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Sahansral

Hunter
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About Sahansral

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  1. Valid point (which would be more convincing for a game without easy-mode perma-invisible characters like the one you use as an avatar 😋)
  2. I honestly don't know. I always thought rivens are meant as a really bad way to stretch ingame time, a warped idea of an endgame. And the little naive kid in me hopes that DE realizes that in their game with so much content they don't need that. If it's a main money source for them, then chances for changes are slim...but at least with ther coming changes to kuva weapons we can point at their inconsequence here. And that's kind of fun, too 😁
  3. Hi, from the workshop thread regarding the incoming changes to kuva lich weapons; Valence Transfer Infusion First introduced in 26.0.6, Valence Transfer was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapon’s innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further! Valence Transfer now also boosts your Kuva weapons innate damage bonus. Examples: Your Kuva Kohm with 25% damage can be infused into your 40% weapon, to make it 44% Your Kuva Kohm with 40% damage can be infused into your 25% weapon, to make it 44% Your Kuva Kohm with 25% damage can be infused into your 44% weapon, to make it 48.4% Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path. ------------------------------------------------- How about transfering this mechanic to rivens? Frustrating RNG by rerolling gets replaced by a guaranteed improvement by investing time and effort into a single riven ending ultimately in a perfect one with max stats. Perhaps the overall maximum stats would have to get reduced for balance reasons, but that would reconsile me with what I consider be most awful RNG upon RNG in Warframe at the moment.
  4. Doesn anyone got a rare container in crew ships?
  5. The "Winged X" avionics need more range. 100m restricts too much, buth archwing players and pilot. I suggest 150 or even 200 meters. Also Winged Storm and Winged Force bonuses are quite small (shield and damage). The Avionics capacity should not be part of RNG. Using ordonance feels too clumsy. Same with the slingshot (but to a lesser degree, mostly to the lack of 360% turning, being dependant on the pilot).
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