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Megalomaniakaal

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Posts posted by Megalomaniakaal

  1. 4 hours ago, Spoldozer said:

    really? I've seen both open when you step on it. Not sure if it's a bug or...

    The pressure plate can be triggered only once and the treasure vaults close after a moment. The best tactic is to break containers with [spoiler] mode or Heavy attack slams first, then trigger the plate. Some resources can be looted through the surface when jumping against the vaults(after containers within have been broken).

  2. 5 hours ago, Berzerkules said:

    Love how random reddit posts get pointless things fixed when there are pages of documented bugs on the BUG REPOT FORUM that have been ignored for years. 

    Because forum is no issue tracker and becomes a mess to keep track of while reddit is a high exposure PR vector that can't be ignored as much as they'd perhaps like to.

  3. 14 hours ago, -CCC-Insp3ctorJon3s said:

    Hey, we cannot place any kind of decoration at this corner near the codex console. I had something there before the hotfix, and wanted to chance it. But now we cannot place anything there at all anymore.

    It's because of the yareli mini quest. I used to have a anasa on that table corner, tried to move it after yareli update and can't place anything in there now. Also the private quarters shelves located towards the back of the orbiter are similarly broken now. Maybe because I placed Nihil's Oubliette on the top shelf there. So it seems interactable items block off surrounding area, which IMO is dumb, but oh well...

    • Like 3
  4. 29 minutes ago, Tsoe said:

    also why not bring back format as reward...

    We just had a month-ish long event rewarding forma. Sure, you can't ever have enough forma but I can see how DE might find it bad to have month long events back to back rewarding it.

  5. The only issue with this skin I really care about is it's horrible vertex weighting. Like seriously amateurish work. Who ever rigged it did not test the skeleton through extreme poses to find weighting faults. But the texture sure is nice and without having seen the wireframe I recon the modelings fine too. If the weighting was fixed I'd say it's probably one of the best skins in the game.

    Just try the Mirage Oneiro Noble animation on her and look at her left shoulder blade from angles. There's also some other vertices on the back that have been misweighted to some arm bones far as I can tell but this is the most obvious example to bring. Such a shame.

  6. On 2021-05-18 at 10:02 PM, Nekromast said:

    Because a toggle would be too complex / would cause issues, Splinter Storm won't ever remove her glass anymore. Still better than removing it every time

    Easy solution would be to have a special auxiliary available for her, if equipped it would keep the glass when SS is cast, with it unequipped SS would remove the glass. *shrugs*

  7. 19 hours ago, finnishcoffee said:

    Good latency is far more important I think. Matchmaking should work on that first. Favourite guns and/or cosmetics wont do us any good with bad connection to a host who refuse to be anything other then host.

    Issue is that they don't do any match making for good latency. Certainly not successfully anyways.

  8. 3 hours ago, Carmelitha said:

    Had similar thing with corpus mission but unsure if it was in pluto or veil proxima and was only the fighter squad who were vanishing after i engaged or killed one of the 4, but they don't count in mission progression and i think it was DE mechanics to prevent us to farm too much intrinsic you know they allow us to grind only when it's convenient for them, anyway mission was looking stuck because when too far sometimes waypoints vanish or don't show but when i came back close to main objective the mission kicked back in and had the new assignement so maybe you were just too far from objective to get next step. <shrug> did Railjack missions solo from a to z and never encountered the problem you mention so i guess it make me a lucky guy considering the amount of bugs this railjack thing piled up.

    Nah I flew through the whole thing, also the crewship vanished practically right before me.

    3 hours ago, Carmelitha said:

    MKI parts droping during veil proxima missions ???  wow, impressive. was only 1 out of 8 MKIII parts who dropped but still how are they poping there ??

    It's supposed to roll the part within the mk I to III range, that seems to be intentional.

  9. In Pluto orphix right now, third crew ship spawned in, then magically blinked out of existence and I'm effectively stuck now. Can't progress onto the main event. Cool.

    edit: I doubt it's relevant but I did pick up the `Sentient Scalpel` mod during the mission.

     

    edit 2: Went again, as soon as 2 of 3 crewships destroyed the mission stops progressing. Might it have to do with me playing in solo mode? I'll make an exception and try playing a PUG. If that works then I'll know not to touch railjack again until solo play has been fixed.

     

    edit 3: Confirmation, it's a solo mode problem. In squad play there isn't even a crewship kills requirement.

    • Like 1
  10. 21 hours ago, Aadi880 said:

    Space screen reflections and parallax reflections cannot be turned off, and are on by default regardless.

    I mean on the engine/codebase side they could, perhaps the parameters to do so haven't been exposed, but in that case should. Or indeed in some instances where turning something off completely would break the rendering(say causing things to be rendered in flat colors or even completely black or white) further parameters could be exposed for cranking the effect quality/resolution down instead.

  11. 10 hours ago, Aadi880 said:

     Enhanced rendering involves contact shadows, parallax reflections, space screen reflections and devs are even considering ray tracing-like technology. So no. Optimisations will not help on hardware limitations. Even if the software is optimised, your hardware is not, and most probably won't even understand the instructions given to it without an updated instruction set for the CPU/GPU to read. Laptop processors don't update like softwares do, especially when the processor in question is discontinued.

    Ah yes, things that not only can be turned off but following enough feedback, on PC could and should be off by default. :/

  12. On 2020-10-09 at 2:47 AM, MunsuLight said:

    Also, I dont like you forcing people out of Direct X older version.. I dont crash at all on old version and now when I try the "newest" I'm always full crashing my computer.. It is nice to see that you care for people with older rigs /s 

    It's currently in beta, so no wonder it might crash. But if you don't want to see it continue to crash once it's out of beta and the old engine retired then use the beta and every time you crash or see an issue, document and report! It's to everyone's benefit, including you.

  13. On 2020-10-07 at 6:39 AM, Kefirno said:

    Can't care less about new fancy rendering when everything is overexposed white mess with overblown blinding vfx on top.

    The fade in bloom at mission start is def. too much, but other than that I've just dialed back both Brightness and Contrast in in-game settings to 41 and it looks rather good to me. Then again I have a colorimeter and have calibrated the monitor to be as close to sRGB standard as possible on it(edit: on my monitor that is).

    • Like 1
  14. 3 hours ago, CFandCo said:

    As someone who can't afford to move on from a 970 just yet, how heavy of a load will this bring? As it is now I get constant 60fps.

    I'm using a RX 470(~970 to 980 performance) 8GB and a 75Hz Freesync monitor. Running the game pretty much maxed out and can hit 75fps no problem. Hope that helps.

  15. On 2019-12-12 at 9:02 AM, sam686 said:

    Another problem I keep running into is, the terrible bug of invisible index points that cannot be picked up while not host

    So that's what it is, I figured the hosts are just playing with cheats. Certainly comes off that way. Real bad.

     

    Edit: Frankly I'd just get rid of the Jupiter map altogether. One is enough and the Neptune one, while it still has some problematic spots where points can get stuck, has less of them and is somewhat better to play.

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