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Dawnshift

PC Member
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Posts posted by Dawnshift

    • Clan name: Gurkenreiter
    • Clan tier: Shadow
    • Clan platform: PC
    • Your Clan role: Lead Architect

    'Immersive' stlyed dojo with focus on aesthetics. Every floor was designed with a overall theme and purpose in mind and most open rooms are fully decorated (yes corridors and elevators too, with the exception of placeholder rooms and planned projects).

    I wish everyone the best of luck and am excited to see your marvelous creations.

    featured image:

    Spoiler

    oqgzxe2.jpg

    video tour:

    Spoiler

     

    more pics (short album):

    my 2 cents @DE in general towards the state of the contest:

    Spoiler

    Shifting from Platinum rewards onto resources is something i feel is rather abrupt. Finding a middle ground would have propably been the best solution instead of a complete shift. I feel the more a dojo is realized the less value resources as a reward will provide. Meaning if someone wins after 'finishing' a dojo, those resources will be of little use. That plat is of no use to clans seems to me rather like untapped potential and should warrant some more consideration (lots of nice assets from Cetus and Fortuna that could be introduced as a 'unlockable collection', just like a way to increase capacity slightly).

    Furthermore.. the numbers do seem little impactful - i usually spend at least double or tripple the poly per inspiration room (looking at 1st or 2nd place shadow), other resources (except Gallium) are usually of little use to me and are readily available. I also think distributing some resources as a 'consolation prize' under eligible participants is something to think about (a sentiment of .. "not good enough but take this and keep going"), as this does encourage continued participation and new ideas (especially for newer clans, after all for people just starting to decorate, every bit helps).

    That there is still no distinction between different decoration styles in the contest is something i think could have also been addressed.
    Maybe some ideas could be found to make this contest more exciting in the future (e.g. room showcase vs dojo showcase, or a design theme challenge).

     

  1. My issues with nightwave (just stating my impression and have no intention to discuss this in any way) :

    1.) design of challenges each week: while i am all for the layout in theory, i have to say that i find it highly annoying to be forced to play a particular fixed set or specific challenges. I would prefer if the challenges - especially the daily ones - were less specific. Killing x enemies / completing x missions (no specifiers) - that was quite good, because no matter what you do you can get it done quickly and naturally while playing the game. Design of weekly and elite tasks can also be greatly improved - e.g. 5 completed sorties or 60 minute kuva was not a good choice. Better to make tasks a single sortie-ish (selectable alert) mission with a restriction to weapon type and partially beefed up enemies. Keep it simple!

    2.) daily / weekly / elite - composition: From how i always understood the usage of daily/weekly is different in other games. Daily (casuals with a lot of time), weekly (casuals with less time) and elite ("hardcore" players) mission all cater to different players - I find it annoying that i 'have' to do all 3. It would IMO be better if there was more of a choice. Let me put it this way: why not accomodate different player types more and instead make some of the challenges a "either or".

    3.) daily not beeing acutally daily: while this is surely a smaller issue i find it quite annoying the way these dailies 'rotate'. I would rather have either: actual new daily tasks every day or a selection of task of which i can pick some - for example you have a selection of 4-6 possible 'dailies' and i can choose to do up to 2 each day (best solution imho - can also be applied to 1.) and 2.) regarding weekly/elite).

    4.) rewards - amount of reputation: while my problems stem mostly from me being partially burned out and having too little choice i find the grind of reputation a bit excessive. I am fully aware that there are many vocal opponents of this opinion but: It just takes too long. Sorry. Partially because of the points i lined out before, but also to have 40 levels - that is a bit excessive. Maybe let the length of the events take a hit and repeat it at a later time.

    5.) rewards - selection of items: Maybe you could throw in a decoration (specifically for dojo) too... The (complete) selection however, is i think a bit 'bloated'. Some things cloud maybe be trimmed a bit or rolled in with other rewards. I would urge to mayb reduce it to 20 / 25 levels. Initially i found the amount of possible levels and rewards exciting - but now when i look at it i just see a tedious grind i want to have nothing to do with. Mayb reducing the amount of levels and rolling in rewards might be an option.

    6.) the wolf: while i dont play as much atm, i have only seen the wolf ONCE. That he was taking almost no damage didnt help. Needless to say to the (pug) group moved on slightly frustrated. Maybe future encounters can be made more dynamic.

  2. vor 19 Minuten schrieb TheRealShade:

    ...seems to me the problem is you and not the warframe.

    or maybe your reading comprehension.. good to see tho that you have no issues.

    I am sure now that we know you have no problems, bugs or grievances... we can safely conclude that the issues other people have are sitting in front of the montor right?
    Thank you so much, i see the error in my ways now... /s

  3. vor 4 Minuten schrieb OvisCaedo:

    ....What? Are you genuinely saying that you think Frost is a troll suggestion for mobile defense? Seriously? I was just doing them as Volt, but Frost would have taken a third as much effort to make the canister effectively untouchable.

    so dieing because of damage spikes and other stuff that arent affected by the bubble are just things that i imagined - ok (FTR: i did 60/100 with Frost)

  4. vor einer Stunde schrieb TheRealShade:

    Here's a tip, how about you solo the event? I did so just because I didn't want to bother with groups. Take a frost, drop a bubble, kill enemies as they get near, it's just as quick and easy as if you had a group.

    Recommending Frost .. nice troll. The only frame which can do this without tilting the player is ('don't touch me'-specced) Gara. Frost is only bearable if you use bugged locations.. and that sais it all....

    Even if you do fractures solo you ll still run into problems doing the exploiter orb - Out of the 6 attempts i made i only got to it once to be disconnected midway phase 2..

    The fight itself seems fun but the matchmaking issues (yes using LFG!!!!) / bugs (door not opening, orb not spawning in d12) makes it a tedious endavour i have no patience for. For me it is either a) fix it or b) next time...

  5. vor 6 Stunden schrieb xcenic:

    Increase the materials node outside caves, is my feedback!

    The inside of some / most caves need their nodes adjusted too. Just visit the underground orokin street/tunnel (below northern crater) - there are *zero* nodes.

  6. vor 2 Minuten schrieb (PS4)x-SCARDUST-x:

    Lets wait Tenno's. They are probably overwhelmed by the amount of viewers. Be patient while they are fixing the problem. Did not get mine either. 

    That's is BS and you know it. There is no precident to think the drops will be 'late'. Seeing as how things worked out last time we can safely assume those who havent got it by now NEVER will.

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