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(PSN)BlightDragon89

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Posts posted by (PSN)BlightDragon89

  1. I don't see why you would get banned for trading with random people. It would still be a trade, but to do a 'free' item they would just need to give you something worthless like an ammo drum or something like that.

  2. Really that is why we have a block button. You can report them if you really feel the need, but you will never know what, if anything, comes of it. Blocking is faster and easier. Also if you have a habit of making reports and DE feels you are abusing the system, its you that will end up banned. So again, better to block over small disagreements. Its the internet after all, expect to get random insults from keyboard warriors.

    • Like 1
  3. Just going to throw my hat in here with feedback on the corrupted holokey grind. Whereas I am having a lot of fun with this update, the holokey grind just feels out of place with its current drop rates. I feel it just takes to long to get 40 keys. I personally have run many RJ missions since the update, and in the hours I have put in, I have about 15 corrupted keys max. My suggestion would be to either make holokeys a guaranteed drop, or reduce the amount of keys needed for each weapon.

    • Like 1
  4. On 2021-06-17 at 4:19 PM, (XBOX)SirFandango said:

    Because I'm an idiot, I'm currently 20,000 / 35,000 pearls in because I'm gonna flood my orbiter with 100 beach balls. Last year I got 70 and its never ceased to amuse me to load into my ball pit every time I get in game or return from mission.

    It's taken about 24 hours worth of dog days to get to this point, and it is as painful as you think it is. Especially with Garesh...boy is immune to water I swear.

    But I'm still waiting for the one thing I've always wanted...donate the roller floofs to the dojo so you can play football with your clan mates. Our Dojo built a stadium ready for it, and I'm tempted to add a Pachinko machine next to it, but still don't have a ball. I know putting time into a mechanic that won't see much attention is a bad idea, but a tenno can dream.

    They have explained a few times that due to the way that the roller floofs are animated for each individual looking at it, it just won't work with more then a few people, like in a dojo setting. I would be cool if they can do it someday, but there are more bugs I would like to see fixed first tbh.

     

    On 2021-06-13 at 2:03 PM, RazerXPrime said:

    You mean people.

    I would not say 'people'. There are more and more people that don't feel the way these people clearly did. If adding a color palate for Pride really offends someone, they can just not get it instead of having a homophobic meltdown. Glad I missed that over on Steam.
    Not sure why they are having a fit now, there are other LGBTQ+ NPC's in the game if you pay attention to the lore. It's not like representation is something new for DE to do, and I frankly am happy for it. Why not have many different types of people in your fantasy space shooter?

     

    12 minutes ago, (PSN)BlightDragon89 said:

    I would not say 'people'. There are more and more people that don't feel the way these people clearly did. If adding a color palate for Pride really offends someone, they can just not get it instead of having a homophobic meltdown. Glad I missed that over on Steam.
    Not sure why they are having a fit now, there are other LGBTQ+ NPC's in the game if you pay attention to the lore. It's not like representation is something new for DE to do, and I frankly am happy for it. Why not have many different types of people in your fantasy space shooter?

    Would like to see a Pride glyph though, that would be nice. I'd pay plat for it.

    • Like 1
  5. 21 hours ago, (XBOX)Esper sparks96 said:

    Posted my entry but I hope i did it right- had to use imgur instead of Google Drive, but atleast that lets me give everything a description thingy.
    Best of luck everyone!

     

    I used imgur myself, so I hope we are both right. That's typically what I have used in the past for dojo contests.

  6. On 2021-04-22 at 3:03 PM, [DE]Helen said:

    1. NewsPost Header_FeaturedDojoContest.jpg

    Hey Tenno,

    This year, TennoCon will showcase 10 past Featured Dojo Contest winners in a series of 2 minute tours! A Community Team member will host, guiding TennoCon viewers through each beautiful Dojo.

    All past Featured Dojo Contest winners are eligible to submit their Dojo for consideration. Either the Founding Warlord or the Architect who submitted a winning Dojo will receive an in-game inbox message from the Warframe Community Team between today and Friday, April 30. That inbox message will contain all the details your Clan needs to submit!

    Spring 2021 Featured Dojo Contest winners will also be eligible. The contest runs May 7 - 20 with winners announced Thursday, May 27. Those winners will receive an inbox message on Friday, May 28!

    Eligible Clans have until June 10, 2021 at 11:59 PM ET to submit their Dojos.

    We look forward to highlighting Dojos at TennoCon! From careful details to massive landscapes, your creative ideas are a treasured part of the Warframe community.

    @[DE]Helen I tried to use the link that was provided in the in game inbox message and the form said that it was no longer accepting submissions. My inbox message and your above post both say the cut off is 11:59PM ET. I'm in the ET time zone and its only 12:39pm? Is there a bug or something I'm missing?

    • Like 1
  7. 1 minute ago, Crystal.Prime said:

    ^ this

    I couldn't agree more! It's disappointing how DE handles the riven dispo. This would be a much better approach and would keep players longer playing on the new content because the rivens are high enough to actually use and to enjoy the new weapons.

    IMO, putting rivens at a higher level for new weapons would be a trap. Just gets you to spend money on rivens for new weapons (that players jack the prices on just because they are new in the first place) only for it to get "nerfed" a few months later. Starting at the bottom means that people can see what the base weapon is like, and gives DE room to either boost the Riven (which everyone likes to see) or keep it the same.

    • Like 3
  8. 3 minutes ago, disrawtomato said:

    Focus on something else instead of telling me what I should care about and what not regarding my game experience. Au revoir!

     I was not telling you how to play. I was saying that A: I personally think you are being dramatic about something, and B: That I don't understand the play style of focusing on if your red, one shot crits are 100K or 99.6K. You see this is what happens when you put an opinion out there, others will have an opinion about your opinion. If you don't want comments on your opinion, don't put them on the internet.

    • Like 8
  9. 3 minutes ago, disrawtomato said:

    DE is chipping away at those every time they get the chance, so don't tell me it's all the same. If I invest thousands of kuva in a riven, it better be OP. No one is rolling 70x Hirudo to have an average melee. Not everyone is spending 90 % of gameplay on Hydron doing lvl 40 enemies.

    I run Steal Path and such bro, so I get wanting OP weapons. I assure you that each time they have "chipped" off of Kronen Prime, it kills everything all the same. Perhaps the cute little numbers are a bit lower, but dead is dead. As far as spending Kuva goes. Everyone knows that rivens get balanced. So its not like you spend the Kuva without knowing what could happen. I rolled my Kronen riven dozens of times too.
    If the weapon still kills just as fast, and kills just as high a level of enemies, why worry about little numbers? Its still doing exactly what it did before. Killing stuff fast at just about any level.
    I just think you're being dramatic, that's all. But if you are a numbers player, well you do you.

    • Like 3
  10. 10 minutes ago, disrawtomato said:

    All melee nerfs for weapons I frequently use. Once again thanks for nothing. You are ruining my fun so your spreadsheet graphs can look a tiny bit more equally balanced. 

    You really think that small change is going to make those two weapons any lest top teir? They were already OP, now they are slightly less OP. Not as big a difference as you make it out to be.

    • Like 7
    • TYPE: In-game on PS4
    • DESCRIPTION: Cannot pick up recage in RJ or archwing. Just get the pick up sound, but no wreckage is received at end of mission.
    • VISUAL: Purple wreckage just sits in space.
    • EXPECTED RESULT: Getting near purple wreckage drop in a Railjack mission should result in it being picked up.
    • OBSERVED RESULT: Connection with purple wreckage drop with RJ or archwings results in pick up sound, but visually wreckage is still on screen and no wreckage is received at end of mission.
    • REPRODUCTION RATE: So far just about every RJ mission I have played. I am playing solo with a full AI crew.
  11. 3 minutes ago, (PSN)LEFT__4__DEAD__2 said:

    Same, needs a fix, its funny to see infinite pick up attempts noises "the pick up clicks" while attempting to pick purple wreckage up using railjack, unable to pick up in archwing aswell but pick up attempt only happens during using railjack.

    Yup, exact same bug for me.

    • Like 2
  12. 20 minutes ago, (PSN)Alcoth138 said:

    Hold on, I would like an answer to this. Do y'all know that sometimes the void bursts just spam not just VFX, but also the damage, instantly killing any AI crewmates in the field. I was lucky enough to be playing Hildrin the entire time and never got killed myself.

    I had this happen as well. The void storm damaged stacked up in my RJ and killed me and the entire AI crew.

    11 minutes ago, (PSN)sister-hawk said:

    The wreckage not being picked up is definitely not just a visual bug. I’ve played missions where there are 5 pieces of wreckage I can’t pick up, and when I return to dry dock I only have 1 piece of wreckage in the reward screen.

    Also having this issue. Better to report this in the bug forum so they see it though.

     

    • Like 3
  13. Pretty much you can play again anytime you want, but account transfers are not going to happen again. At least that is what DE has said so far. Last word from anyone on the team has been then when they have something to say about cross save/play they will say something. Before that Steve indicated that it was on the back burner. I would not hold your breath.

     

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