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Legion-Shields

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Posts posted by Legion-Shields

  1. On 2019-06-04 at 11:03 AM, 844448 said:

    I know, this is probably an inane or insane idea but sometimes I just don't want to bring dragon keys or walk around looking for the alternate path to a locked room and we had this in kuva fortress assault where you bring a moltecoil so I wonder if we can have breach charge blueprint that you can use as some resource sink since it won't be cheap

    (We have these resource blueprints that need 25k on each resource to make one neurodes or orokin cell so why not have another one?)

    Of course, instead of simply melting the door, it does a massive explosion, a big and satisfying one but prepare to have enemies alerted instantly and be careful not to blow your teammates with it (either made as timed explosion or remote detonation)

    Or, we can make it as a modular charge, changing how it works. Hek, you can even make it as a cluster charge that go through doors and bomb everyone behind that door

    (Just don't use this on rescue mission)

    The parts will be separated into 3 or 4 section

    - Charge (Changes how the breach works, either blow the obstacle, melt it, freeze it before hitting it as it shatters, evaporate it, or anything you can think of)

    - Primer (Changes how to trigger the bomb, either as timed, remote triggered or motion triggered when an enemy walks in front of it)

    - Adhesive (Changes how to put the charge, either sticking it to something or just drop and go)

    - ??? (Adds additional effect in explosion, either having a firework party on detonation, ferrite shrapnel or confetti, it's up to your imagination)

    What do you guys think about this?

    All those paragraphs and not a single period. 

  2. 4 minutes ago, KIREEK said:

    Newer players often see the reward of a mission as the only thing, what warframe really provides is the mission itself, that means rare mods, ayatan statues, stars, scaning and other things are found in missions.

    If you find a statue, several rare mods, stars and so on, a single mission can provide alot of endo and plat potential.

    I'm not saying you will find them, but players with a high kill count (aka not just running from point A to point B) and high awareness skills will obviously profit way more than players that simply see credits.

    It's basic math, if you kill 10 enemies in the mission, it would take you 30 missions (which would take over an hour) to match someone who killed 300 enemies and this is just kills alone

    DE isn't reponsible for how you play the game, you get exactly what you do, for you it might be credits.

    Yes gift of the lotus missions should have an extra reward, but if it doesn't, it's ok, it's a mission and missions give alot..........to some players atleast

    You hit the nail on the head my dude.

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