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Grey_Star_Rival_Defender

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  1. I recall the Helminth Charger attacking more frequently than any Kubrow of mine. Not as frequent as a Kavat, but still. Regardless you’ll want your attack precepts to be ahead of Fetch. Fetch can sometimes turn off for a minute or two, it feels like, when an animal companion uses their abilities, but it’s not consistent enough to worry about. In addition, Kubrows and Helminth Chargers, I assume, seem to have a much shorter engagement range than Kavats. The Helminth having an attack ability precept helps this somewhat, but still, if you’re at a distance from enemies the creature might not consistently attack them.
  2. I suggested something similar to Number 1 last night so I'll just repost it here. Instead of having Lich progress be tied to Lich territory in a more or less separate part of the Starchart, instead tie Lich progress into the mainline starchart as secondary or side objectives. This way a player can reap the benefits of both a regular mission and do Lich content at once. Examples: Thrall Deathsquad (Any Exterminate, Survival, Defense, or any Corpus Ship tileset mission): There's a deathsquad of your Lich's thralls that are in the vicinity, there's a marked tile on your HUD that will let you bait out the thralls to gain murmur progress. For terrain missions or Grineer galleon missions, this would be a locked tile marked on the hud that when opened, causes several thralls to spawn. For Corpus Ship missions, this instead would be a marked wall that when activated, would cause a Grineer boarding pod to crash in with several thralls at the location. Because Thralls being on a Corpus ship filled with Corpus would be weird. Sabotage Machinery (any mission): There's a hidden Lich outpost in the vicinity, find and destroy. Another marked tile, but reusing sabotage assets. The tile is marked off with a forcefield that only a Parazon can remove, and inside that tile is a piece of Grineer machinery to destroy and several thralls in order to raise Lich anger. Hidden Vault (any mission): A hidden lich spy vault is in the area, hack it and retrieve some of your stolen items. Pretty much another forcefield protected area, hack with Parazon, break into the vault, make it out with some of your stolen items and raise lich anger. Intercepted Data (mobile defense): There's a system in the area that contains some data on your Lich, retrieve it. Basically a fourth mobile defense system that when raided, and being protected by thralls, provides murmur progress or lich anger. The overall idea is to reuse part of the base gameplay, but allow the player to take out lich territory on the starchart without separating them from the rest of the game, so these could be completed during void fissures or such. Completing these side objectives would also remove the lich's influence on that node, like completing a lich mission does currently. In addition to making lich missions something other than five exterminates, one excavation, etc. The current lich missions are useful for speedrunning liches, so I would like to see those to remain, but since they're no longer the only place to acquire lich progress, allow more varied gameplay in them than just "random grineer faction on tileset, exterminate mission." Providing the opportunity to make the territory missions better. TLDR: Incorporate Liches into base starchart instead of separate starchart.
  3. This is still a problem. Making a bonus for rewarding pustrels or copernics would be nice, but considering the amounts acquired through mining are enough to build a railjack but not enough for repairing salvage parts, the resource gain is worthless compared to actual Plains/Vallis resources.
  4. Welcome to the new player experience. Alright, endo isn’t really a thing you can easily acquire at present. They used to have endo alerts, but those didn’t give much endo. There’s a few, solid sources of endo, I’ll list them in relative order: -Arbitrations: You can’t access these until you’ve completed every node in the game. So don’t bother with these. They’re also relatively difficult without cheese gear. -Rathuum: Before Arbitrations, these were the go-to endo farm. But to farm them effectively you need a Nekros (something you don’t have yet), high powered weapons (something you don’t have yet), and Sedna access (something you don’t have yet). So unless you have a friend whose a lot further into the game, you can’t really utilize this either. -Ayatan Sculptures: So these are, when fully slotted, a good shot of endo. Kind of like a hit for an endo junkie like me. You get one a week once you have access to Maroo’s Bazar I believe. Maybe you need to complete a quest first. Dunno. There’s ways of finding them aside from “random ayatan sculpture out in the open,” but I can’t speak to how successful they are. -Long Void Fissures: I distinctly recall acquiring large number of mods from completing void fissure defense missions back in the day, which translates to a feed of endo. Problem is, defense missions are long, boring, and maybe I’m misremembering how many mods I would get from one, and void fissures are random. And if you don’t have relics, or conversely too many relics, defense fissures aren’t the best. Overall, there’s not much endo sources aside from pitiable amounts as mission rewards and enemy drops, and the best farms for it are locked behind high level content.
  5. Yeah yeah more Lich improvement suggestions. Not like there's a million threads or anything. There's a TLDR if you don't like overly long paragraphs. Overly Long Preface The Actual Suggestion Instead of having Lich progress be tied to Lich territory in a more or less separate part of the Starchart, instead tie Lich progress into the mainline starchart as secondary or side objectives. This way a player can reap the benefits of both a regular mission and do Lich content at once. Examples: Thrall Deathsquad (Any Exterminate, Survival, Defense, or any Corpus Ship tileset mission): There's a deathsquad of your Lich's thralls that are in the vicinity, there's a marked tile on your HUD that will let you bait out the thralls to gain murmur progress. For terrain missions or Grineer galleon missions, this would be a locked tile marked on the hud that when opened, causes several thralls to spawn. For Corpus Ship missions, this instead would be a marked wall that when activated, would cause a Grineer boarding pod to crash in with several thralls at the location. Because Thralls being on a Corpus ship filled with Corpus would be weird. Sabotage Machinery (any mission): There's a hidden Lich outpost in the vicinity, find and destroy. Another marked tile, but reusing sabotage assets. The tile is marked off with a forcefield that only a Parazon can remove, and inside that tile is a piece of Grineer machinery to destroy and several thralls in order to raise Lich anger. Hidden Vault (any mission): A hidden lich spy vault is in the area, hack it and retrieve some of your stolen items. Pretty much another forcefield protected area, hack with Parazon, break into the vault, make it out with some of your stolen items and raise lich anger. Intercepted Data (mobile defense): There's a system in the area that contains some data on your Lich, retrieve it. Basically a fourth mobile defense system that when raided, and being protected by thralls, provides murmur progress or lich anger. The overall idea is to reuse part of the base gameplay, but allow the player to take out lich territory on the starchart without separating them from the rest of the game, so these could be completed during void fissures or such. Completing these side objectives would also remove the lich's influence on that node, like completing a lich mission does currently. In addition to making lich missions something other than five exterminates, one excavation, etc. The current lich missions are useful for speedrunning liches, so I would like to see those to remain, but since they're no longer the only place to acquire lich progress, allow more varied gameplay in them than just "random grineer faction on tileset, exterminate mission." Providing the opportunity to make the territory missions better. TLDR: Incorporate Liches into base starchart instead of separate starchart.
  6. I like this idea. I like this idea very much. Considering my current gameplay boils down to "Sortie, check Arbitrations, if favorable do Arbies, if not run void fissures."
  7. Figured that you would have played it because all my Payday 2 friends got sick of Payday 2 and jumped into Warframe and dragged myself along. Crimespree is a gamemode in Payday 2 where it starts out at high levels (Arbitrations) and continually gets higher and higher, completing different parts of different missions in the game, and every certain level of missions or so a modifier to reduce player ability is added (Sorties). At present Arbitrations encourage focusing on a long term single mission type, something the game lacks outside of Void Fissure Endless. What you're suggesting is the polar opposite of that, quick bursts of several different mission types interlaced. That's a cool idea, even though I didn't enjoy it in Payday 2, but it wouldn't work as a replacement for Arbitrations. Come to think of it I don't think I would enjoy such a mode in Warframe either. Regular Alerts, Syndicate Alerts, and Sorties all are laced together and of different mission types. Not continual, like you said, with no option to switch out gear types, but it would be similar in effect. I don't really enjoy Sorties anymore, I only do them for the chance of plat. Never enjoyed Syndicate missions, just did them for MR farming. And I got really bored of alerts after the initial excitement factor wore off.
  8. The original Combas / Scrambus / Whateverus / Nulliferus unit type was ridiculous. You would walk into an INVISIBLE field and suddenly be unable to use your powers, or suddenly be unable to use your powers because an enemy in another room slid in and activated an invisible field. There was no feedback to the player other than "powers won't work" and knowing about the unit type in question beforehand. This also sucks if your powers were to prevent yourself from dying, such as Mesa or Gara. The "nerf" was an improvement to a piece of gameplay that was ridiculous to work against.
  9. I've been wanting the ability to quick switch missions without going back to the Orbiter every time for the past year. Long loading times on my end.
  10. Chinaframe Founder’s pack exclusive and the origin of Excalibur Umbra.
  11. Currently there's no info on it lorewise, as far as I know. I have a Parazon built for doing mercies but they've been so rare to do that I wonder why I bothered. There's not even a section in the Codex to explain what the Parazon is. The Kuva Liches being immune to death is strange but it fits with Kuva stuff. The Requiem mods gives a glimpse of Orokin mythology, but not much else. Some sort of kill phrase born from the Void according to Devstreams. It would be nice to get more lore.
  12. Considering the Parazon shipped missing features that were supposed to be included in the preview news posts for them, I'm sorry to say but as far as I know, there is no lore on the Parazon.
  13. I wish they would remove it as well, or set it to a toggle.
  14. Reworking them to be skilled based would be pretty cool.
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