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JuicyPop

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Posts posted by JuicyPop

  1. 7 hours ago, Terrornaut said:

    Several times a mission I watch my kavat out of the corner of my screen go charging through a nullifier bubble while I'm dealing with something else to just shred it. Its regular enough.  Also the rate at which they kill things is significant, and instabigging, or decoying enemies and tanking -for me- is major utility in itself.  Sure things like double loot, insta reload and all are nice, but just the tanking, the extra damage, and stripping armor of heavies for me means that I can live easier and we can destroy things together.  My pets don't get stuck in doorways, on stairs, railings, all that.  When I get an Adarza, the constant crit boost with 10 sec downtime, and giving us both major tankiness, is also incredible utility. The armor stripping, decoying, killing nullifiers, cc'ing multiple mobs at a time when they focus on the pet...is utility.

    I honestly do not believe from all of your posts across these Vacuum or literally unplayable threads that you've played more than a couple hours on a Kavat/kub, when they were new or even recently after plenty of behavior improvements.

     

    Actually yeah, kind of. I am constantly bullet jumping, dodge rolling when firing, and crouch sliding while shooting or advancing to melee or to cover, often towards resources.  I'm not consistently bullet jumping into aimglides and headshotting multiple mobs on the way down, but I'm not sitting around, picking a beer off my gut, scratching my butt, hitting 4, and then left clicking a few times when I get around to aiming to get through a mission to need vacuum.

     

    Ultimately, 5m for univac sure, but seriously, at no point ever is vacuum a requirement for efficiency unless you're doing something like running Ember/venom saryn/maimquinox exterminate run.  For any kind of endless mission? Get real.

    The funny thing about this is that I have several 7-forma Kubrows, mostly Huras, Raksa and Sahasa, that I rarely if ever feel great about using because the utility of vacuum is so vastly superior to literally anything that they can do consistently. I spent countless hours farming eggs and breeding in the hopes of finding a Lotus Huras just so I could have the perfect companion for my EV Trinity and squishier caster frames and in the end I found that the cloak, despite being incredibly strong, isn't worth the loss to my ability to quickly loot. 

    It should be seen as a problem that I'm still preferring to use 0-forma Carrier/Taxon/Helios over an arm of the companion system that I've sunk considerable time and platinum into. 

  2. 44 minutes ago, Kinetos said:

    Sure they can. Every time they charge into a nullifier's bubble and eat their face. That always feels good. And is more useful than the circuit the nullifier dropped.

    Or when all the red crits happen. Or some Grineer get their armor deleted. 

    Sure, in short bursts and not in any way that can really be relied upon. They certainly bring interesting and fun elements to the table, which is why this discussion started in the first place, but the consistency and general applicability of vacuum is just too extreme to ignore. 

     

  3. 1 hour ago, Primed_ToiletWorm said:

    Not really. I am that generation which played tetris and chess on pc long before 3d come alive. 

    And that's why I said, "generation of gaming." It's not really the players that are at fault, it's the games and experiences that have shaped them. 

  4. 12 hours ago, Flandyrll said:

    Allow me to pose a very simple question to those who insists that universal vacuum is "required".

    Why not just remove item drops entirely and make it such that players immediately obtain items from kills? The reasoning of quality of life is extremely subjective, just because you experience it as such does not mean that everyone has the same experience, neither does it mean that everyone doing it has the same reasons.

    IMO, Vacuum outside of Carrier was a mistake. They should have tweaked with Vacuum in comparison with the other Sentinels and just left it be. This Vacuum obsessed culture is ridiculous.

    Why not? Because I like DE and I want to them remain profitable. 

    Humans are driven by dopamine release within the mid-brain and the immediate, visual sight of a reward dropping is not only pleasing to us, it's also a more powerful reinforcement mechanism than simply reviewing it in a table after a mission when the connection between the particular action and the reward is lost. 

    edit: Along that line of thinking, most players will prefer to use a vacuum mod because the sight of a room full of loot being collected all at once is more thoroughly pleasurable than walking over each drop, one at a time. It's the difference between a huge spike of pleasure and small metered doses of it. A Kubrow/Kavat, as they currently stand, simply can't hijack our neurochemistry in the same way which is why they will predominantly be left on the sidelines. 

  5. 11 minutes ago, (PS4)CaseFace8 said:

    Every time this topic comes up I really can't understand why people are so against universal vacuum.

    Like do you think "no please, I don't want the polymer bundle over there picked up. I am avoiding it on purpose and I don't want it suddenly picked up for me."

    or is it "I enjoy stopping to pick up small resources that are located in all corners of this massive tile-set so much. I mean, I play this game for the quick movement, but stopping to pick up things really sells it for me"

     

    Universal vacuum hurts no one and gives players more choice for companions. People will still choose sentinels for certain things (ammo case, scanning, avoiding pet up-keep) and more people will choose kubrows and kavats for the perks they have. 

    People really don't seem to grasp the fact that we already have universal vacuum because Sentinels have become a default element of play for 95+% of players. The real ask here is for an environment where using Kubrows/Kavats can be an actual reasonable choice that doesn't rely on a player simply not caring about their efficiency. 

  6. 6 minutes ago, Update said:

    By My logic you have to "look" for drops you need and don't just rush a tileset... How mant players actually spend time around a tileset anymore? I'll agreed if you want a vaccum so use sentinel, but.. UNIVERSAL vaccum? That's way game-break.

    There is no functional difference though given the fact that Kubrows and Kavats are not exceptionally powerful on their own. Outside of niche usage cases, for instance the Smeeta for double loot and the Huras for the superior cloak, they're largely aesthetic. 

  7. 19 minutes ago, Update said:

    Another vaccum post... Ok since i'm Here...

    Players are reaaaaally this LAZY? Back in the 2013 without vaccum how we survived?

    Kavat/Kubrow are already a good choice over the usless "Hey i'm lazy, suck it For me"

    (Hey mag passive exist For you :D)

    I'm not Here to rant, but to say... With free vaccum player Will just "Spin all the tileset" without EVEN enjoy the game. Yes. You can discover some hidden rooms in you look For drops properly.

    This Said. Want vaccum ? Stivk to Your sentinel.

    By your logic, players are also lazy because they don't want to have to manually load the magazines for their weapons before and even during a mission as enemies drop rounds. 

  8. 3 minutes ago, SilentMobius said:

    I believe there is a Princess Bride quote about people using a word and it not meaning what they think it means?

    No, it's not "objectively the wrong choice", it's pointless even enumerating the ways it's not objective, but I know it and DE obviously does, and really, you can work it out too if you try.

    I'm just trying to help, you are demonstrably not getting what you want (Sentinel range vacuum for no sacrifice), I'm trying to help you understand why not, but if you want to stay ignorant and angry, be my guest.

    I don't understand this concept of "sacrifice in exchange for QoL improvements" that you can keep going on about. Uni-vac is not going to cost DE money because it's not adding functionality that isn't already there in the form of sentinel vacuum.  

    Your premise is faulty and it's impossible for me to really debate it because it's built on crude assumption.

  9. Just now, SilentMobius said:

    No it doesn't, just like any slotting decision players are making a choice to use a sentinel and sacrifice that slot, that is engagement in the mechanic, they are making a choice. The only thing to learn is that vacuum-as-a-mod is outrageously op.

    ...or would you say the solution to maiming strike+atterax making all other melee weapons pointless is to give everyone inherent maiming strike? because I bed DE would disagree with you there as well.

    Yes, and if they choose not to use Vacuum, then it is objectively the wrong choice if they care at all about efficiency. 

  10. 10 minutes ago, SilentMobius said:

    Overhaul or tweaking is not the same as invalidation.

    And loot has gone through many changes, people forget that the game didn't start open beta with Carrier.

    We are not getting sentinel range vacuum for nothing, it's just not happening, make peace with it and move on.

    Even the small inherent vacuum that came with POE was a compromise, a warframe mod will be more compromise.

    DE have to think about the overall good of the game, and despite some players Dunning-Kreuger-based assertions, univac-at-sentinal-range is a huge sticky problem, as someone with a even a basic grasp of software design would see.

    The existence of vacuum already does invalidate it though. It's not as if the introduction of uni-vac would suddenly break looting mechanics, they're already long dead given the prevalence of sentinels. 

    The real point here is the exclusivity as it relates to other companions. As long as sentinels have a deathgrip on a function that the community considers to be fundamental to the core experience, then all other companions will be non-viable. 

  11. 7 minutes ago, SilentMobius said:

    You are not going to get vacuum at sentinel range without equipping the sentinel and the mod. 

    Steve said we might get get the ability to enhance the inherent 3m range via a Warframe mod.

    People need to understand that you are going to have to give up something to gain the ability to virtually invalidate the entire loot collection mechanic. It doesn't matter that you think it would be better. DE aren't going to make an entire mechanical system redundant just because you don't want to do it.

    ... a mechanic that was designed for a game that almost seems alien by comparison at this point. I see no reason that such an archaic and menial function of the core gameplay loop needs to be held sacred while quite literally every other mechanic surrounding it has gone through some form of overhaul or tweaking at one point or another. 

     

  12. 56 minutes ago, Nikbis said:

    What I don't like about the operator is that he/she is too "human".
    So far, we had Grineers, Corpus and Lotus, all vaguely humans. Everything was set in a distant future with only a reminder of humans.
    It gave the whole game an interesting feeling. No matter the weapon of mass destruction we are, after all the changes the operator endured, spent that much time in the Void, kids are back, like in old days. Great...
    Unique atmosphere 0 - 1 Unimaginative storytelling

    Well, their maturation in that respect was halted when they were placed into the Dream.

    I'm not certain what their perception of the Dream was like, if they actually believed that they were the Warframe that they controlled or if the Orokin had done something to alter their perception while in the Reservoir, but regardless those experiences are now with them and constitute a significant element of their current identity. 

    They are simply people with two distinct, yet meshing, personalities and the original half is now gradually being rediscovered and allowed to develop. It makes perfect sense that they would still act in the way that they do, which is still quite mature by the way, because that part of them was never given the chance to flourish. 

     

  13. 1 hour ago, Madotsuki said:

    What I hate most is honestly just the starchild's characterization. The fact a fragile, fleshy operator exists is not a problem. Something had to be controlling all the different frames, and it presents a weakness that enemies can exploit. The appearance I can overlook even though I hate it, that's just DE's art direction for human characters to make them look more sci-fi special snowflakey. The fact they're teenagers I can accept, child soldiers, if well written, can make for good drama and story telling. The problem is... they're not well written.

    They don't act like grizzled veterans or traumatized children raised as living weapons, they act like stereotypical angsty emo teens with no awareness of the world around them up until that point, they constantly state the obvious and spout immaturity, they do not act with any kind of honor or composure befitting a seasoned warrior. Their character development is not an emotionally stunted human weapon gradually recovering their humanity under the guidance of a benevolent AI mother figure amidst a war for survival and protecting the innocent, it's a sodding coming-of-age story of a child maturing into their 'chosen one' role all over again. Even METAL GEAR has better characterization than this! The Operator is not a warrior. It is a petulant child with special snowflake star powers, as cliche as they come. And the only way I can even BEAR playing this game further since unlocking it is to mute it and hope no future quest will ever involve them and their cringe-worthy (and I don't like using that term lightly) voice acting and behavior ever again.

    And that's not even going into gameplay mechanics but that's a whole other can of worms.

    It's just a good thing I was never that invested into Warframe lore, or TWW would've REALLY hurt.

    I'm scratching my head to think of a single line that sounds angsty in the sense of them having identity issues and frustrations related to that. 

    As far as I'm aware they have no issues with who they are, what they had been trained to do and what they should do now in the wake of the destruction that they had caused in the Dream that led to the current circumstances within the system. They seem to be very centered on doing the bidding of the Lotus because they believe, either willfully or as a factor of knowing little else, that it will bring peace to the system.

    Even in the TWW they didn't seem to display any real doubts or any measure of insecurity. They were assuredly and rather confidently advancing through an exercise [?] that was slowly helping them to remember elements of their life prior to the Dream. 

    If they are what you would call angsty, then the term is meaningless.

  14. 6 hours ago, BlackCoMerc said:

    Oh yeah?

    They sure dont SOUND like it.

    They sound like an emo kid, they look like an emo kid...and they sure as heck talk like some whiny emo kid would. 

    If the shoe fits, you know...

    Well of course they don't look and sound like adults, they're teenagers. 

    If you are unable to connect and empathize with a character simply because of their age, then I have to think that it's a sign of personal immaturity. 

  15. 14 hours ago, (PS4)NicolaiBM said:

    Sorry to burst your bubble, I went 400 days just fine without Primed Vigor, 300 days just fine without Zenistar, I'll go 600 days just fine without Primed Shred, they aren't essential at all, they're at best a quality of life improvement or a handy toy to have.

    Another concern is how is the drop table going to evolve? Is it gonna be "poo, we're behind, which mod are we making primed? We gotta ship something" or is it going to have some thought? Primed Streamline to me seems like a bad choice to make, yes I would love to have it, but having any concerns about efficiency is going straight out the window then. How's the new weapons going to be made? As well made as Zenistar or is it going to be more Azima?

    I still just see it as a bunch of crying spoiled children whining about the toys other people have and being ungreateful about having a login reward in the first place, if it's a huge problem getting 5 minutes to do your daily login, then perhaps it's a reflection of how full up your personal life is and perhaps a stress factor you need to work on. 5 minutes, seriously, if the game is important enough to cry about a login reward, then surely it's important enough to turn on your ps to get!

    I really tire of the "crying spoiled children" moniker that keeps coming out of you. If you are unable to approach an opinion respectfully then you can't claim to be any better than your own labels. 

    That being said, under the new system all players will still have to log in to claim rewards so I don't really see what your issue is with a simple QoL change? It's not as if the items in queue were set in terms of power or importance, it's practically random given the position of the Zenistar relative to the others. 

  16. I fail to see how teenagers with borderline magical powers that coldly murder and pillage in the name of some twisted alien mother figure fit the "emo kid" moniker. I'm fairly certain that they aren't at all conflicted with their daily activities and they've never really disobeyed an order from the Lotus out of "rebellion" but out of a sense of duty and belief that it would further their goals.

    They're hardened weapons of war which is about as far as you can be from a stereotypical "emo kid."

     

  17. 1 hour ago, (PS4)fullblast35 said:

    whoever thinks this change is a good idea,  so what are we the ones who actually went 700 days and got a reward?  I think its more unfair the amount of mutagen samples you need for the Hema.  The DE Steeve spoke way back about not changing the requirements since people already started doing it, i respected his point of view but concerning this decision about the login rewards "nerf" its literally not considering the ones who actually got to even 300 days.  Casual players are taking over guys, believe it. this is becoming absurd.

    You own all the current rewards/sigils and will continue to have the capacity to do so? 

    Also, as far as I'm aware, this isn't a catch up system and you'll still need to commit 100 days in total towards an item. The login track is likely only available once a player has claimed a given sigil pack. 

  18. 59 minutes ago, DeltaPangaea said:

    For people saying 'the three meters is fine', it's really not. It's a pittance. And not only that, it's more like two meters since it's measured from your center mass and everything's gonna be at floor level.

    Vacuum is not necessary, no. But it's very very very nice to have, because playing roomba isn't fun, and a lot of the time you may not even be able to DO the runaround hoovering of items.

    Vacuum removes tedium, and has zero downsides outside of minor ones about efficiency of picking up energy orbs.

    The people that say that really need a refresher in basic geometry. The difference in coverage between a 3m radius [113m3] and a 10m radius [4189m3] is frankly hilarious. 

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