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Zexal

PC Member
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Posts posted by Zexal

  1. IGN : .Zexal
    Mastery Rank : 28
    IG Hours : 1900+
    Country : France
    Languages : French/English

    Previous clan : Eagle Rising
    Started playing : February 2018
    Discord ID : Vitruvio#0001

    About me : I've been playing Warframe since 2018, and until now, I used to do pretty basic stuff : relics, syndicates, fashion frame (lmao), helping newcommers. 
    Recently, I really got interested in tridolon runs after seeing some of the Q members doing one. I was really impressed and in one live run I saw what I did wrong all this time, that's why I'd like to join Quasars. 
    I did some arbitration runs, I liked it but I don't think that I currently can achieve a 6h long solo survival in this gamemode. 
    I'm really looking forward to learn new things and even being one of the top players in an event cause why not. 
    Also, I'm really bad at speedruns. Like, really really bad. And I'm also a controller player. 

  2. 0.- Make it playable. 

    We're still waiting for the mid-air melee "crushing" attack to be fixed. We went from being blocked mid-air to being able to travel across the zone with this attack.
    Also the hitboxes are broken. 
    You can't parry correctly.
    And I can't forget to mention that if you host a game, you're getting an advantage. 

    That's pretty ironic to put a nightwave daily act related to broken mini games. 

    • Like 2
  3. il y a 51 minutes, (PS4)Gentleman_Raven_ a dit :

    Never used Tether in the Veil, Seeker Volley works wonders. And it's cool to pull a "Last Starfighter" maneuver- the Death Blossom- by firing SV and spinning around in place launching missiles EVERYWHERE!

    Honestly, you should try it!
    It takes about 1:40 if you're in a full squad.

     

     

    • Like 1
  4. Il y a 5 heures, BETAOPTICS a dit :

    DE never said that Dreadlock Protocl will come in the 1st week of June. The target date was set from late May to early June, and the last one I read from DE was that they are targeting June 11th so next week. Note, they are targeting, not promising.

    They did say in the last devstream that it was supposed to be released this week BUT considering the current situation in the United States, DE's statement and the pandemic, it is perfectly understandable if it's released next week.

    The only thing that's bothering me is the lack of communication. Again.
    Even a tweet would be sufficient.

    • Like 4
  5. Since the melee rework, Frame Fighter is broken.

    It's been almost a year since the release of melee 3.0 and we still can't jump and attack in mid-air or even punch someone correctly which is pretty restrictive for this kind of game.
    What I mean by "punching someone correctly" is that the hitboxes are broken (like in Happy Zephyr and Wyrmius) and there's a huge delay between the attack and the life drain from it.

    Also, some abilities never worked. Titania's for example.

    You can take any warframe and you'll still face these bugs. 

  6. So one of the hotfixes when Empyrean was released was supposed to fix the archwing blink and every binding issues know for the controllers.
    As adressed herehereherehere and here, a lot of issues were not fixed.

    I'm still experiencing some of them on my side

    First issue

    LB is binded as "Move Down/Dodge/Blink" and not as "Bank Left" even though it's right under the railjack binding settings.
    This prevents me from, you guessed it, bank to the left because an archwing binding is used instead of a railjack binding. And if I try to rebind this button, I get this following message

    unknown.png?width=329&height=115

     

     

     

     

    Also, I can't bind RB with Bank Right because I wouldn't have access to the abilities anymore.
    If I remember correctly, before a certain fix, Railjack bindings and Archwing bindings were dissociated. 

    Second issue

    You may or may not know, but you get access to the tactical menu by pressing L while in a Railjack mission.
    As a controller player, you don't have access to this menu unless you switch to your keyboard which isn't practical at all.
    The binding for this menu doesn't exist at all for the controllers, but there's plenty of unused buttons. unknown.png?width=723&height=326

    The current boost button was previously assigned on the left joystick button and I used it to place a marker during normal missions.
    My question here is : Is there any technical limitation that prevents us from binding this menu? Or toggle the drift? 

    Third issue

    I mentioned it earlier, and so did other players in their threads : the boost and the drift.
    We can't use them, and to be honest, it ruins every mission.
    I love piloting, and I love going out in archwing, but without the boost, it's almost unplayable.
    I crafted every modular component that should make my ship go really fast, faster than archwings and it's slower than them.

     

    These are my three main issues, and I hope that they will be fixed for the release of Operation Scarlet Spear because I'm done runing in my mates' ships fixing every breach, repairing every electrical hazard and extinguishing every fire. 
    I'm done hearing Cephalon Cy telling me what to do.

     

  7. Since The Old Blood update (26.0), Framefighter is completely broken.

    As you all know, it's supposed to be a street fighter-like but how are you supposed to fight your ennemy if you can't even attack him?

    Maybe the melee changes affected the FF combos.

    You can't use Vauban's nor Ember's ability it crashes the game.

    You also can't jump and hit the ground to knock down your ennemy, it literally freezes your frame mid-air (and you have to press escape to unstuck).

    Titania's ability never worked, Wukong Prime skin is //still// not available and any frame prior garuda is still missing.

    Am I the only one facing these issues?

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