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Anova3

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  1. 2-3-4 casts his book summon. I hope that's a typo and you mean 2-2-4 for overguard and haven't been re-casting his book hoping to get more overguard. lol
  2. First of all, the people saying "you should have known a nerf was coming" are being straight up disrespectful. Yes, of course we could tell his overguard was OP. Heck, it still is. We knew there was going to be a nerf, but we thought it wouldn't be this bad. We thought it would just be overguard getting toned down. But literally the opposite happened. But regardless of his support capabilities, he had a really nice flow when it came to damage output. It's just the magic caster a lot of us have wanted for a long time now. So when we lost that and now he's just a boring support caster that *can* technically do damage with some practically-unusable abilities that only look good on paper, of course we're going to miss the DPS caster that once was. We can make him immortal other ways. Shieldgates and adaptation or heck, just get a friend to roll Styanax with his augment. But now he feels like someone who just sits on the back lines and overguards allies, and nobody wants to play that, no matter how hard you try to label it as "OP" it doesn't make it fun. The issue isn't that he got nerfed, it's what they nerfed and how they did it that has people up in arms over it.
  3. The pageflight nerf was also heavy-handed and removed his ability to deal with heavier units effectively. Unfortunately, the LoS nerf is so bad, pageflight issues are sitting in the shadow of that. If they didn't make the braindead LoS nerf, we would be up in arms over pageflight instead, because it's almost just as bad.
  4. IMO the line of sight check is completely unneeded, and is going to be harmful to him no matter what they do to "fix" it. It needs to be removed. It was a bad idea to add it, and it needs to go.
  5. Yeah, I'm not thrilled about that, but like I said, I think it would be acceptable if that's all they did to him. It's this on top of everything else that's really ruined his kit.
  6. So for anyone who hasn't actually tried it yet, the LoS nerf was VERY heavy-handed. If your target's knees and below aren't visible to your frame, not your camera, dante himself - you won't hit them with it. You WILL hit them with dark verse, but not Tragedy, which makes absolutely no sense. Even Mesa can hit enemies with peacemakers if a decent chunk of their bodies are visible. Not so for this. Brozime showing us what I'm talking about: The overguard changes were ok, and by themselves it would have been fine. The alteration to his birds made them completely useless. We used to be able to deal with acolytes before. Not so now. And lastly: the book summon is still mostly pointless unless you're casting it on your noob friends and have a good build on it. If you actually put all of the tome mods on yours, however, (as is clearly intended by its passive) it's a complete waste of energy to cast. So at the end of the day, he's really only good for team overguard, and the rest is... well you're better off using some other frame if that's what you want. TL;DR: use styanax's augment instead and that way you'll get overguard and some useful energy regen for the team. Dante is literally worse off, almost no matter what you do. There may be some other niche uses where he turns up "better" than his peers, but none that I've found yet.
  7. So to revisit: None of the problems with overguard messing up people's builds and it getting applied repeatedly by dante in your team was actually addressed like anyone wanted. His final verse: tragedy, which could not nuke on its own at high levels, but relied on the LoS on his Dark Verse to prime, now also has to obey LoS for no real reason other than they were looking for things to nerf to make people happy. This just makes him feel clunkier to play. His birds now barely do anything worth talking about. Archon Intensify is now added to the list of mods made useless by overguard. His overguard buff now makes you regen more of it when dealing damage - making it harder to get rid of if you're trying to do so, and he'll be casting it more often anyway because he gets less of it per cast. his useless book summon is now half as useless his energy economy is basically tanked So unless I'm missing something here, it doesn't look like anyone got what they wanted unless they literally just wanted to see this frame burn for no reason.
  8. You have to be able to run the full spread to unlock the final mode, which I assume also requires a full RNG loadout to keep activated? And then, to top it off, you have to have a nearly full set of RNG gear just to get all of the rewards, because running it multiple times won't get you everything unless one of your runs has everything they want you to use, checked. It's just duviri circuit all over again. But this time, we have the option to completely ignore it and maybe possibly farm the rewards through slower methods that are less painful or else buy them from other players. So, while I'll give it more of a pass for that, it's still dumb, and I'm not going to touch it. Ya'll have fun if you do.
  9. We don't have anything with teshin's abilities, or even anything close. Theme-wise, Umbra is probably closer to teshin frame than kullervo is. Unless you specifically mean Duviri Teshin maybe.
  10. Teshin Frame When? Lotus Frame When? Ballas Frame When? .... SIMARIS FRAME WHEN???? lol
  11. I mean, they could just remove the need to kill stuff in the kill zone entirely. It doesn't really serve much point besides causing this exact frustration waiting on either stupid team members to have a refrigerator moment, or waiting on the dumb AI pathing to actually bring enemies into range. Even when people *do* know better, I've noticed that everything bottlenecks up at the edges of the zone where stuff dies inside like half the time because people are nuking on the edge instead of waiting on a large number to get entirely inside the zone. Alternatively, if they didn't want to remove their weird little kill box entirely, they could just make kills outside of it count for half or something.
  12. This. If they nerf him now, he won't get un-nerfed later when it makes sense. We've seen that with exalteds too (which is my dead horse to beat, damnit) which still don't have arcanes or access to some mods.
  13. I'm actually angry this got attention from DE so quick while exalted melee issues continue to be ignored. I know that's off topic, but holy crap that response was fast. Most people I know have only just pulled Dante out of the oven, myself included, and already folks are asking for nerfs and DE's being transparent about where they are with it. Meanwhile we beat the exalted weapon topic to death for weeks and never heard a peep about it. For real: put an exilus slot, an arcane slot, and remove the mod restrictions on Dante's tome (and the other exalted weapons) first, then we can talk about him being "overpowered" and I might take it seriously. As of right now, exalteds are so far behind that even though his tome has *STELLAR* stats, people still see it as the subsume slot. Put those same stats on the normal tome and it would be seen as a must-use secondary, even without the ability to use multiple tome mods at once, just because you also get an exilus slot and secondary arcanes. Sorry, I know this is somewhat topic adjacent, but it still feels somewhat relevant to me.
  14. I could see Magnetic, Blast, and maaaaaybe Gas. The thing is, more isn't always better. I like the addition of radiation as a single mod. That's cool, and it has shifted how I mod significantly in all sorts of lovely ways. But that doesn't mean we're ready for another just yet, or that adding more would be a good change. I would be happy with how it is currently for the next year or more before we see another. We're still waiting to see the dust clear on this, so it doesn't make sense to keep stirring things up with more combo-element mods. Further, there WILL be diminishing returns on adding these. Because these mods don't soak up base elements, we're going to start approaching the old "Rainbow Damage" from before the damage rework if we keep throwing these in. Another way to look at this, is as an elemental feature. One of the perks of radiation now, is that you can mod for it with a single mod that doesn't eat other elements on the build. Its normal features were fairly weak, so adding this to the element makes it much more utilitarian. Adding that same utility to other elements, especially the more OP elements like viral, doesn't make sense. I could REALLY see magnetic and possibly blast getting this treatment. Gas I'm on the fence about, and if we already have rad, mag, and blast, I would probably be against it. We would be getting into the realm of rainbow damage at that point. Keep in mind, weapons like the Kuva Nukor exist. Imagine how broken it would be on those kinds of weapons, and temper your opinion based on that.
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