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JuicyPop

Hunter
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Posts posted by JuicyPop

  1. It's simply that the F2P fantasy would break down as prices would be significantly depressed. It would enable more players to make a small of platinum but almost totally gut the potential for larger gains among savvy players.

    In a twist of logic, it's those players that also happen to spend the most on the game and DE would see a net loss in income as they gradually drop off. 

  2. 42 minutes ago, Angry_Kouhai said:

    He isn't in a "invulnerability phase" if he takes damage, also this is showcased in every 5x3/6x3 POV runs on youtube, if DE wanted to do a mass ban on players that use this, either they would've done that a long time ago or they would give a warning, or even make them not take damage anymore on those phases.

    I think you are just jealous that a the majority of hunters can do this and you don't.

    If I needed to do it? Who knows.

    I just run tricaps with my clan for fun because I’m long past the point of needing anything from it.

  3. 9 hours ago, Angry_Kouhai said:

    This is a key mechanic if you want to do 5x3's or 6x3. It is well known mechanic for hunters and it has been in the game for ages.

    I can't think of an example of such for DE, but its not unprecedented in the MMO world for mass bans to come down after years of abusing "well known" exploits. For instance, the FFXI Salvage incident that saw ~1000 of the best players across all servers with either a lengthy ban or an outright perma. 

    Damaging a boss during an invulnerability phase is by definition an exploit. It's not a mechanic just because the community at large makes use of it. 

  4. I've yet to run out of ammo during the course of 6 forma.

    I think those that are running dry really need to be more mobile during combat so that you're always collecting ammo; this is in a space ninja game after all. 

    4 hours ago, I_Lancer_I said:

    Tested both weapons. They are quite good against high level enemies, but the ammo pool is so small that you just can't fight against them. You will run out of ammo against every decent group of enemies. This is why we can consider these weapons as bad ones (remember Phantasma?).

    I know DE tries to make players be more active. But think about the endgame too. And yes, Gauss will be in the corner of everyone's arsenal because of high movement necessity.

    P.S. 3.4 sec Akarius reload...

    When I see that term I always have to ask, "What is your definition of endgame?". Sure, this weapon isn't going to do much against groups of 150+ Corrupted, but that's an enemy that most experienced players will never even see unless they go out of their way to do so. At the point that you're doing so, you're also not relying on guns alone to kill enemies. 

     

    • Like 1
  5. Gara

    She can bring hard AOE CC, a refreshable 90% DR buff and effectively infinite scaling damage to any team, but her play pattern is completely warped and unsatisfying.

    I love the thematic of the frame but if you’re playing optimally then you’re just running around the map not shooting at anything and occasionally tapping ult to refresh your buff.

  6. 4 hours ago, (PS4)ghinellil said:

    Without greedy people prices will be more fair 🙄

    Fair is whatever people are willing to pay. We're not dealing with basic necessities here, these are luxury items in a videogame. 

  7. If they're going to have a 10-minute cooldown then they should be disgustingly powerful.

    For example, the Scimitar's Carpet Bomb should wipe an entire room regardless of level. The Mantis' Med Tower should provide a strong HPS with some amount of DR in a large radius. The Xiphos' Sentry Turret should CC and deploy a small Snow Globe around itself. 

  8. 1.) It's an open market. I can charge as much as I want and people are free to pay the price if they are so inclined.

     

    2.) It would seem that you are simply envious of things that others have that you yourself cannot afford. Too bad, so sad. That's life so you better learn to accept it. 

  9. Chroma is not getting a pass because he needs to be rebuilt from the ground up. No amount of small tweaks are going to fix the glaring issue that modding for Vex Armor impinges upon his intended identity as a Support Tank.

     

    • Like 1
  10. 28 minutes ago, (PS4)Chel-El said:

    It’s new POE and its systems 

    NeoNess007 has a technique for rising in relay syndicates on YouTube

    Pretty soon someone will  discover the PoE grind metas and it’ll be common knowledge, that is on wiki or YouTube as well.  

     

    I feel as if you're approaching this from the perspective that we think it's difficult. It's not at all, it's just that in doing so you're necessarily sacrificing time that could otherwise be spent playing the actual game.

  11. 1 minute ago, (Xbox One)Ivan of Jupiter said:

    Gonna have to disagree with you. It’s a small deviation from the standard gameplay loop were used to, but not so much so that it isn’t Warframe anymore. Everything we do in Plains is something we do elsewhere in Warframe.

    Mining: A more intricate version of scanning. Requiring you to trace an outline to complete it.

    Fishing: No different than picking off enemies with any other projectile based weapon, but this time you have to actually aim instead of spray and pray.

    Resource Gathering: How is this different than before? Because it doesn’t actively drop from enemies and you have to find them out in the wild?

    This update has given us so much, and I’m happy about it. Aside from the Gara part drop rate, I have nothing negative to say. It brought me back and I’m actively playing Warframe again.

    The difference is the complete lack of interaction with hostile NPCs which underpins the loop that supports the rest of the game.

    Warframe is satisfying almost solely because of the combat system and when you farm any other material on the star chart you are doing so primarily through that loop [select node, kill enemies, loot items, complete objectives, return to base, craft items, repeat]. That loop constitutes the entire breadth of content that can be experienced within the game and when you purchase/craft new items and frames it is with the intention of returning to it and cycling through endlessly. That is Warframe in its entirety.

    I'm not going to say that fishing and mining can't be interlaced into the experience in a way that is acceptable, but as it stands you have to make the choice to stop playing Warframe to farm items that can then only be used when you return to the loop. It's purely nonsensical design. 

     

  12. 10 minutes ago, BlackCoMerc said:

    Except it IS to push plat sales. Fish can be traded.

    Not that I will ever, ever use Plat for one. Or Hara, for that matter. But yeah...this is YET ANOTHER example of the business model being far more important than lore, game play or enjoyment.

    Thing is...there's a threshold for this sort of thing. A line that you can cross, after which you lose the community. Once your business model turns a game into an online store with a barely relevant interactive mode, you start losing people. Fast. DE seems oblivious to the fact that theres out so far you can push with this sort of thing...but brief increase for PoE aside, they aren't growing the player base much at all...

    Well, if that was their intention, then the indirect method seems silly because there is the inherent risk that players will be so put off by the tedium that very few will actively farm it out to trade. The safer method would have been to put the choice drops, not just the common parts, in the fish vendor's plat exchange so that their sales bump is not overly dependent upon engagement.

    I agree wholeheartedly with your last point.

  13. 50 minutes ago, (PS4)Chel-El said:

    I may have been wrong to call fish trade a workaround in retrospect.

    Because we already have people who specialize in plat making, farming, buying and selling. So it’s already intrinsic in the system! 

    On another note 

    I have decent aim carried over from playing Overwatch’s Widowmaker.  Fishing is really not that diff from sniping. 

    Just think of the big blue as a big loot crate, with swimming loot. It’s not that hard apply yourself to it really. Mechanically you already have the aim, it’s just a lack of imagination or willingness to try this new farm system 

     

    It's not a question of the how, it's the why.

    Why is an activity outside of the core gameplay loop apparently the most efficient way is to do it yourself instead of stealing/looting from other factions – underpinning a new syndicate whose sole purpose is to gate advancement through a new arm of that loop? The grind certainly isn't the issue or else we wouldn't be here, it's the nature of it that poses an issue. It's not as if DE is intentionally creating frustrating content to push platinum sales either or else the content in question would be available through the market.

    So, what is the virtue in these systems that can only ever turn away players from the content? How does it even make sense from a lore standpoint that fish from a particular part of Earth are fundamental to channeling a cosmic power that borders on magic? Why is it that the Quills have not informed Onko that these fish and gemstones are so important and that maybe he should offer them to the Tenno in return for their services?

     

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