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D.G.N.27

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Posts posted by D.G.N.27

  1. From what I have played, The new melee combos are awesome but it is almost 95% useless against lvl 140+

    Testing on the simulacron on 165lvl Corrupted Gunners and Bombards, most of my really good weapons (Paracesis, Sigma and Octantis, Plague Zaw, and the Redemeer prime), only one did well and the others did almost nothing, I think it is because Condition Overload was nerfed.

    If you want us to use melee weapons on high level, you need to revert the changes on Condition Overload or change the scaling of the armored enemies.

    Maybe not even revert the changes on Condition Overload, but change it to something like "multiply damage per status ON armored enemies" or "ignore armor per status", the new melee feels really good but I simply cannot use it on high level missions / long endurance runs

     

    excuse my poor english.

  2. Greetings:

    I found a bug, when you fire your secondary fire with the Mutalist Quanta, the "infested blobs" wont "fusion" (like a Simulor) and will just stack and clip,

    Also, the crit-chance will stack, meaning that you can red-crit easily, BUT somehow your damage gets reduced... I had 2 dmg red-crits with my operator amp haha

    Hope it gets fixed, im eager to test the new mod that just came out!

    -Dgn

  3. Hi

    I found a visual bug if you equip a Cryotra on a Oloro MOA

    The Oloro MOA is unguilded and is using a Krisys Core, a Jonsin Bracket and a Trux Gyro and a Aggressive Emotion Module

    The bug can be seen on the screenshot, it shoots the weapon on what I think is the 0,0,0 of the model (and not the weapon)

     

    -Dgn75F2E20C99B797B21AC4E8A00E6343B3F45E01BA

     

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