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Sundjasksya

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Posts posted by Sundjasksya

  1. vor 23 Stunden schrieb pingguoabby:

    after screen freeze try to check Event Viewer > windows log > system and see Event ID

    this is your problem 

    sadly no event ID or chrashlog or anything of that sort exists.

    the game does not crash.only the screen freezes up (incl. controls) and you are forced to close WF the "hard way" - else the game will keep running with enemys attacking you and failing the mission after getting downed.

     

    for now my solution is not to play missions that are longer than 5 minutes to keep the frustration low when it happend again. hope it gets fixed soon.

  2. same problem here.

    screen freezes but the game seems to continue.

    + so far it happend in SO, ESO, a Corpus Spy mission and a grineer exterminate, login-screen

    + i only play in solo mode

    + it seems to have a 1/5 - 1/10 chance to occur in every missiontype

    + first happend after Wukong Prime: Hotfix 25.3.2 - July 12th

    edit: 

    -  https://digitalextremes.zendesk.com/hc/en-us/articles/212890418-What-should-I-do-if-my-game-keeps-crashing-

    checked everything - it sadly did not change anything

  3. Where: New Jupiter Tilesets - Alad V's Secret Labs

    What: The new Mods dropped by the Amalgams in the Labs have a chance to disappear into the void when looted.

    it seems to have a 50/50 chance that the mod dropped will be picked up, but it will not show up in the Hud and it also wont show up in the Mission Score.

    on further checking in the modding bench it confirms that nothing was looted. 

    edit: the Amalgam MOAs semm to be a major part of the problem.

     

    plz fix asap. it kind of defeats the purpose of these rooms. at least in parts.

     

    It still needs fixing! today i lost a golden mod from a Amalgam Satyr. the mod vanished into the void on picking it up.

  4. @DE:

    do not nerf Itzal !

    it is the ONLY viable Archwing in PoE and the Vallis, because all the other Archwings are straight up BROKEN!

    Amneshas invulnerability mode for example DOES NOT WORK! if a rocket hits you you will loose your archwing, you are downed.

    and itzals blink and invisability BOTH break the missile-lock.

    => this means: Nerfing Itzal does not make us use the other Archwings more. it only annoys the hell out of your community. 

     

     

    again @DE: 

    start playing your own game

    stop nerfing things that are working well

    start fixing all the thing in need of fixing -  like broken Archwing abilitys on all the other archwings in the open worlds?! or host-migrations?!

     

    • Like 1
  5. hi, 

    i am experiencing severe framerate issues.

    my fps are jumping anywhere from 1xx to 5xx multiple times within a second (or ~120-200 with fps-limit).

    these lagspikes are visible and feelable when playing and its close to unplayable with fps-limit on.

    GPU Utilisation jumping betewwn 40 and 80%

    Memory Usage is jumping between 11 and 35%

    somehing must have went wrong with the latest hot-fixes since it was no problem 48h ago.

    the nvidia patch did not change anything - the problem existed before and after the gpu driver update.

    the gpu i use is a Zotac GTX1080Ti running at factory clock.

    Unbenannt.jpg

  6. vor 9 Stunden schrieb Tangent-Valley:

    you sound just like one of those hacks defending EA

    ähm.. nope? didnt you read my full post? line 3? pointing towards the possability to actually TRADE (eg. a riven for another riven)?

    making kuva more accessable only gives more people the possebility to actually roll a decent riven.

    afraid that your rivens might drop in price from 2-3000 plat to 500?

    ...because that is the only thing that could happen from giving more Kuva to the players.

    Since Ayatans are currently more than easy to farm (2+ 30min) that would only help to stabilize the ingame economy.

    and guess what: id rater buy ayatans for plat or trade them for prime stuff, rivens or rare mods and roll my own rivens, than shoving plat down some greedy throat.

    most players would simply be happy if they could roll their own rivens into something decent, and that is the reason behind my idea. 

     

    all i did was pointing out a problem and offer a possible solution to it knowing the whole post may not even be read by DE. 

    as we all know the more people that point out a problem thelikelyhood someone will do something about it will rise.

    and you probably would never come to the conclusion, but i like DE and what they bring us with Warframe that is the reason i did the post in the first place... to help improve the game.

     

    so... if my idea is that bad, why not give some constructive advice on what could be done?

    like the other people here? to extend the pool of ideas from which DE can then get draw some inspiration?

    DE gave us the best free-to-play game with Warframe how about we all try to keep it that way?

     

    ps.: if you want to see something that is a lootbox in WF look at the Relic Pack for 50 Plat in the market... that might have to go due to the current loot-box fiasko.

     

    • Like 1
  7. vor 10 Stunden schrieb Tangent-Valley:

    you did not fully realize what exactly you were asking for when you asked for it.

    i did reealize to its full extend what i asked for.  :-)

    But since you can NOT buy Riven Mods or Ayatans in the Market but only from other players, the current "loot-box" fisko does not apply.

    And nobody forces you to get what you need with Platinum - ever thought about trading instead of buying/selling? 

     

    The current ingame economy would change in the following way:

    1. Ayatan Sculptures would be worth trading for again.

    2. There would be more people able to roll their rivens into something decent, blessing the community with more diversity.

    3. Prices for a decent Riven would drop because of 2. making Rivens more acessable to casual gamers.

    • Like 1
  8. Hello DE,

    I don't know what crossend your mind when you decided to make this Loot Table:

    Rotation A Rotation B Rotation C
    Endo64 1300 Endo 38% Endo64 1600 Endo 50% Endo64 2000 Endo 55%
    Ayatan Ayr Sculpture 18% Ayatan Piv Sculpture 20% Ayatan Orta Sculpture 31%
    Ayatan Sah Sculpture 18% Ayatan Vaya Sculpture 20% FusionCorePackSilversingle Adaptation 3.5%
    Ayatan Valana Sculpture 18% FusionCorePackSilversingle Adaptation 2.5% FusionCorePackSilversingle Rolling Guard 3.5%
    FusionCorePackSilversingle Adaptation 2% FusionCorePackSilversingle Rolling Guard 2.5% FusionCorePackSilversingle Sharpshooter 3.5%
    FusionCorePackSilversingle Rolling Guard 2% FusionCorePackSilversingle Sharpshooter 2.5% FusionCorePackSilversingle Vigorous Swap 3.5%
    FusionCorePackSilversingle Sharpshooter 2% FusionCorePackSilversingle Vigorous Swap 2.5%    
    FusionCorePackSilversingle Vigorous Swap 2%      

     

    but currently there is no incentive to play Arbitration as a seasoned player. 

    Endo is nice if you are new(ish) to the game but most players that are able to access Arbitarten already have most of their mods maxed out so Endo is no incentive.

    If we are honest only one of the listed mods (Adaptation) is worth farming, the rest is mediocre to outright wasted space.

    Even Adaptaion needs to be reworked because currently it does not work properly. Oh and the 2-3,5% droprate is a bad joke. 

    So there is no real incentive in farming the mods since its not farming but getting lucky if RNG blesses you with a mod at some point.

    Which leaves us with the Vitus Essence. The cosmetics look nice, but we already have that sigil (called Rift Sigil) and the mods are meh.

    So no incentive there either once you got the items that are worth getting.

     

    therefore i BEG you DE: Please do something to make this gamemode more interesting. 

     

    One way to make the mode interesting without even touching it would be:

    Introduce a new trader at Maroos Bazar that gives you Kuva instead of Endo for you Ayatan Sculptures (or give Maroo a new text line).

    Since Kuva can only be farmed by either doing the Kuva Survival or the Siphons/Flood  this would be a perfect new way to get your hands on Kuva

    AND it would give everyone a REAL incentive to play Arbitration 

    and keep playing it because Kuva. :-)

     

    in the hopes someone @ DE reads this

    yours sincerely

    Sundjasksya

     

     

    • Like 2
  9. fix spawns!

    enemys still spawn in ceilings and walls. VERY OBVIOUS in corpus survival missions (but also in grineer and viod missions).

    that problem exists like forever now and it is more than annoying to get UNKILLABLE enemys in survival missions because they are OUTSIDE of the MAP.

    combined with the new one-shot bug in arbitration survival is close to UNPLAYABLE, especially if you go solo.

     

     

    • Like 1
  10. how to get to it:

    1. equip Saryn Prime 

    2. go to Appearence and equip a skin like Immortal or Napellus (and others)

    3. turn on "Show Prime Details"

    4. eqip ANY Akimbo sidearm (Aklex, Akbolto, Aklato, Twin Grataka/Viper, ...)

    5. enjoy that:Unbenanntb.png

     

    plz fix it. it looks just wrong...

    ...and kills the look. :-)

    ty

  11. same problem here. for me the problem mainly occurs during endless missions (3x Excavation, 2x Survival).  had this crash only once in a short mission - as far as i can remember.

    game stutters a few times then freezes up.sound remains for routhly 30sec to a minute.  in my case, according to task manager, the game goes to "INACTIVE" but for some reason uses up 100% of my CPU while doing so. GPU load goes down to 0% for Warframe.

    only method to get the system working again is by restarting or if i am too slow the RESET button. every driver and all software are up to date. hardware also manages every stresstest i throw at it (eg Prime95, furmark, unigine, 3d mark, Everest, [Ark Survival, Space Engineers 😄]...). while playing Warframe nothing gets hotter than ~55-60°C. -  tried everything i could think of to stop the freezeup from happening again -  without sucess so far.

     

    MSI X99S SLI PLUS

    Intel 5820k @4,2GHz

    32Gb Corsair Vengance RAm @ 2666MHz

    ZOTAC Gtx 1080ti AMP Extreme @1645MHz (underclockied), @2000MHz (baseclock) and @2050MHz (OC)

    Samsung SSD 840 EVO

    Windows 10 64bit

     

    to me the crash seems a bit like: GPU:"meh, ... can't be bothered... here take this CPU. I'll go for a drink."

     

    most porbably it is some sort of softwarglitch that needs to be resolved by DE. i can exclude any hardware issue on my side.

    wild guess: its some issue between the Gtx9xx/10xx series drivers and the game software.

     

  12. apart from the fact that some mods dont work with it that totally should (sinister reach, firestorm), the "homing"-darts of the secondary fire don#t home for anything most of the time. they just fly off into the nothingness. sometimes even ignoring enemys directly hit by the blob.

    also if you shoot at walls or the ceiling (secondary fire) the darts do strange stuff or wont appear at all.

    and it would be nice (but not nessessary) if you would make the secondary blob not explode in your face if an "ally" (NPCs and players) decides to bodyblock you...

    ps.: and after using it for some more time: maybe more range on the primary fire would be good. currently its not rly worth using if you have a melee with primed range. and since the prim fire doesnt have any punchthrou (like eg ignis) its rly lacks power.

    compared to wepons like the ignis (wraith) or lenz  you only get the drawbacks of these weapons without any real advantage.

    oh and the plasmabomb is so slow you can actually kill yourself by bulletjumping into it if you are fast enough (just a note of caution 😉).

     

    so: PLEASE rework it else it will be just another gun nobody will use because it simply is a bad/terrible gun compared to almost anything you can compare it with.

     

    thanks

  13. i see 2 mainproblems with mission markers:

    + mission markers giving WRONG directions. especially obvious in infested ships, OD and any corpus maps but it happens on all tilesets.

     interesting is the exit of the room you are in. not a marker 3 rooms furter on (as seen below), or even pointing at WRONG doors. sending unsuspecting palyers anywhere

    but not to the mission critial points.

    9824478DB13CEBA4E4C47A612740929D80413B07

    + mission marker does not UPDATE fast enough many times. obvious in recue missions, where you sometimes need to wait for 20-30sec

    after releasing the prisenor to get the route to the evac point (even in solo plays...). but also in any other mission sometimes (i guess due to serverlags?)

    the marker doesnt update for seconds after you pass the marked door, ...

    -> for a perfect example: go kill Kela (Merrow Sedna). it takes "half a century" for the game to realise she is down and it would be nice to get a evac marker.

     

    please make it a priority. i know this is a common problem.

    thanks

  14. Please stop spamming the update message every few minutes. People will either restart their game as soon as the update appears or they will finish what they started. eg getting this message during a survival mission is ok once. but please not 3 times in a row every 5 minutes for 30+ minutes. its useless, annoying and actually distracting. once a player leaves the mission a restart is forced upon you anyway which make the reappearing of this message even more useless. 

     

    thanks

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  15. i didnt bother to check where it does occur else, i do know it does in all ship and orokin tilesets:

    it is very annoying and indeed gamebreaking when enemys spawn in ceilings or outside of the map. if this happens in a survival mission the spawns get completly messed up ultimatly forcing you to evacuate if you have no means of killing them.

     

    i can do 80min+ with no problems in any survival, but beeing forced to evac after 15mins becausse no respawn and the ones that are there are "out of reach" behind a wall/ceiling/etc...

     

    on corpus shiptilesets they sometimes even spawn outside in space...  long story short, if you dont have an ability that can kill them from 20-50m distance throu walls (that sometimes seem to be ~10 meters thick) the mission is over... this especially occurs in narrow spaces and places with low ceilings but is NOT limited to them.

     

    that cant be intended...

     

    the problem is very easy to trigger and it happens with >1/10 (at least!) of all spawns if you try to reproduce the problem .

     

    4E8A6DB9DAD47C38AE9C2727E0256E4C59F70F2A

     

    ps.: please  no dumb suggestions - i know that this is not the way the spawns should work, and it is merely an info for the dev-team.  if you have something to contribute and/or experience the same problem  you are more than welcome to leave a post. 🙂

  16. on equipping an Akimbo version of any secondary weapon, the second gun vanishes in saryns leg. would be nice if there could be a fix.

    it really triggers my OCD. and it messes up the looks  xD

     

    to specify my problem here a screenshot:

    7DACFBB89E54D0848538AF07BABF04958B340ABD

     

    ps.: sry if you are colorblind, but it gives a good contrast 😄

  17. i dont know if its part of the rework we will get with fortuna, so i'll spill out my thoughts here:

    long story short: it would be nice to actually go where i am aiming.

     

    where this comes very obvious is when you try to jump throu manholecovers or small(ish) holes in a wall. you need to aim more or less at the wall (depending over which sholder you look) or you won't most likely get throu.

    same is with archwings. if you aim for the middle of a passageway you will end up in the wall to the left or right.

     

    it's nothing gamechanging, but it would be nice if you could give it a look.

    and it would make life a tiny bit easier. 😉

     

    peace

    Sundjasksya

  18. hi DE-(dev)team,

    it would be nice if you could adapt the algorithm thats behind spawning the fissure missions to give more survival missions, and maybe less interception fissures for that if nessessary. 

    especially for "soloplayers" high lvl interception, defence and excavation (neo, axi) can be really annoying, so it would be nice if we could see at least 1 survival when there are eg10 fissures open.

    not 5 interseptions, an excavation, 2 defence and 2 non endless missions (like we had a few days ago - friday it was i think).

     

    now sth more constructive: 🙂

    have you ever thought about archwing survival missions? it would be a nice difference and give the people a decent place to level up their archwing gear.

    instead of air dropping there could be some kind of magnetic field that drians the power of your archwing lifesupport and if its on 0 your out.

     

    greetz

    Sundjasksya

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