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RagingPavillion

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Posts posted by RagingPavillion

  1. This are only for the frames that I have experience with:

    • Banshee's 4, to some extent her 3 since modding for it limits the rest of her kit.
    • Chroma's 1, 4
    • Ember's 1
    • Frost's 1
    • Hydroid's 3, 4
    • Inaros' 2, 3
    • Limbo's 3, since it doesn't have a base range it is easily rendered useless when you put on Narrow Minded.
    • Loki's 1, gets rekt easily on higher levels.  Why the does it even have HP, I understand Saryn's Molt having one but his Decoy?
    • Mag's 4
    • Mesa's 1, although not totally useless more of like rarely used.
    • Mirage's 4, damage ticks every 3 seconds with a drain of 10 energy/second.
    • Nekros' 1
    • Nyx' 2, 4, I know people likes the armor strip but....
    • Titania's 3
    • Trinity's 1, since she already have bless.
    • Zephyr's 2, 4 also since it's a bit clunky.

     

    • Like 1
  2. 51 minutes ago, Datam4ss said:

    Ropalolyst disables your powers for a duration when it does the crimson pulse thing.

    Limbo therefore cannot riftwalk during that duration.

    If by duration you mean the whole boss fight.  Tried it once, solo.  I believe he only does the pulse thing when he's unable to target anybody, tried it with Ivara's prowl but after the duration has expired she can recast prowl.  Limbo on the other hand, every ability including his passive is rendered useless.  

  3. Agree.  Spellbind does need a buff in range and maybe a bit of duration.  This ability helped me against Wolf's minions a lot.

    Tribute's buffs and debuffs should be taken a good look at again, with only 2 good buffs and the fact that they're unaffected by mods.  Lantern though,  I'd rather have it a synergy between her 1 and 2.  It's a very unreliable CC.  Now one free ability slot.

    I wonder why Titania can't have 12 Razorflies active.  She's got 12 of them on her, why is there only 6 of them during Razorwing by default.

    On regards to her Razorflies, maybe pressing and holding her 4 to respawn and insta-heal her flies and resetting their position again as if activating Razorwing instead of spawn on kill.  Their HP and melee damage can scale off Titania (+ some enemy level calculation, since she's the only one with minions who don't scale with enemies) and Diwata respectively.  (Since their melee units maybe their own melee combo counter)

  4. 19 minutes ago, Elon-Chan said:

    Make nyx absorb a mallet you say ? That's sounds really powerful ! Even though I must say I like it personally I don't know how the player base would react to a change like that, it would really change how nyx plays.

    It wasn't her absorb I was pertaining to but her mc targets, it was to remove the buffing part in which aside its minimal output it also consumes 4 seconds the mc target can be moving and drawing aggro instead of banging their heads to a nonexistent rock music.  It could also work on her absorb though, damage scaling wise.  Mallet is very much Nyx's 1 and 4 in one but better.  Mallet draws aggro and constantly absorbs and releases damage that it takes, aside from that it can be mobile when combined with resonator.

  5. 19 hours ago, (XB1)GearsMatrix301 said:

    The AI of her 1 is actually really buggy and  the mind controlled target will focus more on following you than killing enemies.

    I think they've reverted the ai in the recent update and also it can now bypass defense waves.

  6. I really like your ideas.  I hope they take notice. 

    It was really nice that they've reverted the ai for mc, at least they're a better distraction now than their rework had made.  Damage-wise still meh.  But someone have suggested somewhere in the forums to give them the mallet treatment so they can kill aside from drawing aggro.

    Currently her 2 and 4 is her worst abilities imo.  They could gave her 2 a spammable disarm (aside from % defense reduction) and make her 4 better defensive/offensive ability.  Despite the invulnerability it gives, you're pretty much a sitting duck when you run out of energy/go out of absorb.  

  7. 3 hours ago, (PS4)Riko_113 said:

    And the changes to Absorb were meaningless, provable with a high strength Nyx in a +300% Nyx Arbitration. They should remove the cost increase and give her the ability to hold 4 to spend energy and multiply the damage absorbed, and auto detonate on release.

    Agree.  Absorb, despite its damage type change is still irrelevant.  The additional energy drain and absorbed damage limits its capabilities.  From what I've read from other(older) posts, the old absorb also have an invul phase after detonation.  Aside from that getting to a million damage is easier.  The energy drain per damage limits her for at least a few hundred thousand damage with zero energy and a guaranteed death after detonation.  Someone have said that Nyx is s good as her enemies since her abilities depends on the enemies available to her, in theory she should scale well.  Currently Octavia's Mallet is a much better 'Absorb'.

    DE's campaign for a more 'active' gameplay hurts a lot of older frames by either increasing energy consumption and decreasing damage or range.

  8. This.  I really like the idea of augments giving abilities some stat boost this can balance some of the mods that gives negative stats, specially corrupted mods.  Despite the advantage they give they also make some frame's ability a bit less useful.  I guess that's just part of minmaxing, but I do hope that your idea gets noticed.

  9. If I am to rework Nyx this will be the changes that I'll be doing.

    Mind Control - Revert its AI pre-rework.  Remove the buffing part and all damage dealt will be converted to True damage.  Reduce the stun duration but keep the invulnerability while the ability is active.

    Psychic Bolts - Recastable without refreshing targets.  Keep the ability to remove enemy auras and also disarms enemies.  Homes in on priority targets: eximi>heavies>medium>light.  Does not target mc.  Maybe reduce debuff to 25%, unaffected by strength but can stack until 100% armor remove after that will no longer target enemies who have been completely stripped of armor.  If a synergy is desired mc will prioritize them and all their damage will receive a 200% increase and will deal True damage.  Will no longer have a duration.

    Absorb - should be a proper defensive nuke.  I think I was dreaming of reading the increase in range alongside damage capping at 75 m cause it's not present in the wiki.  Remove the additional energy consumption.  Absorb all damage.  And maybe allow 25% of total damage to bypass shield and armor.

  10. On 2019-02-25 at 8:53 AM, Howtoshootgun said:

    1.Mind control : Every recent MC suggestion basically wants to turn this into making MC targets specters. Fine i guess? Problem was and is always their damage just doesnt hack it unless youd boost it thru the roof and like mentioned they cant be controlled anyway - and on top of that with the changes to leashing theyre now glued to you so unless youre right in the middle of the brawl they do even less now. Theyve always been useless for damage and only useable as a distraction or to just get the affected target out of the way.

    (What id want: Revert the leashing so they roam more again, add an added threat/aggro bonus to affected units so they become higher targets)

     

    MC was so much better as a distraction than a face hugger who does absolutely nothing.  I've entertained the idea of a specter ai to match its would be damage output but the damage boosting is useless.

    On 2019-02-25 at 8:53 AM, Howtoshootgun said:

    4.Absorb: Again this fixation on damage. Itll never be as good as miasma or any other aoe the dps frames have unless boosted thru the roof and with the timid changes they did they cleary showed they dont wanna do that. Stop trying. Whatever. Enjoy the invuln on demand, altho iirc now it costs more energy? (Havent played in a while, forgot)

    (Absorbed damage should be converted into knockdown duration of enemies in range. 1 second added kd for every 5k damage, something like that)

     

    Its telling when alot of these suggestion threads dont even mention the passive. Biggest screwup of this "rework" - huge loss to CC capability replaced by some ridiculous, miniscule, laughable, unoticeable rng miss chance which totally gets bypassed by aoe. I hope everyone who cried that enemies get disarmed and lose their precious dps against each other or whatever silly reason is happy. Revert it

    (i said myself posting feedback is useless because nobody in charge reads this anyway, but hey, was bored and felt like it >:p )

    IMO absorb is both a defensive and offensive ability.  But its miniscule range hurts its cc part when an enemy could be shooting you away from it's 10m range, there were additional changes to it where its range grows alongside the damage but there's no indicator to the increase in range.  And it still has the energy per 1000 damage absorbed.  The description says it absorbs all damage but according to the wiki only 10% of incoming damage is absorbed.

    The passive sounds good but barely noticeable.  It appears to be bugged since after activating absorb it seems to become completely turned off, maybe it's just me.  IDK

    Nyx is one of my favorite frames especially before her 'rework' but right now she feels a bit clunky.  😞

  11. My two cent on an Ember rework.

    Accelerant:
        Additional: Increase heat proc duration by 50%, unaffected by mods.
    World on Fire:
        Upon activation stores excess heat - including heat based damage (blast & radiation) but with 50% less efficiency - inflicted by Ember via weapons/abilities and increases heat status chance by 75% and heat based statuses by 25%(unaffected by mods), the status chance is to allow Ember to store more heat.  After reactivation releases all damage in a radial manner knocking down enemies with 100% status chance within a 25m radius.  (Channeled)
        Phoenix Rising:
            Holding the ability will allow Ember to absorb all stored heat into % strength buff based on stored damage (max 50%?) and increase  heat damage by 75% and heat based damage by 25%(unaffected by mods) for 30s this will also disable the ability while the buff is active.  Dying while this ability is active will resurrect Ember creating a 15m(unaffected by mods) explosion dealing 75% of her stored damage and consuming 25%? of her remaining energy/base energy upon respawn.  Also prevents energy regen for 3 seconds on resurrection.

  12. The additional energy per 1000 damage during absorb needs to go.  Psychic bolt's stagger should've remained.  And gun boosting minions is awkward imo.

    3 hours ago, (XB1)Depka said:

    I see. Let’s hope she gets the love she deserves 

    Agree. 

    • Like 2
  13. @Sergibf  Thank you for noticing my post.  I agree to what you've said.  After posting it I've realized that my whole post and ideas was a mess.

    And you shouldn't apologize for you English, it's actually good.  What matters is that your thoughts/ideas is expressed clearly, unlike my post.  😁

  14. Just some random ideas, not really QoL changes.

    Passive:  Additional: Spawns with 4 active Razorflies.  12 maximum active Razorflies.

    Using Tribute on Spellbound enemies will give them the Lantern effect.

    Lantern -> Razor Queen[PH]

        On tap summons a single Razorfly.  Holding the ability heals current active Razorflies.

        If reticule on enemy/marking an enemy with G:

              Commands the Razorflies to swarm the target.

        While on Razorwing mode:

              Hold to spawn Razorflies.  Since killing enemies heal them.  Or they can have a passive life steal for themselves.

       If Diwata is equipped performs a Razor Blitz:

              Cannot spawn Razorflies.

              Perform a ~10m dash and punches through enemies, can perform headshots.  (Similar to Inoue's Koten Zanshun)

              If an enemy is currently marked Titania will be tethered to that enemy and will be unable to chain to other enemies and all Razorflies also performs a Blitz increasing in deadliness the longer these are performed.

  15. On 2018-12-24 at 5:11 PM, Fallen_Echo said:

    Her one needs a targeting rework. Instead of using the horrible AI the mind control target should just move next to nyx and shoot at whatever she is currently attacking.

    That's a no for me.  The old AI for her Mind Control is better, I guess?  I usually use it to distract a group of enemies going in my direction.  It's kinda funny when an enemy shooting behind you suddenly stops and runs past at you just to attack your MCed target, totally ignoring you.  Now they just stick more to you and shoot less and you got shot more.

    On 2018-12-24 at 8:40 PM, ZoneDymo said:

    That would work for me, but, specifically looking at the suggestion of some health regen, it would be a reward/safe from a dire situation.
    The team is surrounded and dying, Nyx quickly used her 3rd, the enemy armies now fight eachother and Nyx would get some health back as an extra reward for being effective, more health per enemies affected basically.
    But your idea is cool as well, make enemies more or less ignore her AND if they do shoot at her have less of a chance of hitting her.

    That would indeed help her survive more, since she's on the squishy side frames.

    Also an idea of mine, wouldn't it be better if a percentage of an MCed target's health/shield/armor will be linked to Nyx and also Nyx's modded weapon stats(excluding elementals(maybe?), fire rate, and reload) linked to the MC target because shooting the target to boost it's damage does takes your time shooting at the ones trying to kill you.  Right now her kit is one of the more balanced set of abilities in-game since most of her skills, especially now, doesn't need much scaling aside from absorb since it still need some much much better changes.

    On 2018-12-23 at 8:02 PM, ZoneDymo said:

    BONUS:

    Probably asking a bit much, but next to an audio overhaul, I feel her abilities could use a visual overhaul as well.
    Especially Chaos and Absorb.

    Chaos just looks bad, having this full body nyx standing behind whatever is affected.
    Absorb... I feel with the new particle system we would make that look better and more dynamic.

    This.  Kinda skipped over this one.  I don't want every Warframe energy color to be black just for visibility.  And chaos' visuals tends to ruin the mood of the game when you see Nyx' hologram seemingly riding a Mutalist Osprey. XD

  16. Mind Control. 

        * Should have Specter AI like what most people have suggested.

        * Doesn't hinder defense missions.

        * Maybe they should reflect your Primary and Melee weapon's damage rather than shooting at them to boost their damage.

        * Remove the duration and make them last until they die, since their health/shield/armor scales with their levels.

    Psychic Bolts.

        * Her ability to disable auras and defenses is amazing but make it last longer, I guess, and make it recast-able.  Should have priority targets for each faction.

    Chaos.

        * It's fine as it is.  But give her a buff to have more evasion during chaos to complement her new passive.
    Absorb.

        I'm confused with the changes.  Does absorb absorbs only one type of damage? If not it should absorb every damage type received and display the types of damage and the current/total damage received for each type.  Basically, they will stack separately but is released all at once when detonated.  And if a status procs on Nyx during her absorb, status chance should have an increase.  It should also have a wider radius and a damage multiplier.  I've read that Octavia's 1 can scale almost infinitely and allows her to move but Nyx becomes stationary and pretty much out of the game when she starts absorbing with minimal damage output.

    I don't know if my suggestion is valid enough since I'm pretty much a noob but I really like Nyx to have a better position than where she is right now.  XD

  17. How about a long press Sonic Boom that becomes ultrasonic, making the cone steeper but reaches further removing the knockdown and anyone caught will be stunned for a set amount of duration, shattering shields and making enemies caught deaf.  And also maybe keep her 'kill enemies' from the description if it even do anything for the sake of keeping the frame's lore origin.

    As for Sound Quake...I've no idea. 😅

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