Baro has come bringing Gotva Prime back for those of us who missed Tennocon. With it's mechanic for flat red crits after status, Gotva Prime seems to be the product of DE sitting down and asking one another: "How can we make a gun that will actually want to run Hammer Shot?" It's in the unique position of wanting to maximize status chance and crit damage, while not caring about crit chance. Even so however, we still have only 8 mod slots on a weapon, and the question arises: is the 60% crit damage and an extra 20% status vs a 60/60 elemental worth the loss of the elemental damage? On any other gun the answer is obviously no even if every shot crits, because adding 60% to the base number being multiplied is better than adding another 60% of the base multiplier if you're already running Vital Sense, but this one casts it into doubt.
Should we be looking at dropping Hunter Munitions, instead? HM offers a whole extra source of status procs to help fuel the red crit machine, but with the crits being more focused on a few that hit really hard instead of a steady stream compared to a more standard crit AR, its 30% proc chance might be a tad too inconsistent. Moreover, swapping it out for a third elemental while also keeping Hammer Shot lets us bring our status chance up to 97.2%, as opposed to 75.6% with just three elementals or 81% with 2 elementals and HS. That's a source of greater consistency all its own.
The third option to drop would be Vigilante Armaments, but that's just no. The gun comes with a slot pre-forma'd for it, since it's the only good dash polarity mod to go there, and when stacking DPS multipliers you always want to add to the lower one. Maybe if it was a single shot weapon, but on an AR, 60% multishot is flat better than 60% crit damage any day. Even more so when the crits are less consistent.
Personally, I'm leaning towards dropping Hunter Munitions so I can run HS and 3 elemental 60/60s all together, but I'm not sure and I would like to see what other people think.