Jump to content

hamsterdance

PC Member
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

25

About hamsterdance

  • Rank
    Initiate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just make Aklato Umbra and Skana Umbra 🙂
  2. The fact that it doesn't happen in non-IPS weapons is very interesting. At least it only affects two enemies (as far as I can tell). Hopefully it's just some special conditions affecting them, and not a bug in all of damage calculation.
  3. That's a good idea @Zakkhar. Level 165 Nox, paused AI, Nikana Prime, rank 4 Pressure Point (+100% damage, no change to attack speed) 247 slash with a 352 bleed 243 slash with a 332 bleed Level 165 Nox, paused AI, Nikana Prime, Spoiled Strike (+100% damage, -20% attack speed) 266 slash with a 370 bleed 262 slash with a 351 bleed Similar results with a Juggernaut. So, negative attack speed does increase your damage. Weird.
  4. Level 20 Nox Tests, active AI, no other mods, non-headshot heavy attack with Nikana Prime 0% 244 yellow slash, 238 bleed 30% 193 yellow slash, 187 bleed 175% 106 yellow slash, 130 bleed Started checking other weapons, Gram Prime is also affected, but less so. Level 20 Nox, active AI, no other mods, non-headshot heavy attack with Gram Prime 0% 67 white hit, 174 yellow crit 30% 67 white hit, 174 yellow crit 100% 67 white hit, 157 yellow crit 175% 67 white hit, 93 yellow crit
  5. Melee attacks scale down damage on highly armored enemies based on your modded attack speed. In the video I start with an unmodded weapon, then start installing attack speed mods and the heavy attack damage decreases. Amount of damage decreased seems to ramp with attack speed. https://streamable.com/19xh4 Video details: All tests performed with Nikana Prime, no mods except attack speed. Video is tested on a paused AI Level 165 Nox. Bug seems to apply to active AI enemies as well. Tested 3 times in 3 different Simulcrum instances, and reproduced bug and values each time. Tested on engine version: 2019.11.26.12.51 on Dec 1. Seems to mainly affect Nox, bug not observed in casual testing of Scorch, Heavy Gunner and Bombard units. Bug also occurs in lower level Noxes, even a Level 1 Nox. Level 165 Nox Paused AI tested with heavy attacks: Yellow crit heavy attack with no mods (+0%, 1.08 speed): 232 crit, 277 bleed tick Yellow crit heavy attack with Fury (+30%, 1.41 speed): 183 crit, 236 bleed tick Yellow crit heavy attack with Fury, Quickening, Gladiator Vice (+100%, 2.17 speed): 122 crit, 166 bleed tick Level 165 Nox Active AI tested with heavy attacks -- almost no observable effect on strike damage, but very noticeable effect on bleed damage. Video showing the +175% speed test, then the +0% test on active Level 165 Nox: https://streamable.com/137h8 No mods, (+0%, 1.08 speed): Yellow crit: 82 strike, 238 bleed tick White hit: 34 strike, 173 bleed tick Fury (+30%, 1.41 speed): Yellow crit: 82 strike, 187 bleed tick White hit: 34 strike, 173 bleed tick Quickening (+40%, 1.52 speed): Yellow crit: 82 strike, 175 bleed tick White hit: 34 strike, 165 bleed tick Fury, Quickening (+70%, 1.84 speed): Yellow crit: 82 strike, 147 bleed tick White hit: 34 strike, 137 bleed tick Fury, Quickening, Vice (+100%, 2.17 speed): Yellow crit: 82 strike, 127 bleed tick White hit: 34 strike, 118 bleed tick Fury, Quickening, Vice, Berserker 3x (+175%, 2.97 speed) Yellow crit: 67 strike, 80 bleed tick White hit: 34 strike, 70 bleed tick Also tested heavy attacks on a paused Level 165 Juggernaut. Yellow heavy attack with no mods (+0%, 1.08 speed): 637 or 1123 damage Yellow crit heavy attack with Fury (+30%, 1.41 speed): 637 or 1016 damage Yellow crit heavy attack with Quickening (+40%, 1.52 speed): 637 or 991 damage Yellow crit heavy attack with Fury, Vice(+60%, 1.73 speed): 607 or 950 damage Yellow crit heavy attack with Fury, Quickening (+70%, 1.84 speed): 590 or 932 damage -- (identical results when tested with Quickening, Vice) Yellow crit heavy attack with Fury, Quickening, Vice (+100%, 2.17 speed): 549 or 892 damage. Edit: Light attacks DO seem to be affected. Active AI Level 165 Nox, tested using light attacks: No mods: Yellow slash: 88 hit, 231 bleed tick White slash: 37 hit, 104 bleed tick 100% attack speed mods: Yellow slash: 88 hit, 121 bleed tick White slash: 37 hit, 104 bleed tick So yeah, in almost every test I can run on Nox and Juggernaut, increasing attack speed causes your attacks to deal less damage. Since it's mainly affecting Nox and Juggernaut, it seems like it's related to armor. I wonder how long this bug has been around for.
×
×
  • Create New...