in ANY game cost somebody an arm and a leg (Not even going to mention CSGO). So with DE saying they learned something, let's hope they learned how pricing a skin or two at a ridiculous is not the way to gain "funds" and community support. Not to mention, just adding platinum to any kind of pack, shouldn't be a "fix". Fair pricing is all I'm going to say.
  9. Wanted to try to get the idea up again and more input.
  10. First let me start by saying, I love Warframe. I have been a long-time player. With Voruna's release and with her lore room, we get to see what wolves would have looked like in the game. After looking at all the art walls and seeing the designs. I thought, surely, we're getting some kind of cosmetic for Kubrows right? Nope, nothing. It then hit me like a semi going 90mph, that this was some kind of missed opportunity. Kubrows, yeah, I know, they're not as good as panzer, but it would have been nice to get something like that. With some thought, I was got the idea of possibly DE making a future companion be an actual wolf. Make it a tank companion with survivability similar but not the same as the infested cats. Something like, after health is depleted, the companion goes into a state of incapacitation, but doesn't die. You can't revive them, you just have to wait for a cooldown, then the wolf will get back on its feet. Abilities are where I'm stuck on. So, I thought I would submit this here and hopefully, WE can come up with a more solid take on this idea of a future companion. Either some with agree or disagree, but I would rather work with people than to make this a single person effort. Plus, with more input, who knows, if could happen future? Yeah, it's a long shot, but why not? New companion: Wolf During Combat, should the Wolf go down, they will enter a state of invisibility and lay down. During this time, Wolf cannot be revived but will get back up after the cool down has ended. The invisibility comes into play to go with the lore aspect of the wolves. (They were great hunters, so I went with this idea to have a panzer effect but different.) Should Wolf be further damaged in this state, they'll "vanish" into a hunting state. In the hunting state, Wolf will attack the last enemy that attacked it in rest state, regaining 50% health. Should the enemy die from this attack, Wolf will gain back full health and retain its invisibility for a time. Ability Mod 1: Rally the Pack The Wolf will raise its head and howl, doing so, will apply a critical chance and critical damage buff for a period of time. Allies also within affinity radius will receive the buff as well. There is also a small chance for another wolf to appear (higher chance at max level and up to 2 wolves). Should another wolf appear, or another player's wolf be present, the buff will be extended for a period of time. Wolves spawned by this ability, have half the amount of health/armor/etc, that the main wolf has. Should a spawned wolf die, The main wolf will gain a damage buff with damage reduction for a time. Ability Mod 2: Noble Hunt The Wolf will dart into the shadows, becoming invisible, before attacking its prey. The wolf will then attack up to 3-4 enemies where the attacks from the companion will deal 2 random status effects (3 at max rank for the mod). Should the enemy or enemies that have been affected by the status effects be killed by the player or the wolf, the effect will spread to other nearby enemies. As for the range of the spread, I'm still unsure of. I know I don't want it to be too big but I want it to be big enough. That's what I have for now.
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