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Velaethia

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  1. Yeah I am thinking other than cool factor what's the point of her 2 ability? Other than it means you can only use secondary weapons? also her passive does not synergise with her signature weapon at all because of it's insanely low crit rate. Her abilities should synergies especially with her 2 key. Like have them buffed or act a little different when she's on her skateboard so there is a reason to use it outside of clunky movement and limited weapons.
  2. Hmm... Well if it's that bad. Just prune that part until a better community consensus. Pruning stuff takes less time then adding it. Fair enough. I just wanna use a skateboard in normal maps.
  3. Thanks for these fixes. Here are more bugs and feedback regarding Sevagoth. Still existing bugs on Sevagoth as of 6/11/21. Melee animation failure on Shadow. I believe it is caused by attack speed going too high. Attacks still strike but the claws just flail behind him like a syndana. Gloom clutter on sentinels making it very difficult to see. This persists regardless of energy color. Fixed. Poor functionality (small hitbox, launching you into the air) with consume. I Suggest changing the ability function to more closely resemble Atlas first ability. Unable to switch press/hold functionality of reap in the menu. Unable to block as shadow without going into dedicated melee mode despite not having ranged weapons. Inability to gain affinity on Sevagoth while using exalted shadow. Unable to aim the shadow created by reap while in dedicated melee mode. Occasionally unable to use heavy attack as exalted shadow. Unsure what is causing this. Fixed. Feedback: While not as important as bug fixes a few things I'd still like to see. Sow being able to be recast clearing previous instances. Being able to cast exalted shadow above 1% soul well similar to Baruuk's restraint. Allowing operator mode to not disable exalted shadow similar to how it no longer disables Razorwing. Update: Another bug bites the dust! Thanks DE. 5 more bugs that I personally know of to go. 3 suggestions.
  4. Pretty sure they already confirmed it will happen
  5. Thank you for this fix. Here are so more bugs and feedback regarding Sevagoth. Still existing bugs on Sevagoth as of 5/25/21. Melee animation failure on Shadow. I believe it is caused by attack speed going too high. Attacks still strike but the claws just flail behind him like a syndana. Gloom clutter on sentinels making it very difficult to see. This persists regardless of energy color. Fixed. Poor functionality (small hitbox, launching you into the air) with consume. I Suggest changing the ability function to more closely resemble Atlas first ability. Unable to switch press/hold functionality of reap in the menu. Unable to block as shadow without going into dedicated melee mode despite not having ranged weapons. Inability to gain affinity on Sevagoth while using exalted shadow. Unable to aim the shadow created by reap while in dedicated melee mode. Occasionally unable to use heavy attack as exalted shadow. Unsure what is causing this. Fixed. Feedback: While not as important as bug fixes a few things I'd still like to see. Sow being able to be recast clearing previous instances. Being able to cast exalted shadow above 1% soul well similar to Baruuk's restraint. Allowing operator mode to not disable exalted shadow similar to how it no longer disables Razorwing. Reduce gravity while gliding as shadow. Update: Another bug bites the dust! Thanks DE. 6 more bugs that I personally know of to go. 4 suggestions.
  6. So the augment is uselessl. If it didn't consume a mod slot then it might be situationally useful. Particularly in runs that have you keep moving like extermination. But other than that all it does is save a couple seconds of cast time of the cost of less teleport locations. As is I'd only use this augment if it was an exilus and on very few mission types. To get me and probably many other wisp players to actually use this mod it would need to A: only consume 1 reservoir slot. B: increase strength of all buffs by 25% C: Add a 4th buff otherwise unobtainable from the other 3 such as energy regeneration or damage boost or invisibly. D: tripples the aura range and radius of 3 blind when cast on the fused resevior. E: Buff range is equal to affinity range of the wisp.
  7. Yeah it is kinda weird cuz its only benefit is it saves you all of 2 seconds. Not sure that's worth a mod slot. Now if it had additional atr or could make 6 of them could be good in niche.
  8. Thank you for this fix. Here are so more bugs and feedback regarding Sevagoth. Still existing bugs on Sevagoth as of 5/12/21. Melee animation failure on Shadow. I believe it is caused by attack speed going too high. Attacks still strike but the claws just flail behind him like a syndana. Gloom clutter on sentinels making it very difficult to see. This persists regardless of energy color. Fixed. Poor functionality (small hitbox, launching you into the air) with consume. I Suggest changing the ability function to more closely resemble Atlas first ability. Unable to switch press/hold functionality of reap in the menu. Unable to block as shadow without going into dedicated melee mode despite not having ranged weapons. Inability to gain affinity on Sevagoth while using exalted shadow. Unable to aim the shadow created by reap while in dedicated melee mode. Occasionally unable to use heavy attack as exalted shadow. Unsure what is causing this. Feedback: While not as important as bug fixes a few things I'd still like to see. Sow being able to be recast clearing previous instances. Being able to cast exalted shadow above 1% soul well similar to Baruuk's restraint. Allowing operator mode to not disable exalted shadow similar to how it no longer disables Razorwing. Reduce gravity while gliding as shadow. Thank you for making an amazing and wonderful game as well as a wonderful warframe. I look forward to future content patches.
  9. Still existing bugs on Sevagoth as of 5/9/21. Melee animation failure on Shadow. I believe it is caused by attack speed going too high. Attacks still strike but the claws just flail behind him like a syndana. Gloom clutter on sentinels making it very difficult to see. This persists regardless of energy color. Poor functionality (small hitbox, launching you into the air) with consume. I Suggest changing the ability function to more closely resemble Atlas first ability. Unable to switch press/hold functionality of reap in the menu. Unable to block as shadow without going into dedicated melee mode despite not having ranged weapons. Inability to gain affinity on Sevagoth while using exalted shadow. Unable to aim the shadow created by reap while in dedicated melee mode. Occasionally unable to use heavy attack as exalted shadow. Unsure what is causing this. Feedback: While not as important as bug fixes a few things I'd still like to see. Sow being able to be recast clearing previous instances. Being able to cast exalted shadow above 1% soul well similar to Baruuk's restraint. Allowing operator mode to not disable exalted shadow similar to how it no longer disables Razorwing. Reduce gravity while gliding as shadow. Thank you for making an amazing and wonderful game as well as a wonderful warframe. I look forward to future content patches.
  10. Fix visual clutter caused by gloom on sentinel. Fix melee animations not working. Shadow attacking with indivisible claws as his real claws trail behind him like a syndana. Fix functionalities of consume. It is very janky, unresponsive, and its hit box is puny. I frequently phase through enemies not damaging them or healing me. Suggested "easy" fixes is change functionality to resemble Atlas' 1 key. Allow sow to be recast-able clearing previous instances. Please and thank you.
  11. @DE please let us see a few more refinements for Sevagoth this Tuesday. Visual clutter caused by gloom on sentinels. Poor functionality of Consume. And Allow us to recast sow like we can with other similar abilities. Thank you.
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