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Showgunner

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Everything posted by Showgunner

  1. Hey there, I have now spent a lot of time with Archon Shards and have 3 suggestions for improvement: 1. The ability to equip all Archon Shards as you wish in the Simulacrum once you have unlocked them. Of course for testing reasons. 2. The ability to switch directly between Warframes while in Helminth. To quickly swap archon shard between Warframes. 3. Not quite as important, but would also be nice to have: An overview of which Warframes use which Archonshards. Since archonshards is the only modification that cannot be used by multiple Warframes at the same time, it would be nice to easily know where they are all distributed. I counted that I currently have 83 tauforged installed on 28 Warframes... no one can keep track of that. What's your opinion?
  2. I see your point. Maybe you're right about that. I'm not familiar with what confuses new players and what they understand right away. But I am confident that there would be many easy approaches to make this fairly simple adjustment: The mod itself can be kept black and white, then no one has to be able to read and it stands out directly from the other mods. The statistics could indicate in gray the values that it would have including the deactivated mod. You could also enable or disable the option to deactivate mods in the settings. Of course it wouldn't be active to begin with, so you have to activate it yourself first. And these are just my ideas. Digital Extreme would certainly have better ones. It's probably a lot of effort to set up and program, but remember that it would be an optional improvement for every Warframe, every weapon, every pet and every Archwing
  3. Thank you for your feedback. As you mentioned, I've been with Warframe for a long time. This adjustment wouldn't be of much use to me, that's true. But I care a lot about the community and especially because I've been there for so long, I think I know what could help new players. Far too often my mods were thrown out when I used a forma. Especially when there are multiple builds. I don't know how the mod is revoked in this cases, but very few people probably notice or make a note of whitch mod it was.
  4. to 1: yes, that's right. I'm sorry. I guess I made a mistake there. Thank you for your hint. to 2: if there are over 50 warframes with several builds each, I can of course create an Excel and write it down in a neat and simple way. But deactivating a mod is much more relaxed. That probably falls under the QOL category. If I remember correctly, DE always placed a high value on QOL I'm probably not as active in the forum as you are, but I've been playing the game for a lot longer. When I make a post, I've already thought of something. Nevertheless, I would like to thank you for your efforts
  5. How about being able to disable mods in the arsenal. So that they continue to use a mod slot, but no capacity. Accordingly, the effect of the deactivated mod is not applied. It would have the advantage that you could build your final setup right from the start. Deactivated mods could then be colorless, for example.
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