Jump to content

Yunjuwo

PC Member
  • Content Count

    184
  • Joined

  • Last visited

Community Reputation

203

About Yunjuwo

  • Rank
    Gold Novice

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. THANK GOD for this. I'm really glad this was finally looked at. Thanks 👍 This has been a problem since release and always seems to get us nearly killed or actually killed, due to the player having to suffer the consequences of the braindead AI of a specter which we have absolutely no control over but are still forced to use for the sake of using our Magus Arcanes as well as the sheer amount of content that practically/literally require us to use our Operator(AKA summon the Umbra specter(AKA risk killing ourselves)). It also may be related to the issue where we lose all buffs from allies' abilities and aura mods when we transfer out of Umbra, if we can get that looked at too? Not only does this forcibly waste our energy upon casting Exalted Blade, but A) it's not a problem when we transfer out of default Excalibur and B) doesn't the coding already exist for giving Umbra aggressive pathing when wielding Exalted Blade(e.g. Umbra in the Sacrifice quest, Wukong's Celestial Twin)? Any chance we can have the option to have Umbra do what he did to us in the Sacrifice--go wild on enemies with his Exalted Blade?
  2. That's just me trying to bring back the meme from before his rework but having it be useful lol
  3. TESLA NERVOS The [Tesla Bank] augment is now part of the base ability. NEW AUGMENT: Tesla Nervos balls no longer attack enemies but now attach to Vauban and allies. Number of charges is halved but now each charge absorbs an instance of damage for the attached target. When charges expire, that Tesla Nervos ball discharges the ability's electric burst. Only one Tesla Nervos can be attached to a target. Recasting Tesla Nervos will not stack or refresh charges, but will remove the existing Tesla Nervos so that a new one can be attached. Like the base ability, number of charges still scale with Duration. Extra Tesla Nervos will either follow Vauban, or go on to attach themselves onto an ally that does not have a Tesla Nervos attached, if they are nearby. MINELAYER Duration increased from 25 seconds to 30 seconds. FLECHETTE ORB: The targeting radius of 10 meters can now scale with Range. VECTOR PAD: Along with the speed boost, enemies are also inflicted with a Radiation proc, while Vauban and allies gain a buff. The buff can only be obtained while shields are below max. The buff instantly recharges 25% of maximum shields(does not scale with Strength but can add into overshields), which is immediately followed by a constant recharge rate of 10 / 20 / 30 / 40 shields per second(scaling with Strength) if shields are still not full. The buff expires immediately upon shields reaching either max or zero, but until then it has infinite Duration. PHOTON STRIKE Photon Strike's targeting beacon can now stick onto the first thing/target it touches. Photon Strike now lasts 3 / 3 / 3 / 3 seconds(scales with Duration) and fires once every second on the targeting beacon. Photon Strike gains a 50% chance to disarm enemies(scales with Strength). Only one cast of Photon Strike can be active at any time per Vauban. BASTILLE/VORTEX Bastille loses its armor buffing aspect. Vortex gains armor stripping equal to 5% per second(scales with Strength), and its Magnetic damage now has a status chance of 100%. ~~~ notes: I'm sure any Revenant and Protea fans can tell where I drew inspiration for some of these buffs. Adding the augment onto Tesla Nervos currently serves as both a buff and a fix since the rest of Vauban's kit already does what the base ability does, so I figured "it'll be better if the ability got an augment that actually augments it". Increasing Minelayer's Duration and having Flechette Orb scale with Range are just some optimization buffs I prefer to make it more streamlined in combo'ing with Bastille. Vector Pad... I know the community is split down the middle on whether to scrap or keep this... "ability" lol... so I figured a small buff could help finally bring peace; it should patch up Vauban just fine on its own, while also being a nice supplement in-between casts of the new Tesla Nervos augment. Photon Strike is Vauban's only ability that doesn't benefit from Duration unfortunately, but I didn't want to give it some crazy long Duration since then all of Vauban's abilities could easily last over a minute, making him a true "autopilot" frame which is too boring IMO(and also the reason why no one plays Octavia, despite how strong she is). So instead, I chose to give it a familiar 3-second firing Duration alongside a nice debuff that I hope makes sense(I mean just look at this and imagine trying to hold onto anything). I opted to remove Bastille's armor buff since all the extra survivability toys I'm giving Vauban seemed much more effective, and also to justify buffing Vortex. I personally don't like the forced activation of Vortex after a Bastille's Duration expires since it negates Bastille's armor stripping. Giving Vortex a little bit of Bastille's armor strip while buffing it's Magnetic damage is my way of turning Vortex into a nice hybrid armor/shield stripper, while also buffing the ability's application against the Corpus. Thoughts?
  4. I'm here to kill this thread by stating that IN THE BEST CASE SCENARIO, crowd control abilities suffer reduced duration upon recasts on Steel Path enemies, similar to sentients. In the worst case, enemies will literally just spawn immune to abilities, whether they are a nullifier or not. This even includes Magus Lockdown. Have fun failing over and over again because your favorite frame still isn't allowed to do anything in DE's newest content release.
  5. For Christ's sake that's like the third time this week alone. What the hell...
  6. Anything you can think of, I've tried it, and they all didn't work. I'm not exaggerating when I say that I was lucky I could still abort mission, since there are those rare times where esc doesn't even work and the only remaining option is alt f4.
  7. Since I've done every single piece of content in the game with Excalibur Umbra since his release, trust me when I say this inevitably happens in LITERALLY EVERY GAMEMODE. It's never been useful outside of the most pointless of things. It's actually a detriment compared to every other warframe, including default Excalibur. WHEN it happens, 90% of the time it either costs you lots of precious time at best(no, /unstuck did not work), or forces you to abort mission at worst(rip your entire reward list). @DE For the love of god, just remove Umbra's Sentience already.
  8. Count me in - I have completed an Arbitration Mission.
  9. Besides the usual bugs(read my past posts, or don't, idc either way), another new bug popped up today where I was collecting tokens to revive my team and suddenly after doing a lot of complicated movements and dodging--because the entire screen is absolutely filled with infested healers, disruptors, toxics, and the dreaded yellow goo--my controls suddenly locked up. The only thing I could do was WASD, look around, and sprint; LITERALLY every other control would not respond. You can imagine the terror that flowed through me at that moment, as I had to tank the damage through the horde of infested that constantly pounced me to the floor or dragged me back into their group with their hooks while I was helpless to fight back. Upon extraction, that terror was promptly replaced with, to put it mildly, "frustration", because I KNOW I could've revived all three of them and kept going longer. Having that opportunity robbed from me and forced to wait another hour for a gamemode that is already a chore to simply consider playing, is just an insult. Obviously DE never fixes content a week after its launch, but I'm writing this more for my own stress relief than anything else. With that said, thanks for reading. (edit: eris, infested survival(if that means anything))
  10. lol Are we really descending into chaos over a forking cutscene?
  11. This is going to sound old but.. can't you just play solo? Matchmaking is there for a reason. If you play public, then expecting random strangers to do or not do something is kinda short-sighted. Even when you ask them nicely, they'll just skip the cutscene, and have every right to. If this is happening in friends/invite only... lol
  12. There are a few spots that completely trivialize the new Jackal's most lethal attack, its laser carousel. On top of the pillars it eventually destroys. On the sides of the laser gates at the walls of the room. On top of the arcing electricity at the corners of the room. ~ Also, apparently if you toggle Exalted Blade off right before performing a Parazon finisher on it... the Jackal bugs out, immediately performing the laser carousel any time it takes damage, and also becomes unkillable.
  13. There are a few spots that completely trivialize the new Jackal's most lethal attack, its laser carousel. On top of the pillars it eventually destroys. On the sides of the laser gates at the walls of the room. On top of the arcing electricity at the corners of the room. ~ Also, apparently if you toggle Exalted Blade off right before performing a Parazon finisher on it... the Jackal bugs out, immediately performing the laser carousel any time it takes damage, and also becomes unkillable.
×
×
  • Create New...