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matt11mz

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  1. From the math I've seen, Eclipse still outperforms on raw damage builds with faction mods. Basically, Eclipse for pure crit, Roar for DoT.
  2. Yep, can confirm. They finally, 100% killed off the heavy attack bonuses for exodia contagion. Possibly unintended, but the whole "airborne heavy slide" thing was considered unintended what with them already trying to nerf it.
  3. To my memory, pretty much all deviations come from better marketing. Garuda Prime came with her rework, and Grendel came with Halloween season. Looking at the next known updates, Dante Unbound, 1999, TBA Update, I'd say Protea Prime would be best slotted to be next in line. Our next 3 frames in the order are Protea, Xaku, and Lavos. Given that Protea launched with Deadlock Protocol, the fact that Parvos returns as the main antagonist of Dante Unbound makes her a better fit for being sooner rather than later. Likewise, given that Xaku is a composite of 3 frames that served the Entrati family, it would seem better to put them closer to 1999.
  4. After thinking more on it, here's my more in-depth take on it: Option A: Give Eclipse a soft rework: Eclipse is still going to be a toggle, but there's more meat to it. The lighting dependency remains, but the buff can be swapped on command. For Lunar mode, darkness is the 75%-25% DR range, and light is 24%-0%. Solar is 200%-50% light, 49%-0% dark. Helminth Solar is 150%-15% light, 14-0% dark. Just like how Chromatic Blade uses emmissives for the elemental strength, let lighting elements on the frame affect the baseline values. The brighter the frame glows, the higher the light value, the more shadowy the frame, the higher the dark value. Something like Ash with a Tenebrous ephemera (Sentient unlight) has more of a darkness boost while the particularly glowy Revenant paired with Vengeful Flame would have probably the highest lighting bonus. Basic lights wouldn't count, since all frames and accessories have at least some glowy bits. and things like Lavos's fluid wouldn't count since the chemicals don't glow. Option B: Keep Eclipse the same, but let you recast to lock the level in at the cost of channeled energy drain until toggled again or Eclipse ends. the frame visually emits a shadowy aura when sustaining darkness or a bright glow for sustaining light. Option C: Make Eclipse a sort of semi toggle with active investment: Tap to cast becomes hold to cast, but has no other effect on the ability. Tap now cycles solar and Lunar attunement for the next component. Hold cast wile active to channel energy to produce shadow for Lunar Eclipse attunement, and light for Solar Eclipse attunement. After a short delay, this attunement decays over time in the opposite conditions, but boosts its positive conditions. Boosting past max lengthens the delay up to remaining Eclipse duration.
  5. I'd say hold cast, tap toggle is the easiest solution. I'll take the extra damage reduction in the name of simplicity if I must. A more creative, and probably buggier idea is to fix the zones and additionally let customizations affect the lighting, namely through ephemeras. For example, Smoking Body, Tenebrous, and Fog of War could give night buffs. Fog of War has burning embers making it inferior to Smoking Body, while Tenebruos's "Sentient unlight" gives the best darkness buff. Something like Vengeful Flame could give light bonuses from how bright they glow. Not sure how well that would work, but letting my frame who's wreathed in fire get a light buff would be a good compromise that invites a more creative solution to Tenno who want to force light procs. We already have Chromatic Blade and subsumed Elemental Ward. I'd be fine giving my frames a literal glow-up to get a fixed buff. You could even go full Chroma, where it's a toggle for Mirage, but set off customizations and general lighting for the Helminth variant.
  6. 1. At his point, I think Tennokai and auto melee are the replacement for the rage mode idea. I could be wrong, and I could see rage mode as an alternative to Tennokai, but I wouldn't be surprised if it isn't coming anymore. 2. Modular Archwing was sadly confirmed scrapped, but I'd love to see it merged with Railjack as a space mission set instead of tacked on star chart content. 3. Yes. As one of the five people who openly love Railjack, this was my favorite planned feature, and I really hope DE circles back to it. 4. Again, since it was packed in with Railjack, I really want it. Really hope those two aren't scrapped/forgotten. 5. 3rd Orb has a Narmer drone. My guess is, dealing with the living embodiment of the void will give Pazuul plenty of time to fish it out. I'd expect a Narmer Orb fight to be the big thing of the next chapter. 6. At this point, I think Seargent should just lean into the meme and make him an eximus will all powers and all corpus crewman abilities. If he must be a normal crewman, make him a super OP one. Maybe do the same for Phorid, but since that one's a miniboss, I'd be fine keeping it as-is.
  7. Not how I interpreted that. Apparently, everyone just spammed "netracell," so the comment was about not knowing which issue chat was talking about. Sounded more to me like "hey, since you won't tell us what specifically you want us to confirm on stream, I'll say we're working on all of it."
  8. Pretty sure duviri exalteds are tied to the corresponding config slot. Had the same issue with Titania, but since I use config B titania, once I copied her weapon configs to their respective b configs, she worked like normal, at least as far as I can tell.
  9. For me, it was weird. When I selected it to build, it said 1 built. Took me a while to see that there was no gargoyle built, but it was counting the one I was going to place down. You also have to select it again in decorate mode to actually add the resources. I haven't built anything in my dojo before, so idk if that's just how it always works, but that was all my difficulties, so hopefully that helps.
  10. It doesn't seem to show up unless you search. Look up "Gargoyle" or "Jahu" It's called the Something Jahu Gargoyle, but I found it just by "Jahu"
  11. It mentions a community goal, wish we knew what that goal is, but it sounds like we need to hit X feedings as a community to unlock it for everyone. It is available in the store, so it will be obtainable in the event at some point. Edit: It is in the events tab. Only thing I see is Murmur Telemetry Chorus Connectivity, which is currently at 1.9%. I'm guessing it works like invasions. the more people doing the event, the more progress is added to the bar. At 100%, we can buy the signa.
  12. Yes, you are done for the week. The event runs for 4 weeks, each week, you need to feed the statue. The 24 curses is at the end of the week, so either it is counting successive feedings of 6, (6 per week, with 6 total week 1, then 12 total week 2, 18 week 3, 24 week 4), or each week you need more feedings than the last (each week requiring 6 more than the last.) Guess we'll find out next week.
  13. Hello, all. I've got a wishlist if you want an in-depth list, but I dug through it and found my favorites. IGN: matt11mz #959 Here's some cheaper highlights: 1. Tenno III Pallet 2. Daybreak Pallet 3. Gauss Agile Animations 4. Titania Noble Animations 5. Weapon slots If anyone's in the mood for expensive gift-giving: 1. Kuva Lich Hunter Collection 2. The Pack's Heart bundle 3. Royal Steed Pack
  14. Here's how I would do it: 1. Do not touch the quest, but give any necessary rewards (if any), and let the player get something else on completion, like how some quests gave you a riven if you previously bought the reward. 2. Assuming there's something like a bounty system, lock higher tiers to those who did the quest. This doubles as being more lenient on needed boosts, and hopefully the price, while also giving an incentive to play the quest later on when the player is stronger. 3. I'm pretty sure the language used already covers this, but just to be clear, don't touch other quests unless it is necessary for gameplay. No operator (though, that I could see as a potential necessary feature depending on core gameplay), no necramech, no Umbra or Nataruuk. If you have to add anything, warn the player about spoiler content before they can finalize the purchase. Combined with point 1, the idea is to minimize the impact on the story outside of "I don't care about being lost, I wanna see the steampunk robots and eldritch monsters now." 4. Combine the essential mod packs for this pack, that being base damage mods, crit mods, elemental mods, 6,000 Endo, and 300,000 credits. That's a bit over $20 USD value, so I'd cull from this first if price is too high. Alternatively, add a curated list of something like base damage mods and Warframe stat mods. 5. Make it no more than $30 USD. I won't pretend to understand proper monetization, but I wouldn't ever recommend someone pay for a content skip over $30, Ideally it would be $20 or less, but that's as someone only on the consumer end without much business knowledge. I'd rather a cheap, bare-bones pack than a high value, high price pack. 6. If the update truly cannot be new player friendly, give a full loadout of whatever constitutes "good gear" for the content. If it can comfortably be played with Vor's Prize gear, don't inflate the value with the extra gear.
  15. I've seen a good split between "OMG why is this bunny so OP at this game" and "It's very easy to beat it, how do people have trouble?" As someone who quickly mastered how the AI plays, I throw the question to you, the community. Is our favorite ceramic komi player an easy decree, or are we just latent Komi masters?
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