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Yun_Woo-Seok

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  1. Umbra still loses all buffs and applicable invulnerability upon Transference Exalted Blade no longer auto-blocks while attacking (and this issue itself has gone under the radar for the longest time) The Aero set mod bonus does not activate when damaging enemies with melee weapons or abilities Also, despite what others say, disabling automatic finishers whenever we melee close to blinded/sleeping enemies, in favor for manually performing finishers with the action button, is something that I appreciate. Most of the time we're using blind/sleep is for the stealth damage boost so being able to get in close without fear of slowing down our melee mayhem in case of pulling off an accidental finisher (effectively slowing us down), feels MUCH better. The "unbearable pain" of having to press a different button for finishers is an exaggeration; please let finishers stay manually executed. And just how exactly do we perform Mercy finishers? Or are they really just random? This as well with screenshot of the mission summary as evidence -->
  2. Umbra still loses all buffs and applicable invulnerability upon Transference Exalted Blade no longer auto-blocks while attacking (and this issue itself has gone under the radar for the longest time) The Aero set mod bonus does not activate when damaging enemies with melee weapons or abilities Also, despite what others say, disabling automatic finishers whenever we melee close to blinded/sleeping enemies, in favor for manually performing finishers with the action button, is something that I appreciate. Most of the time we're using blind/sleep is for the stealth damage boost so being able to get in close without fear of slowing down our melee mayhem in case of pulling off an accidental finisher (effectively slowing us down), feels MUCH better. The "unbearable pain" of having to press a different button for finishers is an exaggeration; please let finishers stay manually executed. And just how exactly do we perform Mercy finishers? Or are they really just random? This as well with screenshot of the mission summary as evidence -->
  3. Umbra still loses all buffs and applicable invulnerability upon Transference Exalted Blade no longer auto-blocks while attacking (and this issue itself has gone under the radar for the longest time) The Aero set mod bonus does not activate when damaging enemies with melee weapons or abilities Also, despite what others say, disabling automatic finishers whenever we melee close to blinded/sleeping enemies, in favor for manually performing finishers with the action button, is something that I appreciate. Most of the time we're using blind/sleep is for the stealth damage boost so being able to get in close without fear of slowing down our melee mayhem in case of pulling off an accidental finisher (effectively slowing us down), feels MUCH better. The "unbearable pain" of having to press a different button for finishers is an exaggeration; please let finishers stay manually executed. And just how exactly do we perform Mercy finishers? Or are they really just random? This as well with screenshot of the mission summary as evidence -->
  4. Umbra still loses all buffs and applicable invulnerability upon Transference Exalted Blade no longer auto-blocks while attacking (and this issue itself has gone under the radar for the longest time) The Aero set mod bonus does not activate when damaging enemies with melee weapons or abilities Also, despite what others say, disabling automatic finishers whenever we melee close to blinded/sleeping enemies, in favor for manually performing finishers with the action button, is something that I appreciate. Most of the time we're using blind/sleep is for the stealth damage boost so being able to get in close without fear of slowing down our melee mayhem in case of pulling off an accidental finisher (effectively slowing us down), feels MUCH better. The "unbearable pain" of having to press a different button for finishers is an exaggeration; please let finishers stay manually executed. And just how exactly do we perform Mercy finishers? Or are they really just random? This as well with screenshot of the mission summary as evidence -->
  5. Umbra still bugged to lose all buffs and invulnerability upon Transference. Also Exalted Blade still doesn't automatically block attacks while attacking, like it used to.
  6. Any chance Umbra losing buffs/invulnerability when using Transference will finally get fixed correctly? Also, Exalted Blade used to be able to block automatically even while attacking in the past, but this has no longer been the case for the longest time. Fix for this too?
  7. Any chance Transference with Umbra will be fixed? He still loses all buffs, including invulnerability and aura mod buffs, when transferring to operator and back to Umbra.
  8. Excalibur Umbra still loses invulnerability and other warframes' buffs when transferring to and from our Operator. Fix please!
  9. Yet another draft for my ideas of a Nyx re-rework: (1) MIND CONTROL *Get rid of the 4-second window for boosting damage *Increase Mind Control target's threat level *Target stores damage it receives and multiplies it by ? / ? / ? / ?x (scaling with Strength) to boost its own damage. Similar to Octavia's Mallet, though the multiplier might need to be higher than Mallet's because Mallet has the advantage in distributing its damage to all enemies around it, while the Mind Control target can only attack one enemy at a time. -Instead of a multiplier higher than Mallet, another (imo better) idea is to raise Mind Control's cap to maybe 3 enemies. Press 1 again to Mind Control your 2nd and 3rd target. Hold 1 to release all targets. *Increase Mind Control's target(s)' priority for staying close to Nyx. AUGMENT *Instead of boosted damage, target(s) now speed up by ? / ? / ? / 25% (scaling with Strength) (NEW 2) HYPNOSIS "Stimulating their minds, Nyx encourages allies to increase their physical capability" *50 energy cost. Buff allies ? / ? / ? / 25m (scaling with Range) around you for ? / ? / ? / 15s (scaling with Duration) with ? / ? / ? / 100 bonus armor, ? / ? / ? / +20% melee attack speed, and ? / ? / ? / +20% reload speed (bonus armor, melee attack speed, and reload speed, scale with Strength) AUGMENT *Instead of allies, Nyx hypnotizes herself with ? / ? / ? / 200 bonus armor, ? / ? / ? / +30% melee attack speed, and ? / ? / ? / +30% reload speed (3) CHAOS) *Affected enemies now have 20 / 40 / 60 / 80% (scaling with Strength) of their shields and armor removed, and auras for Ancient Infested are disabled, for 10 / 13 / 16 / 20s (scaling with Duration). *Chaos Duration reduced to 10 / 13 / 16 / 20s AUGMENT *Radius no longer shrinks (NEW 4) ORACLE "Nyx channels her mind to perceive the presence of all those around her" *25 energy cost. Additional 10 energy/second drain. All enemies and allies within ? / ? / ? / 30m (scaling with Range) that are not within line of sight can now be seen through obstacles, while outlined in red and blue, respectively. *Priority targets (e.g. Arbitration Shield Drones, invisible Capture target, Disruption Demolysts, etc.) will be highlighted in red. Priority allies (e.g. Rescue hostage, Sortie Defense operative, etc.) will be highlighted in blue. AUGMENT *Allies within the ability's Range can see what Nyx sees.
  10. You just know someone's gonna let this little piece get its 15 minutes of fame on youtube.
  11. Considering my last insightful, informative, hopeful, 3-hours-of-work, post just got DEleted, I apologize now if this will sound rude because I could care less about pleasantries if they're just going to be labled heresy anyway and be blown out of the water with the push of a button. *New (Disruption) nodes and Arbitrations --Locking Arbitrations behind these new nodes provide absolutely 0% incentive for me to reunlock it. I encounter new/old bugs literally everytime I go back, and it's already been almost a year since Arbitration's release. Fix this first, then maybe I'll play your videogame. *Lua Lens --A slap in the face for veterans and noobs alike. Veterans already have everything. And only ~44% more than Eidolon Lens?! New players, don't, because Brilliant/Radiant/Synthetic Shards exist. Also, normal Eidolon Shards will get an actual use when? *Universal Syndicate Medallion --Only thing with real potential here is donating these to Conclave. Conclave makes you want to kill yourself faster than that Mirage with an Ignis Wraith just did, has great cosmetic rewards, and every other faction is relatively easy to rank up anyway. *Market Aura Forma --80p for one and 150 for a bundle? I'll repeat what I said to Aura Forma blueprint on day 1: "Ha! Nope." Aura Forma blueprint costs 1 Forma to build not 2, single Market Aura Forma costs 40p, the bundle costs 64p, and now they might actually be worth using/crafting/buying. *Riven additions and changes --Still no fix on the riven system itself. META boosters or memes are all they are, so why are they still locked behind a virtual slot machine? Let us lock stats, change the stats themselves(preferably stats that are unique and not apocalyptic), have percentages scale with something tangible (like mastery rank?), and we have some actual end-game content. I don't want to hunt for the "perfect roll" until I die, nor do I want to pay the equivalent of 400 USD for this thingy in a videogame. *PoE: Bounty Additions --Bring bonus objectives to starchart missions as well, and if done right then warframes focusing on defending, crowd control, etc. could become (more) relevant again. Bonus rewards could be three (or two, depending on performance (like Disruption)) random rewards from the rotation's drop table with us allowed to choose one of them, similar to daily login rewards. *Enemy grenades --Make them more visible, like ammo pickups: bigger, beacon of light, and maybe even a faint glow that flashes faster with the countdown. *Titania's 2 still buffs companions. lmao. no. just no *Umbra still bugged to not benefit from instances where invulnerability should be applied, loses fellow warframes' buffs, and had an issue with Magus Repair on its release. Common factor: Transference and Umbra (the specter, not you the player). Verdict: Remove his sentience passive; its only use is content that can easily be cleared with a Braton, and just gets you killed in high-level missions because yes, you will be punished for the mistakes made by this thing you have no control over. *Volt can't pick up his 3 *Hildryn still walks through the red disqualification barriers of Custom Obstacle Courses, without being disqualified.
  12. Considering my last insightful, informative, hopeful, 3-hours-of-work, post just got DEleted, I apologize now if this will sound rude because I could care less about pleasantries if they're just going to be labled heresy anyway and be blown out of the water with the push of a button. *New (Disruption) nodes and Arbitrations --Locking Arbitrations behind these new nodes provide absolutely 0% incentive for me to reunlock it. I encounter new/old bugs literally everytime I go back, and it's already been almost a year since Arbitration's release. Fix this first, then maybe I'll play your videogame. *Lua Lens --A slap in the face for veterans and noobs alike. Veterans already have everything. And only ~44% more than Eidolon Lens?! New players, don't, because Brilliant/Radiant/Synthetic Shards exist. Also, normal Eidolon Shards will get an actual use when? *Universal Syndicate Medallion --Only thing with real potential here is donating these to Conclave. Conclave makes you want to kill yourself faster than that Mirage with an Ignis Wraith just did, has great cosmetic rewards, and every other faction is relatively easy to rank up anyway. *Market Aura Forma --80p for one and 150 for a bundle? I'll repeat what I said to Aura Forma blueprint on day 1: "Ha! Nope." Aura Forma blueprint costs 1 Forma to build not 2, single Market Aura Forma costs 40p, the bundle costs 64p, and now they might actually be worth using/crafting/buying. *Riven additions and changes --Still no fix on the riven system itself. META boosters or memes are all they are, so why are they still locked behind a virtual slot machine? Let us lock stats, change the stats themselves(preferably stats that are unique and not apocalyptic), have percentages scale with something tangible (like mastery rank?), and we have some actual end-game content. I don't want to hunt for the "perfect roll" until I die, nor do I want to pay the equivalent of 400 USD for this thingy in a videogame. *PoE: Bounty Additions --Bring bonus objectives to starchart missions as well, and if done right then warframes focusing on defending, crowd control, etc. could become (more) relevant again. Bonus rewards could be three (or two, depending on performance (like Disruption)) random rewards from the rotation's drop table with us allowed to choose one of them, similar to daily login rewards. *Enemy grenades --Make them more visible, like ammo pickups: bigger, beacon of light, and maybe even a faint glow that flashes faster with the countdown. *Titania's 2 still buffs companions. lmao. no. just no *Umbra still bugged to not benefit from instances where invulnerability should be applied, loses fellow warframes' buffs, and had an issue with Magus Repair on its release. Common factor: Transference and Umbra (the specter, not you the player). Verdict: Remove his sentience passive; its only use is content that can easily be cleared with a Braton, and just gets you killed in high-level missions because yes, you will be punished for the mistakes made by this thing you have no control over. *Volt can't pick up his 3 *Hildryn still walks through the red disqualification barriers of Custom Obstacle Courses, without being disqualified.
  13. lol someone DEleted the post I made here after an hour of reading update notes, another hour of testing, and another hour of writing. #fvckthetruth
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