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Everything posted by OmegaConstruct

  1. UPDATE: The "remove all" button removed all mods except the aura mod in the wrong slot, and I still cannot add other mods or remove Shepherd from the loadout, still getting the same "Aura mod can only be placed in the aura slot" error message.
  2. I've submitted a support ticket for this so I'll just copy here what I wrote there, but this is more than just a "me" problem, this is something anyone can do that can completely break one of your Warframe mod config slots. One of my Loki Prime loadouts is broken, an aura mod is somehow in one of the regular mod slots and cannot be removed. It was caused by copying a loadout that included an augment onto a loadout slot that helminthed off that ability. Context: Loki Prime, max rank, with Orokin Reactor. Loadout one: Irradiating Disarm with Golden Instinct helminthed on the 3 ability. Loadout two: Shiruken helminthed on the 4 ability. Sequence of Events: Link config one (with Irradiating Disarm mod) in chat, open chat link, click apply mods, select loadout 2 (with no Disarm ability), type confirm. Loadout 2 is now broken. Results: 1. See above image with Shiruken in place of Disarm. The aura mod Shepherd is where Irradiating Disarm was. I am guessing this was caused by the fact that Disarm was helminthed off this particular loadout. There is also no aura mod in the aura slot. I don't know why it replaced the augment with an aura mod and not a regular mod, but that seems to be what has broken the loadout slot. 2. See above image. I am completely locked out of changing loadout 2. When I switch to the loadout from loadout 1 or 3, and any time I try to remove the aura mod or any other mod, I get an error saying "Aura Mod can only be placed in Aura slot." I cannot right click mods off the loadout, I cannot drag and drop, swap with mods in the dock below, add an aura mod, nothing. Any action brings up that error message. I can change to loadout 1 and loadout 3 no problem, but any time I switch to loadout 2, I get the error message and cannot change it. I've tried restarting the game, no change. Potential idea for a fix: Helminth off Shiruken from loadout 2 and then copy loadout 1 back into loadout 2, hopefully replacing the aura mod in the normal mod slot. I don't want to do that though until opening a dialogue with support in case it breaks things worse. Thanks for the help!
  3. Has the claim all button ever been anything other than useless? I'm MR30 and been playing for many years, and I don't think I've ever hit the claim all button.
  4. Eh, players without a foundry full of hounds won't know any different if they haven't been farming sisters already. And they'll still get all the part BP drops from killing sisters, so it still won't be required to convert a lich to get your hound mastery rank.
  5. This is my exact stance as well. I could easily afford the 12 plat for more slots, but I refuse to give my in-game currency to DE to clean up their shortsighted and sloppy game design.
  6. You can't cancel anything once it has completed building in the foundry, only when it is still counting down. I think that needs to be fixed as well. Let us remove items we don't want from the foundry!
  7. This is getting a bit ridiculous: I think the hound part blueprints are quite enough, and I already have duplicates of each one and can make any hound in any configuration I could possibly desire. I don't want or need to buy more companion slots so I can clear these out of my foundry. Even though that'd be easy enough to do, I'm not giving you 12 plat just so I can clean this up. I am requesting two things: No more pre-built hounds as rewards, just part blueprints. Add a little X check box on completed items in the foundry to cancel/remove them, like you can when the items are still building. It will break down items you built, or simply delete them in the case of lich/sister weapons/hounds or other rewards that go straight to the foundry. Sisters are designed for grinding to get all the weapons and valence transfer them up to max damage. I was completely done with hounds after my 3rd sister. At what point was it decided that players need dozens and dozens of these hounds?
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