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TrueHawkEye

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Posts posted by TrueHawkEye

  1. 4 minutes ago, (Xbox One)Siniztah said:

    So? 15% of the kills is a damn low target. In a mission with 900 enemies that is only 135. Maybe make it 11.5% for whiners.

    Have you ever been in a match with 3 ember or 3 mirage there is nothing left for you to kill and by the time you start seeing enemies well the games over because they've stopped killing things.

    I don't think it should count on the kills, lets say you see a statue on the map and go to pick it up while the other are killing everything you "percentage of kills" just goes down. Say you hear a rare canister/ayatan/resources and want to go look for it, your telling me that i should be penalized because I did not have a high enough "percentage of kills" to be eligible for the mission. But I'd say people that don't move or even kill or revive or use an ability, maybe then something should be done.

    So people just like to leech and that is all there is to it, just look at the conclave mode the past few days I've seen people with 0 kill and 15 oro. Are they leaching no, are they stealing no, are they doing nothing no, they just found a way to play the game their way.

     

  2. I keep mentioning it on the dev-stream post, in chat and also in the dev-stream yet no answer so far.

    I would just love them to be same color as your energy.

    these are the slight problems with nekros...

    -Nekros shadow of the dead problems

    • Their is a problem when spawning a scavenger drone it will steal all the resources on the map from you instead of collecting items for you.
    • Their is a problem with the sentinel overspray you can not tell what circle is friendly and which ones will hurt you. If they could gave their orbs colored like our energy it would help.
    • Their is a problem when spawning a Hyekka master, the Hyekka's that are summoned are not always marked by your shadow ability.
    • There has not been an event (up to now) where nekros shadows of the dead ability is accessible or use-able during the events (power not available)/same with soul punch (its a little unfair since all the other frame can use all 4 abilities.
    • Would it be possible to have the shadow that Nekros summons, the health bar would be a different color. Since some energy colors are hard to tell the enemy and friendly apart.
  3. I would like to offer a few suggestion and questions.

    -Fragment reward(s) possibility when collecting all.

    People wanted a bobble head type cephalon fragment for their ship but I'd like a display that looks like a fragment shape.

    Since unlocking all fragments get you the picture that can be used in your ship on the displays. It would give us a chance to see what the displays can do and might entice people to buy them or the pack.

    - Sentinels revives

    Regen it does work but the problem is it revives so fast after its death its almost unnoticeable. Update 19.6.1 The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 

    The mod could be changed to one of the following or a combination of them:

    • You could have it revive by time based
    • You could have it revive on command when you need it on out of harms way.
    • You could have it revive by a life counter like we do.

    You could also add the following to the game if you do not like the idea of changing the mod.

    • You could have it revive by Ordis in gear. And he could say a catch phrase that is fix or something?
    • You could revive it by a ship that will bring back pets and sentinels by a timer like health supply/turret/alarms/bombing runs

    -Character customization

    Can the "eye-guard" be worn on the left eye too? Or is it purely only for the right eye? Can all character customization be swappable left and right side.

    -Health conversion/energy conversion errors

    They both suffer from the same errors from time to time, check link. Has came back after the war within, and with using "5" (dont what to spoil anything) it screws with the value of cubes you have when you and when going back to warframe it resets the values to a negative number for example -3x which removes any chance of survival (in health conversion) and any power strength (in energy conversion)

    As of update 19.6.1 ~ 19.6.3 I've noticed you fixed health/energy conversion animation for all players not just the host being able to see the floating cubes.

    -Token system

    What has happened to the token system?

    https://youtu.be/q0NvCLtx5MU?t=966

    Was it scrapped when you implemented the "Check system" Will Maroo sever any purpose in the future?

    -Codex missing mods (Finally added in, Thank you)

    • Meteor Crash
    • Nebula Bore
    • Astral Slash
    • Comet Blast
    • Quasar Drill
    • Zodiac Shred

    -Opened relic reward screen

    When we finish the void fissure it would be nice if we had the ducat value attached with the item or rarity. Fixed added bronze, sliver, gold titles.

    -Archwing focus orbs

    On 2016-08-04 at 11:43 PM, JacquesTheBitter said:

    I've noticed that we can apply a focus lens on archwing or archwing weapons. But I couldn't find any focus orbs during a mission which makes it almost useless to place a lens on archwings.

    Is there any plan to make the focus orb available for archwing mission? If not I'd like to kindly request the developers to make it possible to get as much focus as the ground missions on archwing ones. 

    And focus ability available for archwing missions maybe?

    focus orbs available for archwing missions?

    -Sliver grove ending missing

    On 2016-08-20 at 9:09 PM, TrueHawkEye said:

    I got nothing to show but if you look at mutiple youtube videos the ending of the silver grove is missing Ordis starts talking and out of no where the inbox opens and auto plays the transmission and I would like to know what Ordis said. I know I can't redo the quest but is it possible to have the text transcript for what he said?

    not my footage, see the videos for what i am talking about

    https://youtu.be/cooQrQWzJsc?t=31m49s

    https://youtu.be/p_dlhnYPy_c?t=23m58s

     

     

    -Sentinels for new players quest

    Quote

    · Reviewing the new player experience we realized that Sentinels are incredibly useful, but there's no real tutorial that teaches players how to use them.

    · We're implementing a quest that will also introduce a new Sentinel for players to get to know.

    · The new Sentinel is more defensive in nature.

    Quote pulled from https://warframe.com/news/devstream-71-overview

    -Nekros shadow of the dead problems

    • Their is a problem when spawning a scavenger drone it will steal all the resources on the map from you instead of collecting items for you.
    • Their is a problem with the sentinel overspray you can not tell what circle is friendly and which ones will hurt you. If they could gave their orbs colored like our energy it would help.
    • Their is a problem when spawning a Hyekka master, the Hyekka's that are summoned are not always marked by your shadow ability.
    • There has not been an event (up to now) where nekros shadows of the dead ability is accessible or use-able during the events (power not available)/same with soul punch (its a little unfair since all the other frame can use all 4 abilities.
    • Would it be possible to have the shadow that Nekros summons, the health bar would be a different color. Since some energy colors are hard to tell the enemy and friendly apart.

    -Nekros Prime missing motors binds

    On 2016-11-22 at 1:56 PM, [DE]Megan said:

    CHORDALLA PRIME (custom Auxiliary Slot attachment) 
    Ceremonial ribbons, worn with pride.
    *FAQ: You get the Chordalla Prime automatically on purchase of any Valkyr Prime Access tier and automatically on crafting of Valkyr Prime. You have to manually equip it in the Attachment area to see it!

    That is unfair to Nekros Prime, his auxiliary slot attachment was completely ignored.

    So when do would we get to see his version of the motors binds in a prime variant?

    -Riven mods
    I have a few problem with the riven mods:

    • the 15 card limit
    • Some powerful weapons getting "strong" disposition riven mods when they are already "god killers" Fixed
    • we have a total of 54 primary weapons (86 if you count different variants) and only allowed a 15 mod cap
    • we have a total of 56 secondary weapons (75 if you count different variants)
    • we have a total of 87 melee weapons (112 if you count different variants)
    • we have a total of 7 sentinel weapons (11 if you count different variants)
    • I dont want to imagine anything for archwing it still need a bit more work before they get it.
    • Will our frames get them too?
    • So we have a total of 204 different weapons Apparently I was wrong we have 284 weapons and only a 15 mod limit That is going to be a huge problem. What i see happening is people making mutiple accounts to store all the different mods so that can collect them all. And use them while trading with themselves.
    • Well looks like I was wrong on a certain thing, for similar weapons depend on the riven mod it is only for the unique version of weapon. (just for one only for the mutalist quanta)
    • What happens when we have 15 mods does the 16th change into another reward? Answered in "The War Within: Hotfix 19.3.1"
    • Is there a storing system were we could deposit the extra riven mods or something trade in the ones we don't need for tokens or something we could exchange for other items? Buy 3 riven mod slots for 60 plat and a total of 60 riven mod slots

    Here is a few suggestions:

    • if you really want a 15 card limit make it for each category so it would be (60 in theory when the sentinels get more weapons) with out counting the sentinel category you would have 45 as a total. Which would give you a nice diversity of possibilities of playing.
    • I would love to see the ability to lock certain stats and re-roll other for something more preferred.
    • Not having mods locked on specific weapons able to choose. Example riven mod for the mutalist quanta why not just quanta there is 4 different quanta. you have the regular one, mulalist, vandal and the infested one the paracyst (if you want to count it as a quanta since it's just fully infested)
    • Here is another idea, was thinking about using 4 unwanted riven mods and transmute it into a completely new riven mod.
    • Also, when dissolving riven mods I would find it better if we got a percentage of the endo and kuva back (when upgrading it or re-rolling it.)

    -Arcanes

    When would we see more information on the arcanes becoming plug-in like what was mentioned in this dev-stream moment?  As of Update 19.4.2, Arcane Distillers are no longer consumed on use, Thank you.

    -Infested pets

    Will we be getting a Juggernaut and a Behemoth variants too? Since there was something mentioned in a dev-stream that you might take the charger and make it a skin for the kubrow like the one you did for the hekka, for the kavats.

  4. I would like to offer a few suggestion and questions.

    -Fragment reward(s) possibility when collecting all.

    People wanted a bobble head type cephalon fragment for their ship but I'd like a display that looks like a fragment shape.

    Since unlocking all fragments get you the picture that can be used in your ship on the displays. It would give us a chance to see what the displays can do and might entice people to buy them or the pack.

    - Sentinels revives

    Regen it does work but the problem is it revives so fast after its death its almost unnoticeable. Update 19.6.1 The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 

    The mod could be changed to one of the following or a combination of them:

    • You could have it revive by time based
    • You could have it revive on command when you need it on out of harms way.
    • You could have it revive by a life counter like we do.

    You could also add the following to the game if you do not like the idea of changing the mod.

    • You could have it revive by Ordis in gear. And he could say a catch phrase that is fix or something?
    • You could revive it by a ship that will bring back pets and sentinels by a timer like health supply/turret/alarms/bombing runs

    -Character customization

    Can the "eye-guard" be worn on the left eye too? Or is it purely only for the right eye? Can all character customization be swappable left and right side.

    -Health conversion/energy conversion errors

    They both suffer from the same errors from time to time, check link. Has came back after the war within, and with using "5" (dont what to spoil anything) it screws with the value of cubes you have when you and when going back to warframe it resets the values to a negative number for example -3x which removes any chance of survival (in health conversion) and any power strength (in energy conversion)

    As of update 19.6.1 ~ 19.6.3 I've noticed you fixed health/energy conversion animation for all players not just the host being able to see the floating cubes.

    -Token system

    What has happened to the token system?

    https://youtu.be/q0NvCLtx5MU?t=966

    Was it scrapped when you implemented the "Check system" Will Maroo sever any purpose in the future?

    -Codex missing mods (Finally added in, Thank you)

    • Meteor Crash
    • Nebula Bore
    • Astral Slash
    • Comet Blast
    • Quasar Drill
    • Zodiac Shred

    -Opened relic reward screen

    When we finish the void fissure it would be nice if we had the ducat value attached with the item or rarity. Fixed added bronze, sliver, gold titles.

    -Archwing focus orbs

    On 2016-08-04 at 11:43 PM, JacquesTheBitter said:

    I've noticed that we can apply a focus lens on archwing or archwing weapons. But I couldn't find any focus orbs during a mission which makes it almost useless to place a lens on archwings.

    Is there any plan to make the focus orb available for archwing mission? If not I'd like to kindly request the developers to make it possible to get as much focus as the ground missions on archwing ones. 

    And focus ability available for archwing missions maybe?

    focus orbs available for archwing missions?

    -Sliver grove ending missing

    On 2016-08-20 at 9:09 PM, TrueHawkEye said:

    I got nothing to show but if you look at mutiple youtube videos the ending of the silver grove is missing Ordis starts talking and out of no where the inbox opens and auto plays the transmission and I would like to know what Ordis said. I know I can't redo the quest but is it possible to have the text transcript for what he said?

    not my footage, see the videos for what i am talking about

    https://youtu.be/cooQrQWzJsc?t=31m49s

    https://youtu.be/p_dlhnYPy_c?t=23m58s

     

     

    -Sentinels for new players quest

    Quote

    · Reviewing the new player experience we realized that Sentinels are incredibly useful, but there's no real tutorial that teaches players how to use them.

    · We're implementing a quest that will also introduce a new Sentinel for players to get to know.

    · The new Sentinel is more defensive in nature.

    Quote pulled from https://warframe.com/news/devstream-71-overview

    -Nekros shadow of the dead problems

    • Their is a problem when spawning a scavenger drone it will steal all the resources on the map from you instead of collecting items for you.
    • Their is a problem with the sentinel overspray you can not tell what circle is friendly and which ones will hurt you. If they could gave their orbs colored like our energy it would help.
    • Their is a problem when spawning a Hyekka master, the Hyekka's that are summoned are not always marked by your shadow ability.
    • There has not been an event (up to now) where nekros shadows of the dead ability is accessible or use-able during the events (power not available)/same with soul punch (its a little unfair since all the other frame can use all 4 abilities.
    • Would it be possible to have the shadow that Nekros summons, the health bar would be a different color. Since some energy colors are hard to tell the enemy and friendly apart.

    -Nekros Prime missing motors binds

    On 2016-11-22 at 1:56 PM, [DE]Megan said:

    CHORDALLA PRIME (custom Auxiliary Slot attachment) 
    Ceremonial ribbons, worn with pride.
    *FAQ: You get the Chordalla Prime automatically on purchase of any Valkyr Prime Access tier and automatically on crafting of Valkyr Prime. You have to manually equip it in the Attachment area to see it!

    That is unfair to Nekros Prime, his auxiliary slot attachment was completely ignored.

    So when do would we get to see his version of the motors binds in a prime variant?

    -Riven mods
    I have a few problem with the riven mods:

    • the 15 card limit
    • Some powerful weapons getting "strong" disposition riven mods when they are already "god killers" Fixed
    • we have a total of 54 primary weapons (86 if you count different variants) and only allowed a 15 mod cap
    • we have a total of 56 secondary weapons (75 if you count different variants)
    • we have a total of 87 melee weapons (112 if you count different variants)
    • we have a total of 7 sentinel weapons (11 if you count different variants)
    • I dont want to imagine anything for archwing it still need a bit more work before they get it.
    • Will our frames get them too?
    • So we have a total of 204 different weapons Apparently I was wrong we have 284 weapons and only a 15 mod limit That is going to be a huge problem. What i see happening is people making mutiple accounts to store all the different mods so that can collect them all. And use them while trading with themselves.
    • Well looks like I was wrong on a certain thing, for similar weapons depend on the riven mod it is only for the unique version of weapon. (just for one only for the mutalist quanta)
    • What happens when we have 15 mods does the 16th change into another reward? Answered in "The War Within: Hotfix 19.3.1"
    • Is there a storing system were we could deposit the extra riven mods or something trade in the ones we don't need for tokens or something we could exchange for other items? Buy 3 riven mod slots for 60 plat and a total of 60 riven mod slots

    Here is a few suggestions:

    • if you really want a 15 card limit make it for each category so it would be (60 in theory when the sentinels get more weapons) with out counting the sentinel category you would have 45 as a total. Which would give you a nice diversity of possibilities of playing.
    • I would love to see the ability to lock certain stats and re-roll other for something more preferred.
    • Not having mods locked on specific weapons able to choose. Example riven mod for the mutalist quanta why not just quanta there is 4 different quanta. you have the regular one, mulalist, vandal and the infested one the paracyst (if you want to count it as a quanta since it's just fully infested)
    • Here is another idea, was thinking about using 4 unwanted riven mods and transmute it into a completely new riven mod.
    • Also, when dissolving riven mods I would find it better if we got a percentage of the endo and kuva back (when upgrading it or re-rolling it.)

    -Arcanes

    When would we see more information on the arcanes becoming plug-in like what was mentioned in this dev-stream moment?  As of Update 19.4.2, Arcane Distillers are no longer consumed on use, Thank you.

    -Infested pets

    Will we be getting a Juggernaut and a Behemoth variants too? Since there was something mentioned in a dev-stream that you might take the charger and make it a skin for the kubrow like the one you did for the hekka, for the kavats.

  5. I would like to offer a few suggestion and questions.

    -Fragment reward(s) possibility when collecting all.

    People wanted a bobble head type cephalon fragment for their ship but I'd like a display that looks like a fragment shape.

    Since unlocking all fragments get you the picture that can be used in your ship on the displays. It would give us a chance to see what the displays can do and might entice people to buy them or the pack.

    - Sentinels revives

    Regen it does work but the problem is it revives so fast after its death its almost unnoticeable.

    The mod could be changed to one of the following or a combination of them:

    • You could have it revive by time based
    • You could have it revive on command when you need it on out of harms way.
    • You could have it revive by a life counter like we do.

    You could also add the following to the game if you do not like the idea of changing the mod.

    • You could have it revive by Ordis in gear. And he could say a catch phrase that is fix or something?
    • You could revive it by a ship that will bring back pets and sentinels by a timer like health supply/turret/alarms/bombing runs

    -Character customization

    Can the "eye-guard" be worn on the left eye too? Or is it purely only for the right eye? Can all character customization be swappable left and right side.

    -Health conversion/energy conversion errors

    They both suffer from the same errors from time to time, check link. Has came back after the war within, and with using "5" (dont what to spoil anything) it screws with the value of cubes you have when you and when going back to warframe it resets the values to a negative number for example -3x which removes any chance of survival (in health conversion) and any power strength (in energy conversion)

    -Token system

    What has happened to the token system?

    https://youtu.be/q0NvCLtx5MU?t=966

    Was it scrapped when you implemented the "Check system" Will Maroo sever any purpose in the future?

    -Codex missing mods (Finally added in, Thank you)

    • Meteor Crash
    • Nebula Bore
    • Astral Slash
    • Comet Blast
    • Quasar Drill
    • Zodiac Shred

    -Opened relic reward screen

    When we finish the void fissure it would be nice if we had the ducat value attached with the item or rarity. Fixed added bronze, sliver, gold titles.

    -Archwing focus orbs

    On 2016-08-04 at 11:43 PM, JacquesTheBitter said:

    I've noticed that we can apply a focus lens on archwing or archwing weapons. But I couldn't find any focus orbs during a mission which makes it almost useless to place a lens on archwings.

    Is there any plan to make the focus orb available for archwing mission? If not I'd like to kindly request the developers to make it possible to get as much focus as the ground missions on archwing ones. 

    And focus ability available for archwing missions maybe?

    focus orbs available for archwing missions?

    -Sliver grove ending missing

    On 2016-08-20 at 9:09 PM, TrueHawkEye said:

    I got nothing to show but if you look at mutiple youtube videos the ending of the silver grove is missing Ordis starts talking and out of no where the inbox opens and auto plays the transmission and I would like to know what Ordis said. I know I can't redo the quest but is it possible to have the text transcript for what he said?

    not my footage, see the videos for what i am talking about

    https://youtu.be/cooQrQWzJsc?t=31m49s

    https://youtu.be/p_dlhnYPy_c?t=23m58s

     

     

    -Sentinels for new players quest

    Quote

    · Reviewing the new player experience we realized that Sentinels are incredibly useful, but there's no real tutorial that teaches players how to use them.

    · We're implementing a quest that will also introduce a new Sentinel for players to get to know.

    · The new Sentinel is more defensive in nature.

    Quote pulled from https://warframe.com/news/devstream-71-overview

    -Nekros shadow of the dead problems

    • Their is a problem when spawning a scavenger drone it will steal all the resources on the map from you instead of collecting items for you.
    • Their is a problem with the sentinel overspray you can not tell what circle is friendly and which ones will hurt you. If they could gave their orbs colored like our energy it would help.
    • Their is a problem when spawning a Hyekka master, the Hyekka's that are summoned are not always marked by your shadow ability.
    • There has not been an event (up to now) where nekros shadows of the dead ability is accessible or use-able during the events (power not available)/same with soul punch (its a little unfair since all the other frame can use all 4 abilities.
    • Would it be possible to have the shadow that Nekros summons, the health bar would be a different color. Since some energy colors are hard to tell the enemy and friendly apart.

    -Nekros Prime missing motors binds

    On 2016-11-22 at 1:56 PM, [DE]Megan said:

    CHORDALLA PRIME (custom Auxiliary Slot attachment) 
    Ceremonial ribbons, worn with pride.
    *FAQ: You get the Chordalla Prime automatically on purchase of any Valkyr Prime Access tier and automatically on crafting of Valkyr Prime. You have to manually equip it in the Attachment area to see it!

    That is unfair to Nekros Prime, his auxiliary slot attachment was completely ignored.

    So when do would we get to see his version of the motors binds in a prime variant?

    -Riven mods
    I have a few problem with the riven mods:

    • the 15 card limit
    • Some powerful weapons getting "strong" disposition riven mods when they are already "god killers" Fixed
    • we have a total of 54 primary weapons (86 if you count different variants) and only allowed a 15 mod cap
    • we have a total of 56 secondary weapons (75 if you count different variants)
    • we have a total of 87 melee weapons (112 if you count different variants)
    • we have a total of 7 sentinel weapons (11 if you count different variants)
    • I dont want to imagine anything for archwing it still need a bit more work before they get it.
    • Will our frames get them too?
    • So we have a total of 204 different weapons Apparently I was wrong we have 284 weapons and only a 15 mod limit That is going to be a huge problem. What i see happening is people making mutiple accounts to store all the different mods so that can collect them all. And use them while trading with themselves.
    • Well looks like I was wrong on a certain thing, for similar weapons depend on the riven mod it is only for the unique version of weapon. (just for one only for the mutalist quanta)
    • What happens when we have 15 mods does the 16th change into another reward? Answered in "The War Within: Hotfix 19.3.1"
    • Is there a storing system were we could deposit the extra riven mods or something trade in the ones we don't need for tokens or something we could exchange for other items? Buy 3 riven mod slots for 60 plat and a total of 60 riven mod slots

    Here is a few suggestions:

    • if you really want a 15 card limit make it for each category so it would be (60 in theory when the sentinels get more weapons) with out counting the sentinel category you would have 45 as a total. Which would give you a nice diversity of possibilities of playing.
    • I would love to see the ability to lock certain stats and re-roll other for something more preferred.
    • Not having mods locked on specific weapons able to choose. Example riven mod for the mutalist quanta why not just quanta there is 4 different quanta. you have the regular one, mulalist, vandal and the infested one the paracyst (if you want to count it as a quanta since it's just fully infested)
    • Here is another idea, was thinking about using 4 unwanted riven mods and transmute it into a completely new riven mod.
    • Also, when dissolving riven mods I would find it better if we got a percentage of the endo and kuva back (when upgrading it or re-rolling it.)

    -Arcanes

    When would we see more information on the arcanes becoming plug-in like what was mentioned in this dev-stream moment?  As of Update 19.4.2, Arcane Distillers are no longer consumed on use, Thank you.

    -Infested pets

    Will we be getting a Juggernaut and a Behemoth variants too?

     

  6. If you activate a power while the growing power is active it will effect the ability till the end of its duration. There is some abilities that it will not give them the buff since they are unaffected by power strength mods.

    If there is an animation which i highly don't think there is one, it would only be seeable by the host like health/energy conversion.

  7. 1 minute ago, LazerSkink said:

     

    This is actually false. Dojos only play the animation of infection, but the infection does not take place. Apparently a mission results screen needs to occur and your account information needs to update accordingly. I've had the same single frame "infected" twice in two different dojos and the cyst never appeared.

    oh ok, well i play in public lobbies so its hard to not notice if the dojo's infect us or not. thanks for the info.

  8. 35 minutes ago, Darkneblade_TR said:

    even sentinels and kubrows have 10 mod capacity why cant we ?

    we used to then they shaved it down to 8 since the other 2 slots were mostly used for ability mods that needed to be equipped or else you'd have not abilities in the match. But technically there were 4 ability slots and 6 mods to build your frame.

  9. 7 minutes ago, NativeKiller said:

    IIRC, You get 16/15, and can't play another Sortie mission until you bring it down to 15/15.

     

    Riven mod slots are worth 60p for 3 slots... i am going to try my best NOT to hit that limit, not that I think that I ever will hit it.

    remember there are still secondary, shotgun and melee to come for you on consel.

  10. You might have to choose to throw one away and choose one to replace it. or you could wait till you get the update on consel where you can buy extra riven slots 3 for 20 plat 60 plat, and a maximum of 60 total slots.

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