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(XB1)Vamma Takayn

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About (XB1)Vamma Takayn

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  1. Super excited for empyrean. everyone in our alliance knows i am sitting on the dge of my seat for this update. I want it to be as good as you have presented. Q1) The Orokin Lab is empty. i mean empty empty. it has only 4 dragon keys. can we expect to see additional research able items in the empyrean update? Many clans are begining to delete this room to make room for the Drydock as many are calling it irrelevent to the progression of the game or clan dojo. will functionality be brought back to the oracle room? Q2) future plans for syndicate weapons? any? Q3) squad link was mentioned to span across clan and alliance. Will there be any competitions of clan verse clan requiring activity from the alliance to cooperate in? Will Solar Rails come out of Armistice with the launch of Empyrean or Railjack? Q4) Will there be clan/dojo related rewards for alliance and clans that complete challenges in Rail Jack? Q5) Will there be a room capacity increase with the Drydock so clan maxed out on room count can fit the new room in thier dojo. Q6) Will we get infested kavat anytime soon? Stasis changes any news? Q7) Will there be any "primed Modular weapons" as part of the relic system in the forseeable future? Q8) Can we expect to see new markets introduced to the relays speacific to the relays as syndicates have been designated to the orbiter. it has removed significance of relay visits. arbitrations was a great start, but thats been for end game players only. Q9) it was mentioned that there would be a grind less option for end game players that have 1 item left to gain from the 1% drop. disruption i felt was a great start, but i felt it took a step in the wrong direction making demolyst 100% immuned to farming warframes, like nekros, khora, hydroid. the rotations c's can come up more often, but making making that end game grind content 1%, 0.5% with a giant list of 15% dc items sorta defeats the purpose of making the game less grindy feel. Q10) i have spoken to a many new players and the sweet feeling stuff the players have all agreed comes from the quest line. yes there are players that play the game to just slicy, dicy kill, but the thing that kept players from progression beyond, mars, jupiter and some stopping at uranus was the lack of story mode like content at the begining of the game. it was after starting the second dream quest was when players have expressed getting "sucked into the game" will we see a general rework of the earlier quest to contain more cinematics like we get from the second dream? Q11) Will Director Dave be making more new cinematics for future warframe content? perhaps early beggining quest lines?
  2. Not sure if anyone can answer this. I am aware solar rails are under armistice (discontinued). And as an alliance member i can donate credits from my clan vault. I can donate credits, decore, resources directly to another clan, but i am unable to donate resources directly to the alliance and then have them evenly distributes, is this because dark sectors still give resources to clans/alliances?
  3. Exactly as it sounds. 1-way doors, walls, as placeable decore in a dojo. Banishing a person to prison throw them in jail, and take away the key. Like and share if you feel your dojo needs this.
  4. The New War, Empyrean, The Diruvi Paradox ----its been implied these items will come out either extremely close in release dates or in some case together at the same time, will The New War come out with Empyrean and/or The Diruvi Paradox or are these three distinct individual updates? Will Stalker mode be released with one of these updates, or is that seperate as well? ---back in febuary stalker mode was said to get launched within febuary, has stalker mode been removed from the table? ---we are getting a new planet/tileset. i am really excited for it, but will we be getting an open world, city, and relay with the tileset? if no, why do all the hard work to recreate/create a tileset not to have an open world and city be a node on it? wouldn't placing open worlds when you have to redo the tileset anyways make it easier to check off the list as time progresses? ---with Empyrean will we be getting the incubator changes with empyrean since the orbiter is being redone? additionally, can we expect to see an update to air suport charges? the turret on the xiphos seems to have the most utility, all charges are limmited in frequency of use being once every five minutes, despite having hundreds in the gear wheel, mantis is a health drop drowned out by the quick utility of health pads, the scimitar orbital strike takes forever to actually drop, by which point the target(s) have moved, and spy missions run quick, so lisets alarm disruption 9seconds isnt all that effective since enemies drop on the player faster than rain when alarms are activated, that the delay seems pointless. ---Currently there are few arch wing nodes in the orgin systm and many dedicated to just the warframe and both have the same leveling system where archwings get a fraction of all affinity. this makes new players feel ill prepared for the next arch wing mission as there arent many mission to level the archwing, will we see more nodes dedicated to archwings so that the leveling of arch wings feels more natural with the empyrean update? ---will we get a battle against "The Man In The Wall" in The New War? ---will Tau be released with an open world, city and relay? --- will director dan be redoing all the cinematics for the early quests from the game? currently they are very dry compared to the quests we have like the second dream quest. --- will we get new kavat breeds with the new update Empyrean? Fortuna Update ---when are we getting the third orb mother fight? ---will we get value added to the profit takers drop tables? its currently the harder of the two mother orbs with no bonus for focus for the tenno on defeat, and the crimson toroid doesnt add as much as the lazurite toroid in standing. --- will we get the ability to dive in the water of open worlds as we have on other planets and thier tilesets, or dive in the coolant? --- will we be getting land vehicles like tanks in open world maps for the "battle of endor"-like squad link with the release of empyrean? Relays --- we are updating the relays which i like, will there be additional markets made so players can cash credits in for resource found on the planet the relay exists on? --- will we get the disruption game type on other planets? Dojo --- will solar rails, in the oroking lab that is currently in armistice, be made avaliable in empyrean, or will it be replaced by something ellse with the release of Empyrean? ---will we get a changable loki statue in the temple of honor with the changes coming to the dojo with the empyrean update? Weapons --- will we get primed modular varient blueprints for prime modular weapons? ie) primed catchmoon, primed splat, with prime haymaker to create a prime modular weapon? maybe primed modular bp obtained through the current relic system? --- i like the forma variation we have been getting, like umbra forma, arura forma, will we get an arcane forma (usable once to gain 1 arcane slot on any loadout weapon, warframe? --- will we get new syndicate mods for weapon? ie) +1 truth for modular weapons --- will we get new syndicate weapon varients? --- will we get any new prime archwings, arch guns, arch melee weapons? ---in the new war update will we get new wraith, vandal, and prisma weapon varients? is Arca Plasmor vandal on the list? ---when can we expect to see the shawzin playable in mission? and will we be able to play the shawzin in the dojo, relays, cities and open worlds alike? --- do we need to own its decore to equip the shawzin to our gear wheel? --- will we see a return of the paracesis 8m aoe ragdoll effect, it was my favorite feature of the weapon. Warframes ---will we get a slot dedicated to augments? ---will there be updates to augments? currently, several augments have benefits only to allies and no benefits to the player equipping the mod making these mods obsolete in comparison to the newer mods released. ie) rift haven only heals allies, ever lasting ward only grants buff to allies, freeze force only cold buffs allies ---Director dan in the tennocon 2019 dev stream stated, reffering to mag, "is that her second ability. no. wait! is mag going to be able to do that? yes" when can we expect to see mag's rework? --- any plans for older warframes to get augments mods? ie) limbo most used warframe in the game has 3 auments ---will loki get a rework? he currently lacks synegies many warframes of his type have better varients of, or smash his abilities in comparison. ie) loki's decoy only uses a lex prime as a base weapon to use and stands still, lokis decoy duration is bassed on ability strength and duration, both are counteract the range needed for the second and the forth. making it really only possible to build for one of his abilities and would still cause it to loose out on another ability. considered a stealth frame, yet has the second lowest invisibility duration and is non recastable mid ability unlike many other warframes of his type.
  5. even by definition a prime weapon in the universe of warframe was a weapon enhanced by orokin tech. de could expand this to all weapons, but has given us the trend only archaic weapons. i have yet seen them break from this line of developement.
  6. i am not saying i want them to be. i am saying potentially they could. as a mr 27 i say i prefer to run my telos boltor over my boltor prime. yes boltor prime has a 30% sc, but pales to the telos boltor 30% cc as the boltor prime has a womping 12% cc. in addition to telos boltor it has the 1000 gas damge instant procs from +1 truth. prime weapons are often found on both ends as powerful varients and in some cases not so powerful. we like to think of them as more powerful, but prime weapons will only be archaic weapons, not grineer, not corpus, not infested. since zaws, and kit guns are just consider modular who is not to say they arent archaic weapons. we get new weapons all the time defined by de as archaic. astilla, larkspur (despite being an arch wing weapon), tekos, phantasma, tenora, pandora, ect. infact you can bet if it was released with a warframe it has been defined by de as an archaic weapon. so my argument is if modular weapons are archaic, then you can bet you will see a prime varient eventually. atlas prime will give new insite as to de's definition of archaic weapons. as atlas was released with many weapons that could be defined as archaic, but also considered more corpus weapons harvested from the energy labs. we wont exactly know, until atlas prime is released but you can make a very good educated guess. my money is on tekos and phedra prime varients. but yes, if it is a primed modular weapon and the stats were simlar in nature to the current modular weapon stats, one could potentilally craft a primed modular weapon that paled to a non primed modular weapon. not all would be more powerful, but could be based on how you stacked your buffs while crafting the weapon.
  7. Thank you for your comment. I speak as a dumb MR 27 that 1 shots most things i see with a combination of prime, non prime, kit gun variety. I can justifiably say. Priming kit guns doesnt make them more powerful take fang prime and boltor prime. Indeed powerful weapons, but either so many other weapons out gun them in dps, or sometype of synergy thier non prime counter parts also compete against them. Ie) telos boltor the crit varient with the 1000 gas procs, or the balla against the fang prime with arcane access as well as covert lethality and ash synergy. The post wasnt about making modular weapons more powerful, but rather aknowledging the uniquness of kitguns in thier synergies with arcanes and unique customization like naming the weapon. Where the wepons are distinguished, but also unique to each player. Its only a matter of time before an orokin varient comes our way. Why not toss it in with the popular relic game play. More modular weapons will come out as each planet gains an open world concept, new bosses will come out. Think of it as a prediction if you will. ***note run profit taker solo for a challenge if thats what ya seek**
  8. A few thoughts i have been having. We know archaic will eventually have a primed varient and some will have prisma varients. And i love the kitguns and naming them and all but lets imagine for a bit. Under the current relic system we play missions that drop relics we open the relics and we get components to primed weapons we build the primed weapons in our foundry, but what if the void had an open world host to remenants of the orokin empire and a particular trader handed items called "Arcane Forma" where you could use 1 of these formas to add an arcane spot to a warframe, weapon, companion or tenno. Current zaws could have 2 arcane slots at most. Warframe 3 arcane slots at most, tenno 3 arcane slots at most, amps 2 arcane slots at most, and so on. In other words only 1 Arcane forma can be used per item. ***note you could obtain the modular relics in missions as a reward in addition to purchasing them from the orokin host******** Then we had primed modular weapon bps. Relics of course sold by said orokin weapons smith. Not to worry easily assembled with resources already obtained like orokin cells and ferrite and what ever. But you had to crack open the relic to get the modular part. Ofcourse they would be catergorized by weapon part. ZM relics containing primed zaw modular bps, KM relics containing primed Kitgun modular parts, XM conatining primed (what ever de calls primary weapons) modular parts, lastly AM relics conatining primed amp modular parts. No new rivens would be released because we already have "the non primed varients". These primed modular weapons (excluding amps as they cant be modded) can be formaed with an "Arcane Forma". Since all weapons can only be formaed with the arcane forma once, when you craft a primed modular weapon it would have 2 arcane slots and therefore could be only formaed with an arcane forma once for a max total of 3 arcane slots per primed modular weapon. Comment if this is something you would like to see in future updates.
  9. Clan name: AFK Trollers Clan tier: Shadow Clan platform: XBOX Clan role: Founding Warlord (Clan Custom Title: Master Chief 117) Featured image: Other images as video tour:
  10. Couple of things i would like to pitch as i havent seen many people talk on this. 1st) when i first started aside from limbo being my first other warframe, my second other warframe was a prime warframe. i get when a warframe is brand new and released we shouldnt get it instantly, but at the same time, i had an easier time getting the prime varients of a warframe than thier actual non prime varients. with a prime warframe being so much better i would think the non prime warframes to be near cake to obtain. can we see a rework in non prime warframe varients to be easier to obtain rather than grinding 1152 zone 8 waves before obtaining a khora bp, versus 2 hours before getting a full chroma prime set by just running with some relic groups? can we have non prime warframe varients have a higher drop chance than actual prime varients? the better stuff shouldnt be easier to get than the junk items. 2nd) i would like to see more utility added to the relays. as a new player i thought walking into a relay was kewl, but to find it rather empty. to add utility to the relays a couple ideas i have. could we add an individual relay market.as part of game progression that attracts players to relays is the ability to exchange collect goods inside a game for other items in the game. as a new player i was disappointed to walk into a relay walk up to darvo to see him selling only a bronco for 255 plat and that was it. we collect credits as a new player, but to be able to exchange them in game with a shop inside a relay for goods would exponetially add players running to the relays espeacially as a new player. this can be usefull as a number of ways. it adds choices with varieties. -relay market possible cotnent to help players . -resources farmable on the planet in exchange for credits. ie) strata relay market sells 500 rubedo for 1000 chredits. this will make the game seem less grindy should a new player need resources. -the next sequential relay in the game have some minor otherwise farmable rewards purchasable for credits from previous planet. ie) regular rhino componets dropped by assasin target on venus be purchasable in the lucinda relay on mercury for a credit cost based on the drop chance of the components from the venus assasin target. like rhino chasis cost 200,000 credits. a high cost for a new player, but more obtainable than the player hoping they get it on the first assasination target. also makes the game feel less random. makes the player feel not like thier chances to get to mot are based on random probability. it will make the player feel they arent just picking random resources up for nothing. espeacially credits they otherwise cant use. ofcourse in the relay markets they contain the glorious promotional items every player drewls over first when they click on the market inside the orbiter. - the market on the relay could also sell items like small health packs, and small sheild packs, not the bp for crafting them, but the packs themselves. it would keep the dojo research facilities desirable to new players but encouraging new players to make frequent stops by the relay to stock up on before a mission. and in turn keep new players interest without saying, "welp i have to wait for this sword to complete before i continue my quest". by making some of the items single use items like maybe standard moa specters or grineer soldier specters or corpus specters. it would encourage players to keep visiting the relay and like they are progressing and unlocking new items, not just the same items. - compliments about the relay i would like to point out. love that the osterons and solaris were added to the relays with voices talking to you. i would like to add captions that appear at the bottom of the screen for our deaf friends who rely on reading to enjoy video game lore when they aproach these individuals. currently its unavaliable. 3rd) relay rail jack, i think it would be awsome if you could purchase a rail jack segment to your orbiter to bring your obiter in instead of the sigma and use the orbiter as the attack vehicle. is this possible to incorperat? the segment could be called landing craft weapons segment. - relay rail jack it would be cool to also launch into a rail jack from the relay from the orbiter hanger, and possibly adding this segment into the dojo as well. like a defend against the sentient kinda deal. --purhaps leading into a orgin system conquest mode? conquering orokin tower by invading orokin towers with rail jack? until the whole system is won a stategy type style? - when rail jack does release it would be awsome to see those ship bp's availiable in the orokin lab #maketheorokinlabgreatagain -to add vision to the relay rather than having to build the sigma from the foundry you have to go to a relay to build the sigma ship and all varients of the sigma and the class of ships, making the relay hangar like a ship yard? ofcourse the same gentle man for the ship yard like the syndicates being availiable at every relay to eliminate confusion, but maybe higher tier rail jack ships availiable at higher tier relays inside the relay markets. -i would like to see trading brought back to all relays and even in poe and fortuna. - once rail jack is released when the famorian ships come to blow up the relays will we be able to deploy the sigma not just the arch wings to take down the famorian ship? that would be awsome to do that. 4th) i have other hopes for fortuna and poe i would like to see ground vehicles, ie hover jeeps, hover tanks, availiable in fortuna to drive around with, like a garage in the open world concepts. ofcourse with the ability to house passengers (squadmates) and the tanks be able to shoot as well and the jeep have turret men (co squad members manning the turrets) - another cool thing that could be added is items found from the war with in. i really enjoyed learning how to use transference on orokin objects like the orokin worms from the war with in. i would think it would be awsome to bring those into the poe as well as fortuna and use them as like a ground vehicle. perhaps an oroking garage as well? -on top of using tanks it would be awsome to be fighting the tanks as well, so corpus tanks, grineer tanks possibly the dangerous weapons realized by the grineer and infested tanks too. 5th) can we have a sacrificial forma? so we can polarize for the sacrificial spots so i can equip my exilus mods again? they often get ruled out by the umbral mods huge buff. -i like the augur mods, is it possible to get an additional slot dedicated to equipping mods like, augur, or gladiator or vigilante mods to the warframe and maybe a middle spot above for weapons? maybe even a mod slot adapter similar to the exilus adapter, but for any mod not just excilus mods? 6th) in one dev stream steve mentioned how the ayatan sculptures contained memories of former oroking members, i would like to kinda see that memory as a lore thing. you know when the sculpture is filled, you click a button on the remote and takes you to a scene to see the last thing that happened to a warframe as they were dying. that would be kewl to integrate. thanks for the taking the time to read this and consider these ideas. i love warframe and love the creativity behind everything warframe and i am pumped for future content.
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