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..E.luna..Ai..

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Everything posted by ..E.luna..Ai..

  1. Well.. when DE said a thing about new book, by some reason i hoped for a new weapon that everyone can use, not just this owl personal thing.. This Noctua book feels much more pleasant to use, comparing to Grimoire which feels like shooting zappy jelly or so. It feels like Noctua's projectiles are flying way faster and not look lika cheap ball of sparks that forced me to nearly turn gpu particles off. But what's most important is visuals and sounds. Where Noctua have some runes and glyphs, Grimoire have just "burst spawn of billion sparks with 4+24254e emissive brightness". Where Noctua have deep impact sounds with some plasma pulses on different tones, Grimoire have just noizy buzzing that not really cometh with any pleasure at high fire rate.. Check for Tenet Diplos that sounds like something heavy and impactful. Just ask someone to use it and walk around for one mission. Its deep af. Bloody awesome. And in vi same manner check for new ONOS (which btw broken af in yareli's hands.. pls fix 60 bugs of her) sounds, which feels lika real weapon and it isn't matters that it not as comfy to use. I wish to ask for some reworks.. but by looking at hella amount of bugs that are not fixed in years, seems in vain to say a thing..
  2. Well.. when DE tell me that i shall play frames n weapons i dnt like at all - i simply will not play it. ~khe.
  3. 59 - Topaz archon shard secondary bonus not increments it's effect while hovering.. egh.. Please fix at least something.. there's more bugs than mechanics now..
  4. 58 - Vitriol Phials deal no damage to merulina, if exact yareli is a host. (Difficult to quickly activate merulina's guardian without it, cause enemies usually are not really able to hit you.)
  5. 55 - Disometric Guard of Qorvex blocking hovering yareli's view by really bad way, literally midscreen and overlapping crosshair. Dunno.. drop it down pls. 56(12) - while hovering at Alchemy mission - sometimes you can pick, but can not throw those capsules with elements. Have to dismount each time. 57 - At murmur assasination, Yareli unable to see vitreum markers to inject em with atropos probe.
  6. 48 - Inability to interact with survivors at Abussal Zone while hoverboarding.. 49 - Annoying dismount by interaction key. 50 - Hotkey loot marks are not visible while riding merulina. 51 - Gearwheel just ignores any hotkeys still, but wheel itself works if gear selected manually. 52 - Infused Xata's Whisper aplies no additional damage or void status while hoverboarding. Still. 53(26!) - It's not fair that titania can use infused abilities while using her archwing, while grendel or yareli can not. Still. 53 (24) - Yareli unable to shoot or cast in about 4 seconds while affected by knockdown status caused by enemies. Quite often now. Probaly that's how things shall work, but it just looks lika bug without proper visuals. 54 - While shooting with Grimoire, Yareli have no usual leg animation blend of hoverboarding to at least try to keep vertical position.
  7. Shall i like.. add more things to this post? The year past and nearly no changes or bug fixes still...
  8. Ello. Most of those thingys are about Merulina hoverboard. Sorry for my english. /// `1 - First of all and most important. When you fire any weapon while riding merulina, there is sort of mode switch that prevents you from using "second gear" speed boost until Yareli puts her hands down, which feels like annoying lock that you have to break somehow. If i want to just rise my speed up for a long jump, i have to wait about 5 seconds after shooting or ram any wall with a dodge boost. Can you please set this time when frame aiming forward after shooting to zero or allow to switch speed mode despite and regardless of pointing your weapons forward? `2 - Double jump is nice and helps a lot, but when you just for a moment not touching an actual surface, for game you are like mid air, so you have only second jump of two you expect, so you just shoot yourself lika rocket up and got dismounted, stunned and teleported somewhere. Its annoying af, way more annoying than fact that half of locations are unfit for hoverboarding if you lack of skill. Just because there is a plenty of objects that just placed so bad and ceiling teleport boundary so low. Can you please change that double jump mechanics a bit, like if you did not jumped, just fell off the edge game just thinks that you are mid-air while you just at 1cm above the ground cause landscape isn't flat, let it have two actual jumps. First, small one, and only after first make it possible to rocket jump with a second one, and reset on landing event. Guess it may help to pass many rooms that built not for racing, cause currently you just throw yourself up when you do not want to, you just want a usual jump, but game goes like "No, we are going to the moon" and yeets you up. Or, in case that Merulina have also Charged jump when you just hold it for that rocket high, maybe it is better to set both jumps at the same height, cause by this way you at least can control it and be able to charge it when you will need to breach the hole at the sky. Cause at most of places you just do not need merulina splat you into a ceiling. Maybe you can also make sort of cancelation of vertical speed caused by jumping, with using weapon aim, similar to when you bullet-jump up, you can stop at exact height you want. `3 - Maybe you can make Yarali like.. 15% smaller? Just scale.. Or at least her collision. Currently most doorways of old locations just slows yareli down since she ramming em with her head. And vents. Vents are bad. By making player a tiny bit smaller, world becomes a bit bigger, easier to move through, to navigate. Actually wouldn't it be great to differ frames by sizes? For example making Atlas even more manly by makin him bigger just a tiny bit. `4 - Hoverboard have adorable camera bank/bend/roll while you strafe which feels so immersive. But applies only when you gain enough lateral speed. Can you please lower a threshold to apply it a bit more, like an alpha from zero to max speed? it's just nice. 5 - About animation bugs.. When i use pyranas, at the moment of summoning merulina if you have just one pyrana, Yareli holds it right. But when you kill some meatbags, pyrana turns to dual pyranas, but animation stays the same, so one of your gun pointing forward and second one hiding behind her back and literlly shooting backward. Then when second pyrana expels off, there one that pointing forward at the left hand disappears, so you like shooting fingers lika pewpew while holding an actual gun behind. -- Same for opposite when you summon merulina with twin pyranas and the second one disappears. Aaaand when it happens (always) for some reason when you dismount, Yarely dnt want to use non-default idle animation of holding secondary. Holding one weapon behind at idle is actually cool, by the way. Fixed (mostly) 6 - Also there's no animations for picking up some thingys. I expected like.. at least some animation. Similar to usual ones, just literally the same. You already made most adorable thing that lowers merulina hover height when you are able to interact with something, just apply usual animations for that frame doll attached to merulina ha. 7 - While hovering, pyranas with some punch through aren't able to shoot door-locking buttons at zariman, but when you dismount punch through works fine.
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