Nok-Rntha
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I too play Warframe just to play Warframe, but the second thing you brought up is a wholly different issue - content islands The only time content felt like it connected was when I could feed resources from all over the place to Helminth or I needed resources from several open worlds to craft a frame.
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Yeah, for a game touting itself as 'ninjas plays for free' in its marketing, you don't do a whole lot of ninja stuff
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So, when are we gonna have the option to do stealth kills without the enemy making a sound? Often, their death sounds are enough to alert nearby enemies, which isn't very stealthy at all. Furthermore, I wouldn't be opposed to also destroying their bodies after a stealth kill, too, Dishonored-style. Before anyone brings up Warframe abilities that make enemies asleep or completely powerless - I want to be able to do this without having to have those abilities.
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Can DE fix overguard already? And Gas damage too?
Nok-Rntha replied to Traumtulpe's topic in General Discussion
Reminder that switching between voidspawn and Frame used to be instant, but due to a 'bug', there's now a delay -
Can DE fix overguard already? And Gas damage too?
Nok-Rntha replied to Traumtulpe's topic in General Discussion
No. They'll keep it in the game until you like it. It's been a very divisive things due to how it basically removes CC frames from the game and does practically nothing to challenge players who are on the top end of damage, but apparently those concerns weren't strong enough for DE to look back on the mechanic and do a round 2 on it. The beatings will continue until morale improves. -
The wiki says that certain mods (Tek Assault is singled out specifically) can cause Vulpaphylas to die permanently.
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You honestly think additional dojo content of all things would make people come back and engage more with the game? The way I feel about dojos personally is that they are very... function over form. They provide a much more convenient way to trade and have the dry dock; as far as I am concerned, they provide nothing else of substantive value.
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Do you think Titania is stretchy or....
Nok-Rntha replied to (XBOX)Architect Prime's topic in General Discussion
I don't know. Me and her, we're not that close- 22 replies
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Why Warframe is declining, and people quit for boredom.
Nok-Rntha replied to Turboameeba's topic in General Discussion
It looks to me more like people are treating Warframe as a seasonal thing rather than the only game they're playing. Meaning that they come back, experience the new content, grind it out for a little and then leave until something new is added again. That's fine by me.- 80 replies
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Staying away from the explosion was not wholly in the player's control
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Clearly you weren't here when people were rightfully complaining that their Umbral Inaros (back when that was still viable) was still dying to 90% reduced self-damage and later 99%. Even after sacrificing a mod slot, that piece of trash garbage (Cautious Shot) still didn't do what it was advertised to do - stop you from killing yourself from using self-damage. Bandaid solution after bandaid solution, it just plain didn't work, yet DE kept pretending that they were listening while dragging out the charade for as long as possible. Self-damage was universally deadly for this reason and the one I brought up. Want another? Akarius's homing mini-rockets would sometimes home into an enemy right in front of you and just kill you. So, in addition to a mod that didn't work and your own allies getting in the way, you also had to contend with RNG. As much as I hate self-stagger, since I don't believe that's what anyone asked for instead of self-damage, at least I can sacrifice only an Exilus slot and put on Primed Surefooted and never worry about it again.
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In the old system, a big issue was projectiles not going through your teammates. So, you could take all the precautions you need to use your self-damage weapons effectively, pull the trigger... and then instantly die cuz at the very last moment, a Wisp's butt was in the way. So no, I don't want it brought back.
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What the title says; I really enjoyed this feature on the Sirocco. Other than that, it's only available on older weapons that can be reload cancelled for a faster reload once you're at 3/4th of the reload circle.
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They've only been out for a short while. Give it some time and people will find a way to use them to their fullest.