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xcrimsonlegendx

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Everything posted by xcrimsonlegendx

  1. Still didn't add the rest of the Tennogen that didn't make it into the last two batches?
  2. Please tell me the remaining Tennogen items that were excluded from the last two updates will be included, I still need that Kuva pump chest armor.
  3. I use Nidus or Grendel to make that challenge a breeze. Nidus can yoink the pilots off of their Dargyns in mid flight with larva, so you can casually kill them. Or Grendel can suck them right off the ships and then you can just spit them into the sky, killing them.
  4. The only problem I had with it was a literal bug, where my framerate was actually making one of the tricks impossible to trigger. Once I found that out and changed it, I got it on the first try. Otherwise the quest, while a bit tiresome wasn't all that bad. Tedious yes but doable.
  5. Infested Liches/Railjack. They showed off concept art for Infested Railjack years ago, Steve confirmed that Infested Liches are planned way back when Kuva liches released. Only makes sense to release them around the same time since they're sorta intertwined. Pets 2.0 was promised a few years ago but we never saw it beyond a scribbled napkin Sheldon brought to the devstream, so that'd be great to see come to fruition.
  6. I do my Khal mission every week, I don't even need the cred, I've already got all of the items. I just enjoy the gameplay, even if its incredibly, mind-numbingly repetitive at this point. When the first week of Veil breaker came out, I played Sneaky sabotage like 10 times just for fun. Was a refreshing change of pace to the normal Warframe stuff, though I thoroughly enjoyed the New War stuff too. I can see why folks are sick of it though, its only 3 missions that repeat endlessly so I don't expect everyone to continue on like I do. Though I don't really get the complaint that Khal is to slow, what do you want him to be flying around bullet jumping through the map like a frog? As for the bosses, I genuinely enjoy the thumper fight, first time I did that it was great having an army of Grineer at my back, flying around with a jetpack and stuff. Only one that's really a problem is the wolf, if you don't stay airborn and slam him with the grattler you're going to get wiped out.
  7. Yeah I get where they're coming from in that regard, but the game is still 90% core warframe gameplay. They could do the next 20 updates and have random content and the game would still be composed primarily of warframe warframe. I just don't get why folks act as if adding some side content somehow invalidates the entire game, adding in Duviri doesn't remove that core gameplay, as you put it they're "add-ons" if you don't want to play this content, don't. The game has plenty of core warframe content offer. If you just want to collect everything, farm relics and buy the new stuff with plat if you're that opposed to stepping outside of your box.
  8. I know this is an old necro post but I always scratch my head when people say "this isn't warframe because ur not in a warframe!" when criticizing new content. You know how incredibly boring Warframe would be if that was all we had to do? Honestly I would have uninstalled this game years ago if the entire game was just bullet jumping to extraction as fast as possible and nothing else. The "not warframe" stuff is what has kept me playing for so long. If I get bored of "warframe" I can play something else that's different and keeps my interest. I can go fishing, I can build a dojo, I can crush enemies in a mech, I can fly a spaceship, I can run around as a human with a gun, I can play as a Grineer, there's a load of different playstyles that are all "warframe".
  9. Can't think of any NPCs in the game that actually move in relays, syndicates, open world HUBs, etc. Seems more likely they'd all be immobile. Expecting them to move is asking extra.
  10. I was just thinking to myself that I wanted some Grineer bois hanging out in my Galleon dojo room. Not a problem if they're immobile.
  11. I doubt it'll be as stereotypical as all the predictions here are thinking, its not going to be a jack-o-lantern or a spooky witch with green skin. Probably just a scary and or horror theme, not literally halloween. lol
  12. Not everyone celebrates a strictly american holiday.
  13. The difficulty doesn't bug me but the choice of boss is a bit weird, hope they at least give it a corrupted aesthetic instead of slapping an out of place boss in the Undercroft just because.
  14. I was glad they put Nidus in there, I've been trying to get his neuroptics from infested salvage for months and they just won't drop. I was able to rank up 2-3 times and get them for basically free so I could feed him to helminth.
  15. Been dealing with that in the circuit too, finally get a good loadout but host decides to quit on wave 2. Get migration, lose your decree for the round and often times have to deal with some crippling bug afterwards like being stuck in operator or unable to play in one way or another.
  16. Excellent, I just started my dojo and I've already burned through like 20 forma building rooms.
  17. I didn't say its fine as it is, sorry if my wording wasn't more clear. I was just trying to share ways I've found to manage the somewhat frustrating way it works now while also making suggestions to improve it. Honestly I'd prefer LoS on Vortex because you'd be able to use it in more areas without fear of slowing down the mission. As soon as the enemy rounds the corner they'd be drawn into the vortex. You wouldn't have cases of enemies stuck behind doors or walls, or floors that you have to run around to kill because your AoE's aren't reaching that far. As for the "squad protection" aspect, that's what Bastille is for. My mistake.
  18. As someone who plays a lot of Vauban I have to say that you just need to put thought into where you throw your vortex and how large you mod your range for. Don't throw it in areas where there are enemies that spawn below you or else they'll get stuck to the ceiling. Or throw the vortex up toward the top of the room so they're drawn to the ceiling so the ones below you aren't affected by the pull. There are ways to use vortex in its current state without it being a hindrance to the team. That being said, having them noclip through walls is not a great option. I'd honestly like to see them make vortex have some kind of line-of-sight functionality, where it doesn't pull in enemies that are behind walls and are only drawn to the vortex if they're within its view so they don't get stuck. It wouldn't really cause much of a change in the viability of the vortex, it'd just pull them once they get out from behind cover.
  19. That's not true, people have been asking for a "werewolf" frame that has a transformation mechanic that turns them into a four-legged creature for years and years. I think that's why DE went to such lengths to call Voruna "wolf inspired" as not to confuse it with the community idea of a beast transformation frame.
  20. Wasn't that claw skin actually an in development infested weapon? looks familiar like I've seen it in concept art. If so that makes two infested weapons that were scrapped and turned into nightwave skins.
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