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Wideyed

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Everything posted by Wideyed

  1. Thinking some of the people posting here & reddit are thinking regular disruptions or steel path disruptions. Not Archon disruption mission. 95% armor strip with seeking shuriken & demolyst still alive after literally 100k+ damage (mesa, 300%+ power, at least 50 shots at 2k+ each hit, with Ash prime holding demolyst in place). Eventually, mesa runs out of power, ash prime gets mobbed (can't stay invis while holding demolyst in place) and that's the end of that run. Gloom with high end power setups - slowed the demolyst briefly until it pulsed a second or 2 later,, did not get any lifesteal from the ability; don't understand why poeple talk about gloom being great for damage - it doesn't do any as far as I can tell. Rhino with 300+ power, and range& duration at 100+ as a support only results in a moderate uptick in damage. And while the stomp slowed 1st demo for about 4 seconds, it doesn't affect a demo after the first use. Did try boosting duration instead, got first stop to like 8 seconds, but again, nothing after the first hit. In SP & normal disruptions, stomp stops working after the 3rd demo. Can't imagine it would last better in archon mission. My experience, almost everyone who talks about roar being effective in disruption is a theory crafter who doesn't actually play endgame content; the ones that actually do probably aren't giving enough credit to their god riven's & half dozen 5star tier3 arcanes across their frames, operators, weapons, etc. YMMV though. Friend & I tried 2 ash primes, 1 to stop the demolyst, the other to armor strip & smoke shadow high crit weapon damage. Neither of us mobbed, but not seeing enough damage to keep "stopping ash" from getting mobbed before demo goes down. Condition overload modded melee weapons do very little to demolyst. As far as I can tell, the demolyst never seems to react to status effects - when I test high status effect (100%+) weapons on demolyst, cold doesn't slow any of the ones I've tried it on down one bit. Viral? Toxin? Heat? Elec? Rad? No color coded changes, no displayed extra damage ticks - if they're having an effect, it's not showing. Not sure about magus lockdown - haven't tried it in forever. Was big 'theory crafter' favorite long ago, but gave up on it back then when my operator zipping back and forth through the demo didn't seem to have any impact at all. But maybe it's different now. I remember when disruption first started, mesa's 4 didn't work on demo's at all, and a few months later, a friend was using that on demo's much to my surprise. Maybe lockdown effect changed too. ... I posted the wall of text above because I don't *think* I'm missing key parts of the above strategies, but maybe I am and someone will reply with a mysterious & magical ingredient. More it's because I'm hoping to filter out the inane useless responses I keep seeing here & on reddit. I usually like challenging DE content, because effectiveness is either behind a grind wall (like duviri or railjack, just need bunches of intrinsics before it becomes first playable, then easy), or the pressure leads to someone breaking through to a new clever build, essentially providing a new tool everyone can enjoy (at least until DE decides it's too effective, nerfs it, then alters the content to require melee to defeat it to boot). Disruption felt impossible until I learned there were (very unintuitive) ways to stop the demolyst allowing them to get killed. Archon disruption, I just don't see how to do enough damage in short (4-6 second window) to kill the demolyst once, let alone 8 times. And so far, the forums are packed with idiots saying things like "gloom kills all" or "git gud loser".
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