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Oorel

PC Member
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Posts posted by Oorel

  1. 18 hours ago, (PSN)haphazardlynamed said:

    Suggested Improvement:

    make purchasing a Normal Shard from Chipper advance the pity meter for that color shard,

    same as if it had been a shard dropped from the hunt. (basically grants a second week worth of pity).

     

    -note that this now gives Tau minimaxers a Reason to replay Kahl Missions.

    The kahl content is awful, I would prefer it just be removed over integrating it into the pity.

    I do think though that if I could actually skip some kahl weeks and not be looking at the same annoying mission after the reset I may run it sporadically. The fact that its stuck in a place is making sure I leave it alone right now.

    • Like 2
  2. A Primary or Secondary Vermisplicer kitgun does do a bit of homing, its erratic but very powerful. Could also say the Proboscis Cernos has homing qualities.

    A lot of the secondary beam weapons have chaining and that's close too, Kuva Nukor, Tenet Cycron, Atomos at the top of my head.

    • Like 2
  3. Event was fine, I think Raya is a bad deal still, but I also think all of my transactions with y'all are generally bad so its on par at least.

    Aya drops seem contentious, but I think they are in a good state right now. There are issues with open world bounties in general that could make the Aya farming better. Vallis and Plains need some bugfixes and its a shame that going solo in Deimos is the fastest method due to how Bounty objectives scale, mostly player efficiency is not aligned with that.. it can be annoying in pubs.

    The short availability is good I think, spares the player economy somewhat I imagine. 

  4. Clan Name: AVIOMOIVA
    Clan Tier: Ghost
    Clan Platform: PC
    Clan Role: Founding Warlord

    VIDEO

     

    IMAGES:

    Spoiler

    FULL ALBUM: https://imgur.com/a/3i6pJwm

     

    SILENT HILL, THE TOWN

    AdxRPv5.png

     

    TRIBUTA/SHADOW ART : HAUSU

    TooCFML.png

     

    OROKIN RINGS

    hBXsm6d.png

     

    OROKIN LAB

    RPsyly8.png

     

    BIO LAB

    17TVBak.png

     

    CHEM LAB

    xvbTViJ.png

     

    ENERGY LAB

    7N5Ik8q.png

     

    TENNO LAB

    DWmMcnU.png

     

    MAIN HALL

    br5t8OB.png

     

    GARDEN

    R9ITJFb.png

    Previous Submissions: Spring 2020, Winter 2021, Spring 2021(3rd Place PC Ghost)

    • Like 5
  5. There hasn't been a nightwave, nor an intermission that hasn't massively overstayed its welcome in literal years.

    If you were surprised by its ending, or ignored it for too long. you reap what you sow. if it matters to you then pay attention.

    • Like 4
  6. The Plexus

    You ******* finally got us to forma our Railjacks 😄. Disgusting.

    Actually not too bad, with just an Aura forma you can get a good build, the innate forma is solid. good stuff I think. It feels more cohesive to be including this with regular modding, feels like a natural change and clear improvement to me in both functionality and presentation.

    New Avionics and Avionic Changes

    Good. if something was cut I didn't notice. Possibly expensive for new/mid players to max everything out, but costs are decent.

    New Armaments and Armament Changes

    Hard to really get into this one. New guns are pretty good, the upgrades to the old ones are good as well. Devils in the details here. So far it appears like your gunner crewmates have issues with a lot of the guns, especially the slow ones like Glazio. Its been more reliable to go back to old models like Apok Carsinnox or Pulsar. Its possible that my perception is not correct here, there is a lot going on and I'm not 100% confident that I've read situations correctly. Say I'm playing solo, go into an objective and come out to a swarm of enemy ships around my railjack, is that a breakdown of the AI? the AI maybe catching up to being reawakened once I'm out there again, or is the Cryophon not working. I sometimes cant see projectiles in space either so its hard to know.

    Battle Mod Changes

    I'm fine with all of it, Meta-shifts are enjoyable and there is plenty of useful stuff there still.

    The New Plating Components

    Good. if I were pedantic I'd say the max values need to be normalized, that's it.

  7. Command is working well currently.

    Something I would like a lot is if your crew could have secondary assignments that they could shift too based on the current situation. 

    As an example, you have an Engineer with a secondary task to Defend. if there are no major hazards and enemies on the ship they will actively attack them, rather than defensively (as is the current response of an engineer)

    This gets more complex if gunners or pilots have secondary tasks as they need to dismount, possibly delaying them. so it should be optional. you may get some nice rolls from slavemaster Ticker sometimes.

    I know there is a lot of feedback on Liches as well and just to have a counter-perspective somewhere, I think they should not be a part of the command intrinsic system what-so-ever. So don't improve them, I'd prefer it just be taken out. 

  8. Since I started this game I've had a "WF.txt" going with current goals, reminders, copypaste messaged for trade or recruitment. anything in game wont be useful for that.

    However, I've had a Note Beacon set up in the front of my ship for some time. its useful to remind me about any syndicate rep im low on atm. Its not very nimble, getting to the decoration mode in the orbiter is a bit awkward with the submenus but I don't need to edit it often.

    A txt file is great though.

  9. Expected some change to the "Feed the Beast" weekly nightwave. Not sure if it is supposed to be a daily or a weekly, 1500 is ambiguous and the complexity of it could go either way. Ive avoided doing it just because it seems likely to change. If this is intentional I've missed something.

    UXTCe36.png

    • Like 3
  10. Some basic tips.

    Melee with condition overload. When levels get high you can use another weapon to add statuses and thus damage to your melee. good options are Cedo / Kuva Nukor.

    If you are fighting grineer, Bleed procs from Slash will bypass armor and be very effective as levels scale. I would recommend reading up on Bleed damage on the wiki if you are unfamiliar.

    Faction damage mods like Smite Grineer help a lot.

    If you have access to subsuming with the Helminth system, Khoras Ensnare can be added to another frame. That ability can lock down Demolysts for a time. Besides that You can also get Magus Lockdown (arcane) from Vox Solaris in Fortuna.

    • Like 1
  11. Daily login rewards and these 24h timers are about habit-forming in the playerbase, its part of the free to play strategy DE decided to be working with. So its a core part of player retention and is very unlikely to change ever.

    • Like 1
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