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Neklas.Octan

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  1. Thank Tenno, I'm a fan of Tactical games as well. This change can make gameplay become more enjoyable. That means players actually understand and control the battlefield not just spamming. Besides, I just wanna fix the issue of seek-and-kill in SP. With armor stripping, the DPS of shadow can be good, but they often walk away from Nekros, so the large AoE armor stripping may not work well. Shadow is tanky so they better do the job of the guardian.
  2. It is like an improvement for his shadow army. That can make his shadow become useful in endurance Defense or Excavator. And, I take this idea from the lore of Necromancer. Agree, it could be easier for fast target-switching.
  3. I would like to share my idea about Nekros's rework. 4th skill: Shadows of the Dead [Add] Tap to cast "Add a mark above this target and make all active shadows focus on this target" [Change] Hold to cast "Summon shadow....", the previous is Tap to cast. The mark lasts until Nekros casts his 4th again (Single-cast) Can NOT mark on ally Warframe, but Nekros can Hold-cast while aiming at nothing to add a mark on himself If the target is an ALLY, all active shadows will roam around in a radius of 5 / 6 / 7 / 8 meters, to protect this target (like a guardian). If this target can move, active shadows will move toward this target to maintain their position in the above radius. The radius of walking around is affected by Ability Range. If the target is an ENEMY, all active shadows will walk, run, or even stand still around in a radius of 5 / 6 / 7 / 8 meters, to attack this target. If this target can move, active shadows will move toward this target to maintain their position in the above radius. The radius of walking around is affected by Ability Range. This makes Nekros able to control his shadow explicitly, to become a true Necromancer. Instead of letting shadows run around and become mostly useless. 1st skill: Soul Punch [Add] Hold and drag the cursor to mark the target, the mark stays in 5 / 6 / 7 / 8 seconds. Target is killed while having the mark will drop a Soul. Collecting the Soul will fill the Soul bar (0.5% per Soul). The decay rate of the Soul bar is 1.5% per second. When the Soul bar reaches 50% or 100%, he gains the corresponding buffs for 10 / 15 / 20 / 25 seconds. He can pick the Soul again to refresh the buff. At 50% Soul bar: He gains the buff [Half Lich] [Half Lich] gives him a 50% chance to spread status on hit while attacking the target. The radius of spreading is 6 meters (not affected by modding). His half-left body has a Soul-fire effect. At 100% Soul bar: He gains the buff [Rage Lich] [Rage Lich] gives him a 100% chance to spread status on hit while attacking the target. The radius of spreading is 12 meters (not affected by modding). [Rage Lich] increases his shadow attack speed, fire rate, and movement speed by 150% (not affected by modding). His body has a Soul-fire effect. His weapons are imbued with the Soul-fire effect also, killing target has a 40% to drop 1 more Soul. The decay rate of the Soul bar is now 2.5% per second.
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