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TeaHawk

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Everything posted by TeaHawk

  1. I've never claimed that DE directly advertised this frame as op. Instead, they opportunistically seized upon the situation in the least unfavorable scenarios. However, I firmly believe DE deliberately released an overpowered frame, waiting until it gained traction among content creators and players. After profiting from this, DE then implemented a significant nerf, completely altering the ability's mechanics. Following this, they released a buff, only to later commence deleting entire threads. Such behavior appears either chaotic or malicious. DE either lacks understanding of their actions or intentionally releases inconsistent kits to capitalize on their popularity, only to nerf them later.
  2. Nonsense. If DE failed to recognize the potency of a slash AOE nuke, it suggests a lack of competence on their part. This implies that this frame may not have been thoroughly tested by individuals who actively play the game. The assumption here is that the developers are unaware of the intricacies of their own game, disregarding community feedback and neglecting to thoroughly test new frames.
  3. Are you kidding? If Saryn gets her 4th LOS instead of AOE you'd call this a minor change? Tweaking and nerfing stuff is not the problem. Deliberately releasing an unfinished kit after months of testing in order to sell it as "OP" to the players is the problem.
  4. The problem here is that DE sold Dante as pure AOE nuke frame to many people. They've been waiting since the release so that first "Dante is OP" videos come out and some people rush to buy it. And only then they go "oops this ability was intended to be LOS". This is bull***. Dante was shown at least 2 months before the release. It was supposed to be tested. Such an obvious change could be easily foreseen. It's not tweaking some numbers. It's completely changing how the ability works. DE did this intentionally to sell more plat. What a shame! Only one solution is accepted : remove that los crap
  5. This behavior is chaotic. Panic nerfs followed by instant drama and deleted threads won't controlling the damage.
  6. LOS is bad. Killing Nezha is the worst.
  7. Why not 1 to 10? Let's just go wild! Personally I don't like the idea of shards and especially tau-forged becoming a must-have mechanic. I think that tauforged shards must remain rng and time gated only.
  8. Yeah, would be cool to se a tiny sprint speed buff. However I doubt it will ever happen.
  9. It seems like DE are doing well assuming recent prime trailers. Keep it up.
  10. Well, this game teaches you almost nothing about its mechanics and synergies. You have to dig through wiki and other external resources to get a proper understanding of all the available instruments. You practically have to grind for the best gear if you want to be able to play the main story at some point. This game is about optimizing your farm. Thus if you want to enjoy it, you must have a clear vision of progression path you're about to take. I would suggest asking your veteran friends to help you with the gear and especially with the progression plan. It might sound a bit discouraging. But don't get me wrong. This game offers an immeasurable amount of fun if you invest a bit of time and patience into building. Good luck, Tenno
  11. This is not about SP and difficulty only! It's more a QoL topic if you ask me. Some weapons terribly lack one simple stat to make it perfect synergy, For instance Viper, my favorite weapon, terribly lacks punch through to benefit my precisce head shots in order to trigger Arcane Velocity and Skull Shotz. I can't sacrifice an entire mod slot for PT only. And I haven't got any useful riven after hundreds of rolls. There's literally nothing I can do to get this gun any better without sacrificing a key element. The only hope I have is to get a riven, that will have PT and other useful stats (Multishot being first in the list). And that makes me sad. It's like an exhausted potential.
  12. The advantage of the Incarnon here is that it does not alter the basic weapon without player's consent.
  13. I don't put that thing on my ship.
  14. That's what I'm currently doing. I know it's merely impossible to get a perfect one. Howerver, I'd be happy to roll a combination of useful stats along with Punch Through. Unfortunately, I've been only having things like +Ammo Maximum and mixed with +PT rolls. It's a gamble... Will farm another warframe only to spend all creds on kuva.
  15. Their gear is already broken so as the enemy scaling system. You can't fight this category of players and it's simply useless. Players not running for meta every second must not be punished because that one guy having fun nuking an entire room of lvl 9999 after he spent his entire life farming stuff in the game. This guy will find his way into nuking the room (or being proficient in any other category of the gameplay) eventually one way or another. Come on! This game is beyond balance for years now. Don't make it dull.
  16. Each gun getting its own Incarnon with specific perk-sets options for different play-styles and new ways of triggering the Incarnon form and Incarnon mods... That's how I see a perfect solution. But unfortunately I don't belive this will ever happen. And currently I'm stuck in this particular weapon progression. Some guns are boring to play not because they're not powerful enough but rather because they lack interesting mechanics.
  17. To me at least some equipment could use a straightforward buff since they're beyond cure now a days.
  18. The Incarnon evolution gives you not a simple the damage buff, but rather a few interesting options and quirks, winch is cool if designed by people who actually have played the game with the weapon. For instance I'm really looking forward to get some Punch Through on my Viper headcracker build. Skull Shots once triggered gives you a 2s 100% ammo efficiency. Unfortunately, ticks do not reset the timer. Along with Secondary Deadhead and Arcane Velocity and a fine riven it makes Viper viable at some point. But it terribly lacks versatility and Punch Through. Incarnon evolution adding some Punch Through would be such a great thing! Not to mention the overall synergy around the headshots. It's just made one for another! tl;dr FFS it's not even a straightforward buff it's a feature for those seeking perfection in ordinary things.
  19. It was the same key option in both as far as I remember. But since I've already struggled with this I knew where to look the second time.
  20. I'm not asking for the power creep or a miracle or anything granted. There's just some weapons I like in this game, that will be not exploitable beyond some point or simply unrewarding. For some of them there is currently no hope for redemption. Universal arcane would be this one option for these poor guns terribly lacking love and attention that no riven and no build in the world can fix now a days.
  21. During last few years I would scarcely have any discounts at all and never had a 75% discount. I can see a clear change in the market strategy. I'm sure I'm not buying any plat without a neat 75% discount. If I've ever to decide to support the game I'd better buy a prime access.
  22. I remember being stuck for hours because I've changed my Railjack & Archwing key configuration. I've passed 2 hours trying to reach the Orokin Tower by scratching the walls. Only to find the next day that I had to set a "Go UP" key for Railjack. The thing I've been riding sure no is a Railjack nor it is an Archwing. To say why the hell I'm supposed to guess which one it's using? Can't say I miss it. Can imagine some players being stuck for God only knows what happened whatever reason. So yeah, would be nice to have some escape path for these unlucky players.
  23. I would like to be able to constantly deal at least some miserable amount of damage making boss fight duration expectancy only bounded by patience. I would like to have dps phases, winch can be passed with only one tick of damage provided proper build. I would also like to be able to reduce attenuation phase duration or better even skip it with proper build/actions. The game must reward both those who invest into their builds and active players using all the available boss-mechanics. Both categories suffer from long unavoidable time-gates no matter their nature. And both categories are actively supporting the online and deserve some love from DE. One of my friends dropped the event because he did not like that he cannot do anything to kill the boss any faster. Tough he loved the other events which were less profitable and sometimes as tedious as seeing three dudes on one Angel in a random server. Personally I'm not that focused on this topic in particular. But it's just sad to have all these invisible time-gates here and there. It makes the result of your long going efforts and investments feel underwhelming.
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