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hamsterdance

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  1. Any word on addressing issues where only one angel spawns when multiple teammates have fallen? Had an issue in Assassination where 3x teammates died, but there was only one angel.
  2. No idea what the exploit could have been that would have affected all endless types. I sure hope this isn't them nerfing the resource bonus and calling it a bugfix.
  3. if you start new weapons at 0.5x and have to increase ALL of them at the same rate over time then maybe don't start them all at 0.5x. syam should have never had a worse dispo than nikana prime with its stats lol. if you're making stuff that's not supposed to broken from the concept stage then you don't need to start at 0.5x.
  4. It'd be cool if her fourth passive allowed her to run on all fours sprint speed when in Ulfrun's, and have that same animation and speed while crouchwaking normally. Not really much of a buff, but it'd have so much flavor.
  5. bro this is longer than the EULA. it's just an agreement for you to sign to agree not to do that stuff. if you still want to do it then don't sign it pretty simple e: the real news here is that they're taking an official stance on "game abandonment". AFK players are a nuisance and it's good to see that they're not officially condoned
  6. Pretty low impact bug, but I've had some trade partners give me the side-eye for this. Fully charged (3 charges) requiem mods with 3 charges available will show as "[Requiem] Rank 0" in the trade confirm screen. I haven't traded requiem mods that are lower than Rank 3, but I'd presume that it always shows as Rank 0 regardless. Fully reproducible, happens every time. Maybe Requiem mods simply don't have a rank, and the charges are unrelated to the rank system?
  7. Any confirmation that DE is aware of the Burston (and others) issues not properly applying Damage% on status type mods (ie, Galv Aptitude) and talents? They apply, but only to the base stats (13 dmg in Incarnon mode) and ignores the damage from talents (+42 dmg on tier II) making them nearly worthless.
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