OptimumBow0
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Posts posted by OptimumBow0
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WinZip is also needed to open up the file. The trick is finding one that doesn't contain a virus or a bundle of spam programs.
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XO(XO) also means "hugs and kisses", right?
"Hugs and Kisses, _insert-username-here_".
Aww.
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At max power duration, you would have an effective cool down timer of about 34 seconds between skill revives.
That would balance out with Blessing builds focused on duration.
And, again, would it be a bit more agreeable to the naysayers if the resurrected ally had 0 shields and 15-20% of their health (or a similar value). There's the added risk the person would just die again, as well as that 34 second cooldown, so you only have one shot.
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If Trinity could instantly revive allies with WoL, but with only a percentage of their health and shields, or full health but no shields, would that be a good compromise?
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Sounds like a couple bugs. ( aka Not DE's fault)
For that, there's this place: https://forums.warframe.com/index.php?/forum/171-pc-beta-bugs/
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https://forums.warframe.com/index.php?/topic/292346-why-new-player-turnaround-is-increasing/
Scroll down to see what darryl says.
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one quick suggestion, could you add a Options or Controls menu in the Pause menu, I cant seem to figure out how to cast snowglobe.
I don't think that's in the build yet.
Edit: Is it?
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Ah, I've seen this before.
Merely a riddle in the days of yore.
Yes, in the Patchnotes of U14 it was found
A hint to where Mirage would be bound.
Apparently Kickbot knows the tale,
But it's almost quite stale.
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https://forums.warframe.com/index.php?/topic/289522-update-1420-avalanche-offensive/
Castanas, and all other launchers, now use sniper ammo. However, equipping either the Angstrum or Castanas with a primary that uses sniper ammo does lead to that ammo pool bug where the primary weapon is lowered to the launcher's ammo count.
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Don't listen to EDeN, he doesn't understand (silly boy).
https://forums.warframe.com/index.php?/topic/294208-hotfix-1423/
DE just added in 6 weapons (9 if you never played the prologue) that you don't have into the market that can be bought for credits. The Dual Skana, Aklato, and Braton are also available for straight credit purchases.
Try 'em out for size, see what you like, and just keep on progressing.
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I can tell you the game engine is the "Evolution Engine".
All I can suggest is that you mess around with your network settings in your computer's "control panel".
Edit: Contact support, too: http://support.warframe.com/
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That's a pretty good idea.
Would the credit cost be towards the cheap side or more towards a substantial sum?
Maybe Kubrow health care could be cheapened a bit to make up for the new credit sink. -
Seems like an unforeseen bug, and one that probably isn't all that hard to fix.
"We're giving everyone an Earth Nav Segment for free!"
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Some guy earlier today said he took Warframe out of 3-bit mode, put it into 64-bit mode, experienced frequent crashing, so he put it back into 32-bit, and all the crashes he was experiencing stopped.
So, if you're on 64-bit, you could try that.
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Most people who own launchers actually advocated for a reduction in ammo (like myself). If not, they at least knew it was coming.
I feel sorry for you guys, you're missing the fun factor and ruining others experience just because of your brain-limited imagination.
I feel the opposite is true if you enjoy just blowing things up again and again, because there is a point when it gets boring (like after 5 missions).
Have you even tried the Ogris out yet?
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not having tainted clip though, you would be sacrificing it's AoE just for the sake of preserving it's power and efficiency, which is not that great if you ask me... they could have at least left the ammo pickups the way they were and avoided these ludicrous bugs that reduce your sniper and bow pool down to 30 shots... and also, I'm an old school player mostly so I didn't really get into the more modern shooters that handicapped players with less guns and less ammo to carry until Halo CE(but even then note that you can still pick up different guns when no ammo for your gun is present...), and I didn't get a chance to play Halo 3 until 2011... and speaking of Halo CE, guess what I used for most of the Library and Guilty spark Missions against the Flood, a Shotgun with 72 shells instead of a Rocket Launcher with 10... Do you honestly think that won't happen in Warframe now?... and please not the "warframe needs to be more Ninja like" argument again...
You can fit in Tainted Clip, Trick Mag, and Slip Mag (But Slip Mag is more of an optional thing) and still preserve its power.
Now, in Halo, it's a crazy thing to waste your Rocket Launcher on a cluster of flood spores, or a couple of infected. However, if there's 10 heavy-class foes in a group, that's when the rocket launcher shines. You can't really compare how useful two weapons are when they fulfill different roles.
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But anyhow, I wouldn't say that 60 shots on angstrum is pushing it as it gives you a reason to charge it again
Well, it is, because a max Trick Mag already gets the Angstrum 57 shots.
and having to mod for ammo efficiency would completely kill all Rox launcher's DPS since it means you'd need to sacrifice mod space for ammo mods that don't make much of a difference anyway
Continuing with the Angstrum, 2 elemental mods, Hornet Strike, Barrel Diffusion, and Lethal Torrent maxes out its damage, leaving 3 slots left, so you can definitely fit in Trick Mag (and Slip Magazine, if you wanted). Spend two forma on the slots for Hornet Strike and Lethal Torrent, and you're set.
If you leave out Slip Magazine, the Angstrum will have 19 charges, each firing up to 8 missiles for the price of 3 with multishot in its current state. (Versus 14 charges firing up to 11 shots for the price of 4 with Slip Mag).
And then there's that one slot left over for that mod you seem to like: Tainted Clip. (Trick Mag is better imo, so I'd go with something else)
I think it's fine the way it is.
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Who got difficulties with 540 ammo?does not interfere with anyone.Its ridiculous.Its just a GAME and making everything closer to real is nonsense.For completing event we got reward exp booster.Seriously???As you imagine it--Tenno comes to that guy for reward and he said "Thank you tenno for killing 100 eximus, here you go, exp booster." and tenno answer him--"WUUUUT!?!?!?!? What is this??What should i do with this??Put it in weapon??Make new frame from it??Or maybe ill use it like decoration in my ship interior??Or jewelry??Or i make some leash or collar for my pet??
Ammo capacity reduction isn't a step towards reality, but balance.
100+ Charge volleys from the Angstrum with no worries for ammo consumption files under "ez-mode".
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You all don't get it do you..
This is beyond the 'ammo nerf'..
It is called 'fanbois taking over'
Happened for each of these games:
Asheron's Call
FFXI Online
D&D Online
Call of Duty..
Star Wars Galaxies..
Star Trek
And now this..
When fanbois take over the devs minds from the actual players..
Games go down the crappers..
You should go take a nap.
Really????You wish everyone who disagree to leave.Are you ok??We a free people and we have right to express our feelings or minds about anything.And you are nobody to prohibit this.You only can disagree with us.And if you dont see obvious problems with warframe you are blind or just dont understand simple things.
If you can't see the obvious problem with 500+ explosive rounds, then I guess I couldn't have said it better than you did.
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"Use your ammo mutation mod"
It would be an equatible trade..IF the launcher weapons do not kill the wielder!
The reason these weapons do big damage..is to hit from far away..
"It's more realistic"
Really? Ever shoot a higher powered rifle upclose or a shotgun? It is called 'powder burn'..
It would damage your shields/health..
But yet, you take no damage from these..
Yet, from the launchers...you can kill yourself with one 'goof' of a shot..
Yeah..really realistic..
Well, I've never seen a game that incorporates powder burn.
But I have seen plenty of games with ballistic weaponry that possess very limited ammo pools and highly destructive capability.
Edit: BloodDoll, did you skip the sniper, Torid, and Supra/Flux Rifle buffs?
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I think 21 is fine. Pistol ammo is pretty common, and the charged shot (I haven't worked that hard on mine, so I only get 4 shots) can take out 5-8 enemies at a time.
Besides, now we have a use for those ammo expansion mods!
Edit: Max'd Trick mag will get you 40 shots.
Disarm Infested If Applicable?
in Players helping Players
Posted
Any mechanical/infested hybrid enemy?
I don't know for sure, but it would make sense given that Loki's RD shuts down shield ospreys, and I see no reason why infested ospreys should be immune.