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Fydro56

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Posts posted by Fydro56

  1. 12 hours ago, CxLL said:

    @Fydro56 have you forgotten to add "in my opinion" somewhere in there or... are you perhaps... the prophet we've all been waiting for?
    Goodness gracious! Do you do 1 on 1 healing sessions too? My cat has an ear that keeps leaking. Tell me when you're available!

    When writing an informed thesis, it is not appropriate to include such phrases.

  2. 3 hours ago, peterc3 said:

    You should avoid a game in active development if this is how you feel.

    My phrase was taken out of context:

    DE should avoid drastic alterations such as melee 3.0 that take away so many core elements that are so deeply ingrained in the melee system, lest they create undesirable byproducts such as rendering enemy knockdown mechanics pointless and forcing players into aim glide mid jump via the auto block feature 

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  3. First and foremost it should be said that the countless fixes and updates that are continuously being introduced to the game are greatly appreciated and speak volumes about DE's dedication to make more enjoyable the passion project that is Warframe. However, while these updates are usually positive for the game, the developers should be careful of changes that completely overhaul core aspects of the game which could be earth shatteringly negative; DE should avoid the changes of Melee 3.0.

    Firstly, the update removed melee swapping from the dedicated weapon swap button in addition to their animations. Players now have to press the quick melee button to swap to melee and aim/shoot to swap to firearms, and swapped weapons, without any animation, appear out of thin air. This should be avoided; if players want only to swap between melee/firearm when not engaged in combat, they need to quick melee/shoot, which breaks immersion and fluidity during gameplay, unlike with a simple press of a dedicated button. If the fluidity of weapon swapping is a concern, a simple tweak to swap animation speed would be enough.

    Additionally, with the new swapping mechanic, because channeling and blocking shared the same buttons as aim and shoot respectively, players can no longer channel or block manually. With this change, unique enemy knockdown mechanics like snatching and eximus' flaming area of effect abilities that necessitate active engagement through manual blocking would be made obsolete. With this change, countless channeling mods would be made obsolete and melee builds that rely on them would be ruined; several stance mod combos and and their animations would be removed. With this change, the unique dynamic of channel blocking that allowed for enhanced deflection of damage would cease to exist.

    While it may be argued that there are aspects of the melee system in need of improvement, a change of such magnitude that affects so many other elements of the game would not be necessary. While it could be argued that some current mechanics are niche and irrelevant, this is purely subjective. It should be emphatically noted that options are important in any game; players who don't care for them don't have to worry about them, and those who do can enjoy them. DE should not restrict options, especially when they already have been available to the players whose satisfaction dictates the success of their game (as for the case with any game).

    Ultimately, this update removes complexity and functionality, resulting in a devolution of melee and a less fleshed out system; DE should avoid drastic alterations such as melee 3.0 that take away so many core elements of a system so deeply intertwined with the mechanics and functionality and enjoyment of Warframe.

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