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(PSN)lokaspoka

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Posts posted by (PSN)lokaspoka

  1. 2 minutes ago, (XB1)AMONGTHEWEAK said:

    I want to be able to color each accessory individually for when we mix match armor pieces that don't have metallic layers on them. Like how our Syandana is separate where it used to be colored in unison with our attachments. 

    5.Yeah you mean to colour each attachment separately instead of all of them being coloured at the same time

    (im adding this suggestion as 5th point)

    DE Listen listen

  2. currently we only have chest tennogen attachment 

    1. We need Tennogen made attachments i.e for shoulders,Shin,Hips

     

    currently we have attachment for entire  leg but i want to see separate slot attachments made for hips and shin

    2. Separate Attachment slot for hips

    3. separate Attachment slot for shin

    example i want to wear Syrinx leg plates and Edo plates at the same time

     

    IN THE FUTURE

    4. Attachment For Forearms

    i want to feel like a armoured menace 

  3. On 2019-06-29 at 5:15 PM, Ejnaer said:

    I've stopped designing but depth was one of the issues I had. Also I can't see the image you linked (upload to imgur or place an url :D).

    why does a helmet have a tekken character eddie gordo's hair

     

    eddy-tag.jpg

  4. On 2019-07-12 at 5:15 AM, InfinitusPhoenix said:

    Pso2 is an old and boring mmo that came out long time ago. How can it be a competitor.

     

    Destiny 2 is garbage that everyone leaves. That's why they switch to f2p.

    But this will not help at all. Game will still be as bad.

    destiny isnt garabge their pvp is far superior to warframes

    if you cant see that your just another warframe fanboy

    • Like 1
  5. 17 hours ago, Nukesnipe said:

    Okay so first, I was saying they could do it within the limits of the engine.  There's nothing in the engine that's stopping DE from letting you put helmets on everything.  And for the rest, did you even read what I said?  Do you have any idea how memorable visual design works?  How important a silhouette is, or being able to identify a character at a glance?  It's why Hildryn has such poor visual design, she shares the same "big bulky" visual aesthetic with Rhino, and are difficult to tell apart at a glance.  The helmet is the most strking part of many Warframes, especially the older ones.  Excalibur and Loki, for instance, look almost identical without their helmets, they have similar body shapes and sizes, and their base skins are very unremarkable.  But their helmets are extremely distinctive, and that's carried through all their other skins.

    If you swap their helmets around, suddenly you can't tell who's who without glancing at your squad roster or seeing what abilities they pull out.  Obviously with some Warframes like Nidus or Titania or Octavia, you're not making this mistake, but it's still very important to keep in mind.

    And as for making skins universal... that's asinine.  It just wouldn't work, especially not on Warframes with unique parts like Octavia's Mandachord, Garuda's talons or Titania's wings.

    who are you do you play warframe are you a pc player

    are you ps4 player are you a xbox player are you my friend who are you

  6. 3 hours ago, Nukesnipe said:

    Sure, you can, within the limits of the engine, put Ember's helmet on Inaros.  But it would break the aesthetic and just look weird.  Therefore, they won't do it.

    what limits

    what aesthetic 

    what would look weird

    what are you on about

  7. 54 minutes ago, Zilchy said:

    I've said from the start ranks after tier 30 should be kuva. It's more likely that vets reach that stage and they don't want wolf credits. Wolf credits should be in the earlier tiers.

    what wolf credits offer arent anything special  the mods or the alt helmets if you dont have them already,

  8. 5 hours ago, (XB1)Jouna1 said:

    Why do they not want cloaks?

    they dont like the name "cloak" change its name to "tenno sheets" something generic @yatus

    i saw a volt skin because the tennogen maker used the word "Sentient"

    they got triggered and told the tennogen person their work wont be accepted

    so that person had to change the name. 

    ?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

    this syandanna is better looking than all other cape type syandannas in game

    DE if ugly lantern syandannas can get accepted why is yatus going through so much work

    to help you get sales by re changing this syandanna multiple times

     

    • Like 1
  9. 15 hours ago, Xydeth said:

    ur statement is not right and clearly too cocky imo.

    cc/cd is not bad but neither is ms/dm and tbh on most snipers cc is questionable since the orange crit chance is too low to rely on it. having crit dmg on top makes it even more "spikey" in terms of average dps. yea, u can organge crit for a lot, but if the chance is lets say ~20% for an actual orange crit per projectile lets say u realistically have a 32% chance per shot with 2 projectiles from basic 90% multishot on the build to orange crit. most of the time the crit dmg will be the only thing actually doing noticable work aside of being at 100% crit chance.

    dmg and multishot on the opposite side both indirectly increase crits too because crit muliplier basically multiplies all the basic dmg ofc. multishot on a 2/-1 can be around lets say 100% for most snipers so u have 3 projectiles mostly, which indirectly buffs crit chance because they individually crit and it ALWAYS applies, so u do not rely on occasional dmg spikes with this riven and on average ur dmg will be higher than an equally statted cc/cd. rubico prime is probably the only exception due to the high base crit chance. also, multishot improves the combo since every projectile counts so theres another reason for multishot, unless its a lower chance which would again make the build very "spikey". in such a case i would perfer crit dmg but thats mostly the case for 3/-1 since the multishot % is lower there, like 60~70%ish more or less which again gives another "less reliable" chance on average beaten by crit dmg in this case.

    the 3/-1 example aside without a negative both are really meh anyway because either the crit chance is even lower/less reliable and will only grant u around 100% total crit chance or the multishot chance is lower and will have a spikey nature, so to say. still, if both ur rivens were 2/-1 and were comparable to my examples in terms of numbers i would pick the dmg/ms over the cc/cd any day, maybe even on rubico prime, just because of ms and the combo building improvement.

     

    thats not cocky its called confidence the other player kept getting triggered like you by my words and " saying noob"

    no thats what being cocky is

  10. 16 minutes ago, Voltage said:

    Multishot is basically a must have as it affects your combo meter.

    Critical chance is obviously great because many snipers reach around or over 100% critical chance with Riven Mods taken into account.

    Critical damage vs damage. Damage is going to perform better for general missions without buffs. Due to the way Chroma's damage bonus is calculated, critical damage will perform better when that is active over damage.

    what stats are crucial for eido hunts

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